How to get a decent start on Lethal.

How to get a decent start on Lethal.

Someone was having trouble getting started on a lethal map so I wanted to make this video.

Here's a video showcasing how to get a decent start on Lethal on the Meagher Valley map. I'm in no way a content creator so forgive me that I had my recorder crash soon after killing a plague heart. I was able to continue after restarting and did finish the video.

youtu.be
u/Violent_N0mad — 2 days ago

Budget projector suggestion.

Hey folks, I used a Aurzen D1 Pro and found it to be quite a nice projector but out of nowhere the light dimmed 80+ percent and is now barely visible. It was only 3 months old but I bought it from a seller on Ebay and not the company itself so returns are likely a no go.

I was wondering if you guys could suggest a budget projector that is better quality for the price point. My budget would be 100 - 150 and my plan is to get the Aurzen D1 (not the pro) for $109 on Amazon because a lot of reviews say they preferred the non pro version.

It would be an indoor projector and something like 1080 is great and 100-200 inches would be perfect. I'm in the US and and my room is roughly 12x12 feet.

reddit.com
u/Violent_N0mad — 5 days ago

Budget Projector suggestion help

Hey folks, I used a Aurzen D1 Pro and found it to be quite a nice projector but out of nowhere the light dimmed 80+ percent and is now barely visible. It was only 3 months old but I bought it from a seller on Ebay and not the company itself so returns are likely a no go.

I was wondering if you guys could suggest a budget projector that is better quality for the price point. My budget would be 100 - 150 and my plan is to get the Aurzen D1 (not the pro) for $109 on Amazon because a lot of reviews say they preferred the non pro version.

reddit.com
u/Violent_N0mad — 5 days ago

I'm fine......

So this was going to be my new challenge community. I do fresh lethal runs where I can't leave my base without a follower and if the follower dies my run is over. I do allow myself the builder/trader boons as the start is really the toughest part and this helps to just barely make it manageable.

So say hello to Bones, Rust, and Death although your words will fall on deaf ears...... why because Death is .... dead. Normally right at the start you'll see a feral, a screamers, and a handful or normal zeds but not today. In the area around my base I ran into 6 ferals, 11 screamers (the last was on the floor behind the door to my base so when i opened the door i didn't see him), and 8 bloaters. Death died on the floor to the screamer who was hidden behind the side door, he spit on me which took the last of my health and the other 3 normal zeds on the floor finished me off. Also After bones and rust killed the remaining zeds and claimed the house the boon traders never showed up or had an enclave on the map. Total cursed run and I'm not salty at all about having spent 27 minutes rolling to get those character's names.

u/Violent_N0mad — 5 days ago
▲ 22 r/StateOfDecay+1 crossposts

When can we expect to see more videos?

The initial alpha videos from the council members have been a bit underwhelming. Sunny’s footage was bugged with broken zombie spawns, Jay’s was only 51 minutes, and Brian has more than 1 but those videos are mostly just him talking while his 1 video played in the background.

I’m really hoping this next alpha cycle brings fresh footage, and maybe some new perspectives. No disrespect to Sunny, Jay, or Brian, but their coverage felt a bit too agreeable and lacked critical feedback.

Given that the game is expected to launch next year (anywhere from 4 to 16 months from now), it’s concerning that they keep mentioning how many core systems aren't even finished enough to be tested or talked about yet.

reddit.com
u/Violent_N0mad — 9 days ago

Wishlist for SOD3

Map editor: I want to be able to build custom maps that can be shared with the community. This would keep players happy in between content drops and also ... I kinda just want to see the crazy stuff the community could make.

Pets: I want my dog to come with me while I brave the zombie apocalypse. Maybe he could help revive or even help store some items.

Backpack tabs: Think of a smaller version of the supply locker. Also a lot of items don't really need to be physically held. A great example of this would be parts in sod2. Parts are shown on your screen so you know how many you have and they can still be a part of the loot pool it's just that they don't need to take a backpack slot.

