Ralistically - would a ranked queue be feasible with a smaller playerbase?
First of all, everybody knows that classic has smaller target audience than retail and is bound to be a more niche mode.
I see that the majority of classic players here long for a true ranked queue. Don't get me wrong, I would also love to have it, but I'm kind of worried about the queue times.
If we add solo/duo + potentially flex queue it means having 3 queues. Right now the queue is not terribly long, but I would safely assume that on avarage you have to wait about 5 min for a game (3-10 min from my experience on EUNE). It's not bad, but still noticeably longer than retail and the matchmaking is not without issues, potentially due to a smaller playerbase.
So the question is - realistically, do you think they will eventually add the ranked queue? Some argue that it will attract more players, but will it be enough to handle 3 separate queues? Personally, especially seeing how hesitant Riot is when it comes to discussing the addition of the ranked queue, it makes me feel like this might be the reason they don't want to add it. As a result, competetive players are stuck in one queue with casuals who want to test fun old tech, which has its issues, but makes the queue times managable. It could also be that Riot is focused on keeping classic "casual", they also talk about it a lot.
Do you think ranked queue is absolutely necessary and it will incentivise players to grind LP long term? If ranked doesn't lure enough players, would you sacrifice shorter queue times for a ranked mode?
EDIT: Also it's possible that the playerbase will grow as they add more champions. If that is the case, they could add the ranked queue after a few months when the playerbase is stable enough to support it.