Updated QoL mega list for new wipe. used strikethrough for ones they did since the last wipe.
-the most obvious first: auto sort, specifically a sort button that adds your inventory to all existing stacks within your stash and puts anything over that stack amount into the same stash page. sort by rarity would be amazing for gem pages as well as quest material stash pages
-Have training ground to test builds safely. Even just ONE room with a single training dummy with 0 pdr and 0 mdr. In a perfect room there are chests with different gear sets and an options menu that gives a slider on the dummy to test pdr and mdr values and an option to change your class while not having to leave the training ground
-tab for squire that gives you your preferred vendor items before each match. it would just be a tab that shows your inventory and you stack your potions, bandages, and arrows to how you want it organized and save it example: 4 potion stacks, 4 bandage stacks on the left side vertically. it takes the gold required out of your stash when you do this
-add dungeon events, loot goblins, special merchants that give you cool buffs, like upgrading your gear (one piece upgraded 1 tier or gem one attribute), modules that have a chance to spawn bosses or special event mini bosses that turn off pvp and are built for group play to take them down together. maybe some group incentive like guaranteed loot to everyone who kills it or item tier upgraded based on number of players that help
-quest rewards NEED to be better. no green items and gives you three relevant options to choose from for each piece, based on the class that turns it in. later quests should allow you to change one to four of the attributes on the rewards based on quest difficulty AFTER it lets you pick the gear out of three choices. END GAME QUESTS SHOULD GIVE REAL, ACTUAL BIS. Like perfect stats in every slot BIS
-leftover gold pile loot should drop to floor not dissapear into oblivion
-search for items in stash and search in marketplace for specific attribute values. example: strength on gear piece that has a minimum value of 3
-Show buff details when you hover over them with your mouse (how is this not a thing?).
-skill trees after class updates are done
party finder, or just add world chat by server/region until a system is made. Just a separate chat tab you can navigate to that automatically puts you in a chat room with your language
-Voip and messages should be on by default. if it is off you should receive a blocked message notification that you can choose to view. Alternatively, add an auto block system so more people leave it on. When messages are blocked have popup show in chat: "message from 'edgelord' blocked for filter violation".
-allow characters to change their names for redstone shards. If I knew this character would have 1300 fame back then, I would've acted differently lmao
-clickable names in text chat to invite to party or friend, same with clicking portraits
-add a compare gear feature listing most relevant stat increases (pdr, mdr, action speed, phys power, spell power, action speed, HP, move speed)
allow us to block with a full spell wheel by pressing the reload button to clear your spell wheel
-cant whisper to people in the same dungeon as you when you are dead. prevents feeding info to other players for retribution.
-spell cast speed should not make channel spells worse (meme beam, locust swarm, flame thrower). debuff duration should only affect debuffs that show up on your bar, not invisible timers like with zirkzi
-Ability to move things in inventory while performing actions. Right now the action you were doing in your inventory is cancelled when you finish performing the action.
-inspect party members gear
-Auto filling a health potion slot on your belt with a similar item when you use the last one
-Spell memory, there are lots of conversations about this lately, I definitely think that requirements should be lower or a new system put into place. Prioritizing fun will always be better. maybe cast speed or magic power lower for every few memory you go over the limit
-make the sell screen automatically pop up when you are at a vendor and click on a sellable in your inventory. This is such a small QoL issue, almost insignificant, but I still have it in my dream list
-Add a feature on the lobby screen to show stats with weapons "in hand". It could just be a check mark near your stat page that you can click that says "show stats with weapon out"
-Make the spell damage made with initial cast with weapon out the same regardless if you put your weapon away. currently, the damage falls off with weapon put away if that weapon has spell power/magical damage stats on it. It's kinda silly.
-When you complete a quest in game or progress a quest, show progress in the top right with 30 - 50 % opacity text saying "skeleton spearman 3/5" or something like that. The adding of quest item indicators is also BIS tho.
-we need an in depth, in-game tooltip giving breakdowns of soft caps. When you scroll over a stat it should say "for every 1 will you receive one magic power or __% mpb". Then, when you reach a soft cap it should have an exclamation mark that appears on a stat and says something when you scroll over it, like: soft cap achieved, every point will give __ for every ___ of ___.
-show relevant stats on gear with a "show more" tooltip. for example: Fall off damage on weapons like the windlass, riposte damage on all weapons and lantern shield, primary attack attack modifiers (like how the kris daggers last two attacks do 1.15 damage multiplier as opposed to the 1.0 on the first hit). You shouldn't have to dig through the patch notes for this information.
-adjust the "show more" display of stats to have the most relevant stats on the top so you dont have to hunt for it under a "frequently viewed" section. aka, the only stats that people want to look at: pdr, mdr, action speed, phys power, spell power, action speed, cast speed, magical healing