Reworking our Steampage. Criticism, feedback, thoughts and prayers welcome!!

Reworking our Steampage. Criticism, feedback, thoughts and prayers welcome!!

Hi everyone!

We're close to making a big step for marketing our game to the outside world and top 1 on our To-do list is reworking our Steam Storepage and produce a cinematic Trailer. Sticking out in the co-op shooter market is hard right now, so we welcome any ideas, feedback, criticism, thoughts and prayers to help make us stand out just a little bit more.

I'm looking forward to hearing your thoughts!

What needs to change for you to click that wishlist button?

What do you want to see in a trailer to convince you to support our game?

If you need more context or have any questions, lemme know in the comments. I'll be rolling around there hehe

store.steampowered.com
u/DiceHoarder010 — 4 days ago

Finally changed the look of our enemies!

We continue our work on our first co-op fps shooter called REPLICORE, and I'm so happy with the new look of our boys!

So we tried to establish the look of what we understand as 'Ancient Sci-fi' not only through the environment, but also through our enemies.

Before, they looked more like mechanical porcelain dolls and kinda plain? Also there was only one of them and visually it's design blended too much into the environment.

Our solution was to expand the roster by adding 'body types' that should help identifying what kind of role this enemy is playing. Lighter bodies are for agile roles like a sniper, bulkier medium bodies for elites and then a medium plus for our shield bearers. A regular 'heavy body type' is reserved for our Tank, for whenever he's gonna make it into the game.

Also the Detonator is a real pain in the bum :)))

What do you think about this redesign? Yay or Nay?

u/DiceHoarder010 — 4 days ago
▲ 10 r/justgamedevthings+2 crossposts

We had one issue with co-op fps and we kinda fixed it?

Hear me out,

A lot of co-op shooters say they're co-op, but it kinda only means that you can walk and shoot next to your friends. And don't get me wrong, it is fun! but, if everyone can split up and still complete their objective just fine on their own, I'm not satisfied that that is the only cooperation a shooter has to offer.

I think, co-op shooters only starts getting really interesting when the game gives you good reasons to rely on each other, like rewarding players sticking together or nice teamplay through juicy ability combos.

I found three other guys who have the same take, and together we started developling REPLICORE.

Imagine the Metroid Prime morph ball as the core of team interaction. You and your teammates can transform into a ball, throw each other around and equip different abilities like an explosive outburst that can turn you into a literal grenade!

I'm curious what you all think where the line between parallel play and cooperation lays? Also let me know your thoughts on what we should keep in mind while developing this idea further!

u/DiceHoarder010 — 4 days ago