Fishing: We need a system in the game where I can pull up to a lake, sit in an adirondack chair and just wind down and do some fishing. Tha fish should be able to be sold or used to feed the community. I of course would also like to be able to hunt but I'd settle for fishing.

Community Based Experience: When I max out a survivor and still play it that xp could go into a community pool that provides a small but stacking upgrade to everyone in the community.

Shield: I'd love a riot shield / pistol type combo where I could build a tanky character.

Feel free to add any additional things you'd like to see or discuss the items I really hope comes to SOD3.

reddit.com
u/Violent_N0mad — 16 days ago

We need a map builder in SOD3.

This type of game is too good not to have a map editor. It seems like the perfect game for it and a map builder will keep people playing this game for years to come and allows players to make their own content they can share.

I have yet to see anything in sod3 that blows me away compared to sod2, in fact I think I tend to prefer sod2's systems a lot of the time. Sod3 needs something massive that would keep the players engaged and a map builder would be just the perfect thing assuming we can share it to the community.

reddit.com
u/Violent_N0mad — 23 days ago

Base building requiring to be staffed.

I haven't had a chance to play the alpha yet but I've seen the base building videos online and I'm honestly a little bit dissapointed that each of the facilities and outside sites have to be staffed. It seems just there to be annoying and isn't realistic in my opinion. You don't need a person manning a rain collecter 100% of the time or at all really, the whole point of it is that it's a passive system you don't have to watch. The same with a garden and many other facilities.

The character you assign to staff a facility doesn't even actually stay by and attend it so it's not like the character has to be there. This is just an arbitrary random requirement that serves no purpose other that to create another barrier for base building which has already seen a rather large uptick in how complicated it's systems are. I don't want to judge but having to have the buildings staffed doesn't serve to add anything to meaningful gameplay or enjoyment of the game in any way to me so I have to wonder if the devs are just adding stuff for the sake of adding things and not for the sake of improving a current system.

reddit.com
u/Violent_N0mad — 26 days ago

My (potentially unreasonable) Concerns.

So these could be totally unjustified but it's the concerns I've thought about since we've seen the few hours of alpha gameplay.

Issue 1: I forget what article mentioned this but I know Undead Labs needed help to add things like the new multi-player and they relied on Obsidian / the coalition for help with this quite heavily. With them no longer being a Microsoft studio I wonder how well they'll be able to fix the issues that come up now that they no longer have access to those studios. Could there be entire aspects of their game they just simply wouldn't know how to fix?

Issue 2: every system I've seen that was changed from sod2 I greatly prefer the sod2 version. Take building or upgrading for example. Sod2 did this quite well and it seems now like they included a bunch of just random items on top of the other stuff to do the same thing that sod2 already does quite well. If my backpack is limited to 6-9 slots and a single part takes the same amount of space that a machine gun does adding a lot of random uneeded filler items doesn't seem to be a positive change. It just means more stuff I won't be able to put anywhere. I think sod3 needs tabs for the backpack or have some of the items uneeded to be carried just like influence. Parts for example could just be a number.

Issue 3: I have yet to see more than maybe 1 improvement or added system that could make the game more fun when compared to sod2. I feel like this might be a new game but likely not a better one but I might be biased because sod2 is such an amazing game and has had years of touch ups to make it smoother. Sod3 feels like a step backwards to me in it's current state.

reddit.com
u/Violent_N0mad — 1 month ago
▲ 2 r/UMPI

BUS 378:CBE1-Federal Taxation II ISSUE

So I just started working on the Knowledge quiz 2 and I noticed that the quiz has a huge mistake on it. Q2 and Q3 are the same question but with entirely different answers. I'm not sure if I can post the screenshot here but I do have it showing Q3 being an incorrect test question. Essentially the questions ask for a % and all of the answers for q3 are a set of years. UMPI has taught this course long before now so has the error just always been there and people just took the incorrent answer? You can only get 2 wrong on the quiz to get a passing grade so having 1 be a very clear copy / paste fail seems like a big deal.

reddit.com
u/Violent_N0mad — 3 months ago