



I remember back when the marketing started for Red dead 2 people were convinced it wouldn’t look as good or run as well on last gen or the NPC behaviors would be downgraded (etc). But when the game launched it was very polished and looked better on release than the trailers. While also delivering on being the promised experience it was hyped up to be.
With GTA 6 people look at this shot above and say, “It’s not going to look like that on launch.” Now, if this was any other developer outside of rockstar I would definitely agree. However, as they’ve done before rockstar constantly raises the bar with every release and set the benchmark for what other devs strive achieve in the next decade. These guys have the money, time and resources at their fingertips that your average dev team doesn’t have. Rockstar literally has a potential feature that massively increases crowd densities
Moreover, I know some people will say they lowered the crowd density for GTA 5 but honestly that’s not even comparable because GTA 5 was literally running on PS3 hardware which is ancient af. Consoles now can streamline way more data now and rockstar are wizards when it comes to optimization. If anyone could pull something like this off it’s definitely them. Also, considering they’re basing vice city off Miami Florida massive crowds on the beach and in the city are accurate to what you would see in real life so if the crowds were downgraded Rockstar knows that would be a huge letdown.
In conclusion, I say all of this to say I think GTA 6 is going blow a lot peoples minds much like red dead 2 did. Where people ate their own words once they got to play the game for themselves. After I played red dead 2 personally back in 2018 on a base PS4 I never doubted what rockstar could do ever again until they give me a reason to. There’s a reason why they’re held to a high standard in the eyes of many in terms of being a talented dev team. The company is definitely not perfect because they’ve become very anti consumer over the years but one thing they’re good at is making games with an insane level of detail that you don’t get from your average game.
I’m so happy that this game has a photo mode! Definitely the best looking AC game to date!
God of War Laufey – Forging God of War’s Next Heroes
Friday, July 24, 2026
5:30 – 6:30 PM PT
Room: Ballroom 20
God of War Laufey Game Director Ariel Lawrence and Santa Monica Studio Head of Creative Cory Barlog lead an in-depth conversation with the cast including Deborah Ann Woll (Laufey), Chris Judge (Kratos), Jack Quaid (Phranque), and Perlina Lau (Rue) for the first time since the game’s reveal. Panelists will share new details about the heroes of God of War Laufey, including behind-the-scenes insights from development and the performance capture that brings each character to life.
https://blog.playstation.com/2026/07/09/get-ready-for-playstation-at-comic-con-2026-in-san-diego/
I would love to be able to give Faye a more Nordic hairstyle alongside different armor dyes. I know they obviously can’t stray too far since Faye has a very defined design but it definitely would be cool to have more customization options compared to the previous two games!
This will focus on one of quest of the game!
Dokkan battle really made me excited to see beast in 2D eventually in the anime even though that’s far off. It just gives a glimpse of what that could look like especially beast vs mui! Here’s the full video of beast in 2D animation
https://x.com/kamisamaexp/status/2070844855991804137?s=46
Many other insiders have been saying the same thing. Like Nate said though plans could change. However, with how much PlayStation and Santa Monica have been pushing this game as of late, with more info confirmed to be coming in the months ahead and with wishlisting already being available I definitely think Laufey is PlayStations next release for the first half of 2027 after Wolverine!
Cory mentioned back in 2018 during a spoilercast for GOW that Giants in their universe can pretty much grow to the size they choose to be. With Laufey leaving PS4 behind and using the full power of the PS5 it wouldn’t surprise me if we get massive scaled fights with Faye becoming fully giant in literal size against certain massive bosses like that huge cat we saw in the 20 minute walkthrough. One of the devs mentioned in a interview for Laufey that in comparison to how kratos fights Faye will do whatever it takes that will give her the best option to win! So, I think her turning massive against another giant boss would make sense to even the odds of that particular battle!
The Dawnwalker segment starts at 38:41!
I’ve had my eye on Saros since day 1 of it’s announcement because I thought the world and the main character looked cool and interesting! I preordered the deluxe edition and I’ve been playing for the past couple of days and man I didn’t expect to like this game as much I do now.
I’m 9 hours in and man Saros is fun af. To me the game is a fun challenge. It took me few runs to beat the first two major bosses. They were definitely challenging but once you learn their attack patterns it makes the fight much easier while also still keeping you on your feet at all times. Defeating those bastards gave me a huge sense of accomplishment lmao.
Moreover, I’ve never had a game feel fun even after dying a few times because with this game you really do come back stronger which makes you feel like you’re adapting along side Arjun as you grow stronger and learn how your enemies fight. The gameplay is so much fun I’m having a blast. It feels snappy, fluid and overall very smooth. It’s also super polished which is even better.
The graphics and sound design are amazing especially with the 3D pulse audio headset. This game has some of the best uses of the PS5 features. The adaptive triggers and haptic feedback are phenomenal. I’m even enjoying the story so far which I won’t say much about for spoiler reasons.
In conclusion, I’m really happy with what I’ve played so far. It seems like the more you play the more fun the game gets especially after you’ve unlocked certain gameplay elements. I’m actually surprised I’m not complaining about this game being challenging. I feel like it forced me to adapt and get good. I’m really happy I got this game because it’s shaping up to be something special