What if you just leaned into the one button thing
Something I have noticed with ARPGs is that no matter how many skills the game has the players want to form their builds around one button. PoE players are maybe the worst about this, but it was a thing all the way back in D2.
Has any ARPG really leaned into this element? Like a game where each class only has one attack but you get to add layer after layer to the one attack.