u/DigitalSunGames

The Blob-Life Balance update is OUT NOW! 💚

Moonlighter 2’s new major Early Access update adds:

  • Extreme Mode: A brutal new difficulty with harsher enemies, higher prices, and full relic loss on defeat
  • Bloblets: Adorable companions with helpful shop effects
  • Poison Path: A brand-new combat perk path focused on stacking poison damage
  • Blo-Buddy: A floating rapid-fire Blob gun companion
  • Ultimate Challenges: Special boss-focused runs with new story details and weapon aspects
  • Premium Decorations: Flashy new cosmetics for your shop
  • Aromas: Temporary showcase buffs during shop shifts
  • Disputes: Customers competing for the same relic with different rewards
  • Plus balance changes to the Greed Colosseum and more!

Everything available on Steam right now!

u/DigitalSunGames — 2 days ago

Thoughts on our reward selection screen?

Hey there!

We're working on ReVamp, a tower defense roguelite where you play as Dracula defending your castle from invading heroes.

Or as we like to call it: a Tower Defensevania.

This is our current reward selection screen, shown after defeating a wave. The idea is that players choose upgrades, traps, or minions to shape their build over the run.

We’re looking for feedback on the screen’s clarity and feel:

  • Does it immediately read as a reward choice?
  • Are the options easy to compare?
  • Is there anything confusing or too cluttered?
  • Does the UI fit the Dracula fantasy?

Any thoughts are appreciated!

u/DigitalSunGames — 3 days ago

Which Dracula design do you like most for our Castlevania-inspired game?

The one on the left is the closest to our current direction for ReVamp, while the others are alternative takes we’ve been exploring.

We like to pitch our game as a "Castlevania in reverse" where you protect your castle from mortal invaders, so we want our Dracula to feel like the protagonist, with strong main character energy.

What do you think?

u/DigitalSunGames — 15 days ago