

What's the best way to implement modiffiers to a game code-wise ?
I want to make a system like rings in fromsoft games. Some unique items that when equipped will give you effects like boosting a stat or making you able to double jump, stuff like that.
How can this be achieved efficiently code-wise ? I thought about making a class with virtual method with a OnEquipped, Update and OnRemove
Then a manager that creates instances of the daughter classes based on which item is equipped.
Is there a better way to do it ?
All the games I finished so far in 2026 (with rating)
I'm trying to empty out my backlog and so far I'm 64 games down since jan 1st of this year, all of them are rated except the 3 last ones, those I didnt finish and they are on hold.
One of the game is missing (Umineko chiru) cuz I'm still writting the review so I didnt log it yet.
My most anticipated games
With all of the crazy games that are planned to release soon I made a list to prioritize which ones I should focus on buying as soon as possible at their release. The top 3 are 100% day one purchases.
What are the games yall are waiting for the most?
List : https://backloggd.com/u/doublevhe/list/my-most-anticipated-games/