r/StateofDecay3

Help Save Undead Labs—State of Decay's Studio is at Risk
▲ 423 r/StateofDecay3+2 crossposts

Help Save Undead Labs—State of Decay's Studio is at Risk

Undead Labs, the studio behind State of Decay, is facing potential closure. This matters because these games have meant so much to so many of us—not just as entertainment, but as a genuine escape during tough times.

I started a petition asking Microsoft and industry stakeholders to step in and keep the studio alive. State of Decay 3 is on the horizon, and the community is genuinely excited about it. Losing Undead Labs would mean losing not just the games we love, but the creative voices behind them.

If you've gotten something out of State of Decay or just think studios like this deserve a fighting chance, consider signing and sharing. Has this series meant something to you? What would it mean to lose it?

c.org
u/OfficeWorried7995 — 13 hours ago

Bad news, it’s petition time

Rumours of Xbox selling undead labs and SoD3 at risk of cancellation.
Fuming doesn’t even cover it!!
Has anyone started a petition yet?

ign.com
u/DanielAFinney — 9 hours ago
▲ 214 r/StateofDecay3+1 crossposts

Summary of info from Brian’s latest Q&A video

Here’s some new info I noticed was mentioned in Brian’s Menard’s latest vid.

Link here: https://www.youtube.com/watch?v=dDDFP4hSOOk

There’s heaps of other stuff he talks about that I didn’t include below, so make sure you watch it for yourself if you want to hear everything. I’ve included rough time stamps aswell.

Also, don’t forget to Wishlist SoD3 to show support for the game.

  • No boarding up windows {1:02:40}
  • Can only add one survivor as a follower (at this stage) {1:04:03}
  • AI followers are still in development but already are “very competent, for the most part”. Shoot reliably, as opposed to going for melee. Follow your lead, crouch when you couch etc... Followers aren’t a liability anymore. Bringing a follower with you in SoD3 is meta {3:51:35}
  • Followers have infinite ammo {3:45:15}
  • Devs are aware players want to see deeper, inter-connected survivor relationships. Romance etc.. Currently ideas are being thrown around {1:44:00}
  • Your survivors turn into zombies if they die {1:48:25}
  • No sleep / skip time system {2:17:40} & {2:50:40}
  • No gun durability (guns apparently never break), melee weapons still have durability {2:25:20}
  • No more melee one-button instakills. Can still one-hit kill a zombie with a levelled up survivor, but need to time attack like a normal melee attack {2:38:30}
  • No more gunslinging aimbot / snap aim {2:43:10}
  • Confirming that backpacks have zero impact on gameplay and purely cosmetic, like a wardrobe item. Unsure if weight is even a thing at this stage {32min} & {49min}
  • Rucksacks being visible on your back is still a heated debate among devs/testers {35min}
  • Running over zeds with the back of your car is no longer OP, car might get stuck if you try to back into a group of zeds and they’ll rip your car apart {37min}
  • “Don’t quote me on this, but a van with upgraded storage can hold like 40-something slots” - Brian Menard 2026 {52min}
  • Every search hazard crash will spawn zombies, but less likely if you‘ve cleared an area {56min} & {2:27:10}
  • No leader system. Sheriff, Warlord etc… (with this point, I’m not sure if he meant ever, or just that it hasn’t been implemented yet) {1:57:15}
  • New facilities confirmed = granary, sawmill, water filter, ethanol reactor {1:38:10}
  • If you want to move a certain survivor to a different base, they will just teleport there. No need to move them manually {57min}
  • The plague spreads out and takes over sites. You see it spread over houses, walls etc… like we saw with plague walls in SoD2 {2:33:40}
  • Zeds can’t see your flashlight, doesn’t effect stealth, same as SoD2 {1:05:00}
  • There will be a tutorial {1:07:55}
  • No swimming {1:09:10}
  • Crossbows confirmed {1:22:10}
  • On harder difficulties, with a 9mm, it could take 3-4 headshots to down a runner zombie. Will depend on what shooting skill your survivor has {2:45:30}
  • Juggernaughts can be found in buildings {2:01:30}
  • Might be plans to allow players to use allied enclave’s base facilities / supply locker etc… {18:10}
  • Less guns, but their differences matter more now with more gun modding options {38:25}
  • There are lots of unmarked looting locations {48:25}
  • When you start the game, sometimes plague hearts/nests will start awake (depending on difficulty) {58:50}
  • There are 10+ bases on the map, will take multiple playthroughs to explore the entire map. Current goal of devs is to make the other side of map (which we haven’t seen) look very different {1hr}
  • Towns are bigger than in SoD2. About 12 towns on the map {1:40:10}
  • Outpost system is different to SoD2. There are ‘outposts’ which are bigger, significant sites. Almost like mini-bases. And ‘harvest sites’, which are smaller and just provide resources. You can’t just turn any location into an outpost {1:02:40}
  • Zombie’s glowing eyes still exist, but is less pronounced, only see them if you get close enough {2:46:15}
  • There has been some discussion about adding functional clothing (like Kevlar), but no system like that exists in the game yet {1:05:25}
  • Infestations can produce ‘blockade sites’ around your base that cut off your resource income, turns area around your base into a hellscape {1:06:30}
  • Wardrobe is slightly more in-depth, can select different shirts, pants, hats, backpack (not just outfit + hat) {1:13:55}
  • Getting influence is easier. Traders/enclaves have more influence to sell. Killing normal zeds (not just freaks) also provides influence now {1:16:40} & {1:37:40}
  • Takes over 8mins to drive from top of map to bottom at max speed {1:23:50}
  • No pets in game at launch, but devs said they would love to include them at some point {1:36:10}
  • No more climbing a high structure for scouting, now have to walk to site on the ground in order to properly see what a site has in it {1:39:20}
  • Foggy weather and storms confirmed {2:30:40}
  • Zombies can climb most things, even juggernaughts can climb shipping containers {3:25:25}
  • All variants of freaks are found across all difficulties {3:02:20}
  • Zombies can drop loot, necklaces, rings. Armored zeds can drop ammo. Bloaters drop ‘bloater bile’, jugs drop ‘juggernaught glands’ used for crafting {4:17:10}
  • Scent block confirmed

