▲ 68 r/xmen

Who are some other "left behind" mutants?

I see many people in this sub talking about how Colossus and Angel have pretty much been left stagnating for awhile because writers don't know what to do with them. I'm bouncing an idea around in my head for a post I'm cooking up, and could use a couple more characters.

I've seen Iceman and Havoc mentioned as well. Who else?

I'm looking more for characters who were prominent and *should* have narrative influence, but for whatever reason just faded a bit.

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▲ 21 r/dndnext+1 crossposts

Feat I created. Do you think it's balanced?

Sometimes you just wanna play a big strong character, but the game doesn't really let you do that, other than being a Goliath.

However, you get more than a few ways to increase your speed, or otherwise emulate a quick or agile character.

So I made this feat for all my muscle mommies, strongmen, and other physically imposing adventurers:

Mighty

Increase Strength or Constitution by +1 to a maximum of 20

Powerful Build: Your carrying capacity is doubled

Effortless: Your can add your proficiency bonus to Strength checks that don't already use it.

Inescapable: Creatures have disadvantage on saving throws to resist or escape your Grapple attempts.

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u/Dependent_Ganache_71 — 1 month ago

Has there ever been a "Young Stephen Strange" story?

Basically the title. Has there ever been a storyline where he was de-aged for an extended period? Something like Kid Loki or Cable?

If not, I think it would be a fun little 3-6 issue story arc, especially if he gets to have a bit of a banter with some of the still adult mystic heroes.

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u/Dependent_Ganache_71 — 2 months ago

Not much of a Punisher reader, but I have a question

I know the Punisher's origin is basically Batman's but if Thomas Wayne lived. I also know that it's the driving motivation for his continued fight.

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My question is this: How far can you push Frank to "happiness" or "stability" before he's not recognizable, or his main hook is no longer relevant?

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Could he have a long term love interest? Maybe a partner (crime fighting)? Or even a team?

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Would any of those be too far if they became a long term, semi permanent, or even permanent status quo?

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Or if any of them are already in existence, which books can I read to see the stories?

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u/Dependent_Ganache_71 — 2 months ago
▲ 5 r/onednd

Do I need to Course Correct with my Diviner Wizard?

I've been in a campaign for the past 10 months or so and have mostly been enjoying it. My character is a Diviner Wizard who's backstory is fairly simple, with room to explore - he used his powers to look too far into other planes/timelines and it kinda warped him a bit. We started at level 10, so there are some growing pains as my previous spell casters were a Bard and Sorcerer, so I'm more accustomed to the more more rigorous spell lists and not all that much planning ahead.

We're in a very magical effect heavy campaign so Circle of Power has been very useful, but it feels as if after I get that up, there's not much I can do. My original intention was to play the Recon and Intel specialist and leave the damage dealing to our Paladin, Fighter, Barbarian, and Warlock. We have a Cleric as well for secondary support.

I'm unsure if my spell list, while on theme (psychic and force heavy to emulate the Outer Realms feel), is as helpful as it can be. I will say I did want to avoid the most traditional spells for the most part, but am amenable to trying to pick them up if my list is that weak.

Also if anyone has suggestions on how I can restructure my approach to combat to be more useful than just "protect team saves", that would be very helpful too.

Spell list:

Cantrips: Light, Minor Illusion**, Toll the Dead**, Sapping Sting, Prestidigitation, Mind Sliver, Message

1st Level: Comprehend Languages*, Detect Magic, Silvery Barbs, Shield**, Magic Missile, Absorb Elements, Sleep, Find Familiar, Cause Fear

2nd Level: Mind Spike, Augury*, Detect Thoughts**, Fortune's Favor

3rd Level: Catnap, Pulse Wave, Tongues, Clairvoyance*, Counterspell, Dispel Magic, Slow, Intellect Fortress, Leomund's Tiny Hut

4th Level: Divination*, Arcane Eye, Confusion, Gravity Sinkhole

5th Level: Rary's Telepathic Bond*, Contact Other Plane, Synaptic Static, Scrying, Circle of Power

*Divination Savant Spell
**Spell From Feat or Background (Magic Initiate: Wizard, Telepathic)

My Ability Scores are

10, 15, 15, 18, 10, 8

Feats: Alert, MI: Wizard, Res Con, Telepathic

+1 Arcane Grimoire, Broom of Flying, Barrier Tattoo (Small), Amulet of Proof against Detection and Location

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u/Dependent_Ganache_71 — 3 months ago