
Working on a skill draft system (level-up menu)
This is the level-up “Ancient Power” screen where players choose between 3 random abilities during runs.
Steam page: Hellbridge

This is the level-up “Ancient Power” screen where players choose between 3 random abilities during runs.
Steam page: Hellbridge
A dark fantasy survival game where you defend the last bridge between the living world and Hell (on Steam).
Every wishlist increases the number of enemies in the final wave.
Right now the community has already added +760 enemies.
In my game about defending a city from an army of darkness, I decided to let players influence the FINAL battle.
Right now people have already added +752 enemies… and it’s starting to feel like things might get out of control 😅
Steam page if you're curious: Hellbridge
Do you think this was a terrible idea?
Hi r/Games!
I’m back with an update on Hellbridge — a dark fantasy horde survival game where a lone mage defends the last bridge between the living world and Hell.
Recently I added artifacts and hidden character roles that change your entire playstyle depending on your build.
But the more interesting part is something we decided to try:
Every wishlist adds +1 enemy to the final wave.
No cap, no rollback — whatever number we reach, that’s what goes into the game.
Since my last Indie Sunday post, you’ve already added +574 enemies (734 total) to the final wave… and I’m honestly not sure it was a good idea 😅
Right now the final battle is getting a bit out of control.
If you feel like making things worse 😅:
Gameplay video:
https://www.youtube.com/watch?v=bkXT2WJz0jY
Steam page:
https://store.steampowered.com/app/4435760/Hellbridge/
Curious what you think — especially if this is a terrible idea or not 😄