Also, this wasn’t talked about in the latest video, but I noticed it in his previous video and not sure if it‘s been mentioned yet. But certain walls in your base now have a health meter. Similar to destructible walls in Daybreak.

u/Sh1t_Pinata — 22 hours ago

Anyone know who I could get in contact to, to send an offer to buy undead labs?

Not a joke,
Who do I have to email, and I need to see how much they’ll take.

reddit.com
u/TheHeroKingN — 14 hours ago

Do we think Names from SOD2 will be in the game ?

Back in the good old days on twitter I and some others won a chance for our names to be in the game. Do we know if names will carry over ? 🤞🏻🤞🏻

reddit.com
u/Hood815 — 16 hours ago

Does anyone have a summary of Brian Menards Q&A?

I am busy as of late, I don't have time for the 4 hour video. Does anyone have a list / can make one of the most important things said?

reddit.com
u/SupaTails69 — 1 day ago

Appreciation Post to Undead Labs

All i’ve been seeing lately is nothing but negativity about the recent information we’ve received from Microsoft/XBOX/Undead Labs and i just want to let everyone at UL know that i am holding out hope for you guys. yeah it sucks what’s happening and i hate that there’s nothing i can do in the immediate now to fix it, but negativity is not what we need right now.

so far, Brant and Phillip (only 2 people i know in UL) have been doing the best they can to give us the most amazing zombie game ever and i seriously thank them for their time and dedication. I’ve been an SOD fan since 1, and became an even bigger fan with SOD2, and since the initial announcement of SOD3 I’ve been following every update, video, picture, everything that’s been released so far in utter excitement! I can’t thank you guys enough for their community you’ve built around this game/franchise.

I know there isn’t much we can do to help, but i want to ask the community if we could all wishlist SOD3 on our platform of choice, hopefully when UL sees how much we want this, they’ll be able to pull through 🥹

BRANT AND PHILLIP, I love you. 🖤

#SODFOREVER

reddit.com
u/TheGlazedLady — 1 day ago

BALISTIC

First of all, I'd like to apologize to everyone for my pessimistic comments in the community, and I recognize that the timing wasn't ideal. I heard that now smaller caliber weapons don't eliminate with a headshot, something I particularly wanted to see and which was one of my criticisms of the last two games. This makes everything more realistic. It never made sense in previous games that a .22 shot caused the same damage as a 5.56/7.62 shot, for example. This really makes things more immersive and realistic, a small detail that I quite liked.

reddit.com
u/Pedro-Barbosa1 — 1 day ago

Question about multiple characters and 3 bases? Will we be able to just teleport across the map to a different character in a different base? That feels wrong for a survival game. Distance needs to matter, and shouldn't be something we can bypass. The 'Distance from home' feeling is everything.

Anyone know how this works?

Example:
If I have a base on the west of the map, and want to travel to the far east, I should have to weigh up if I have the fuel, what time of day is it, what car is suitable for the job, do I want speed or capacity, is it safe etc.

I should not be able to lazily teleport to survivors on my far east side base, and then just use this mechanic to dictate which area I go out in.

TLDR: In a survival game, the journey is everything for immersion and that feeling of 'distance from home', and that 'it's nice to be back after traveling for miles and miles across the map'.

Does anyone know the answer to this? And have the developers addressed this.
Distance should be part of the experience, and not something we can half work around.

reddit.com
u/geckoman95 — 1 day ago

BACKPACKS

I've seen that the function of backpacks is being debated, and that so far their only function is aesthetic. This raises the following question for me: will the items appear on the characters' backs, like in Project Zomboid for example? Or will they remain invisible?

reddit.com
u/Pedro-Barbosa1 — 21 hours ago

Microsoft SCREWED with State of Decay 3

First they released that 2020 trailer (that wasn't from UL) and now they want to close the studio, if the general public has a bad view of Sod 3, it's exclusively due to that trailer made by Microsoft. They screw up the game and after that they want to close the UL because they do. This is A LOT OF DISHONESTY, they bought several studios from several companies, and now they are going to close everything. EA, Microsoft are a machine to destroy games

reddit.com
u/Pedro-Barbosa1 — 2 days ago
▲ 867 r/StateofDecay3+1 crossposts

Gamesbeat: Undead labs (State Of Decay) is one of the Xbox studios that may close if no buyers are found

https://gamesbeat.com/cwa-represented-workers-at-xbox-criticize-microsoft-management-and-pending-layoffs/

>It's possible some of the studio jobs will be saved if a buyer is found for any one of the four studios: Double Fine Productions (Kiln, Keeper), Undead Labs (State of Decay), Compulsion (South of Midnight), and Ninja Theory (Hellblade/Senua).

>At the least, hundreds of jobs are at stake. Double Fine Productions could lose 100 jobs if it is shut down. Undead Labs could lose 110 jobs. Compulsion could lose 90 jobs, and Ninja Theory could lose 135 jobs. All told, that's about 435 jobs that could be lost.

u/Will_Jew_for_food — 2 days ago

So since Xbox has ruined everything, I’m not longer excited for State of Decay 3

I was so excited to be able to play this on PS5 Pro, you know, the more powerful and down right better console - yeah Xbox I said it.

I hate the Xbox brand, I hate their stupid multi million dollar executive team who pat themselves on the back for paying off hundreds, if not thousands of people who all love what they do. I haven’t played a State of decay game in many years and this was one of my highlighted games coming out.

Oh well I guess. I’ll just watch and wait for Fable to get scrapped next.

reddit.com
u/LJHeath — 1 day ago

Save SOD3

As a community the best thing we can do is come together and let our voices be heard and the numbers be seen. We all want the game to be successful and most importantly we want UL to be successful and stick around. Maybe if we could convince UL to release a game preview so we can support them while the game is still in development and help keep them afloat until they find a new buyer. I dont want to see this game canceled after so long and we're finally so close. I don't want to see all of those people lose their jobs either. Your community supports you UL! Let us help

reddit.com
u/Financial-Interest65 — 2 days ago