New terminus?

New terminus?

New ad and ap damage ratios on terminus. Yall think this could be used on maybe adc senna? I’m thinking she could build it second after statikk shiv. I’m pretty sure since the lightning applies on hit effects, you can fully stack the resistances and pen with one lightning bolt that hits three champs. The magic pen could also help get more damage out of deathfire touch. What do yall think? is it still suboptimal? Could it be niche against like, a malphite or other armor stacking tank?

u/Downtown_Hedgehog660 — 27 days ago
▲ 103 r/sennamains+1 crossposts

[PBE Datamine] July 7, 2026 - Patch 26.14 Preview, Arena Balance Pass, Mayhem QoL

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Champions

Brand

  • P Monster Damage: 270/355/440/525 -> 300/385/470/555
    • Tooltip doesn't use the value changed.
  • P Burn Monster Damage Cap: 50 per second -> 70 per second
    • Epic Monster Cap unchanged

Corki

  • AD Growth: 2.0 -> 2.5
  • R Refund On-Hit: 2-4 seconds (based on Critical Strike Chance) -> 2-6 seconds (based on Critical Strike Chance)

Garen

  • R Base Damage: 150/250/350 -> 125/200/275

Jayce

  • Melee Form Resists: 5/15/25/35 (+7.5% bonus AD) -> 5/12.5/20/27.5 (+5% bonus AD)
  • Move Speed from Form Swap: 40 -> 30

Mordekaiser

  • P Bonus Move Speed (Levels 1/6/11/19/24/30): 3/6/9/12/15/18% -> 3/7/11/15/17/19%
  • E Damage: 60/75/90/105/120 (+40% AP) -> 60/80/100/120/140 (+45% AP)

Nami

  • Q Cooldown: 12/11/10/9/8 seconds -> 11/10/9/8/7 seconds
  • E Base Damage: 20/30/40/50/60 -> 20/35/50/65/80

Senna

  • Crit Multiplier: 85% -> 80%
    • Total Crit Damage: 170% (+25.5% IE) -> 160% (+24% IE)
  • Q Heal AP Ratio: 50% -> 30%
  • Q Slow AP Ratio: 10% per 100 AP -> 5% per 100 AP

Seraphine

  • Q AP Ratio: 50% -> 40%

Yunara

  • AD Growth: 2.5 -> 3

Items

Immortal Path

  • Bonus Damage: 5% -> 4%
  • Bonus Healing/Shielding/Regen: 15% -> 12%

Runes

Jack of All Trades

  • Adaptive Force at 5/10 stacks:
    • AP: 10/25 -> 6/20
    • AD: 6/15 -> 3.6/12

ARAM: Mayhem

Systems

  • "Best In Slot" augments (the ones you see every other game) have had their weights reduced.
    • Basically reduced "high rolls"
  • Ability upgrade augments have had their weights drastically reduced.

Augments

Dropkick

  • Tooltip corrected to state Attacks and Abilities apply the execute.

Infernal Conduit

  • Refund now only works on damage dealt to champions.

Pin Cushion

  • Nail stacks will now automatically execute the target if the stored damage would kill them.

Stackosaurus Rex

  • No longer grants bonus stacks to Augments or Items.

Champions

Smolder

  • Can no longer be offered Combusting Interest.

Yasuo

  • Can no longer be offered Haste Augments on Q and E.

Yone

  • Can no longer be offered Haste Augments on Q and W.

Zeri

  • Can no longer be offered Haste Augments on Q.

Arena

Augments

Critical Rhythm

  • Appears to be getting a cooldown of 4 seconds. Getting a stack will likely refresh the entire duration.

Double Tap

  • Appears to be getting a cooldown of 4 seconds.

Energetic Caster

  • Still disabled, but appears to be getting worked on with its synergy with Divine Intervention.

Stackosaurus Rex

  • No longer grants bonus stacks to Augments or Items.

Twinfire

  • Removed

Upgrade Collector

  • Execution Increment: 1/1.25% -> 500/1%
    • Yeah I don't think this one was meant to ship.

Upgrade Hubris

  • Removed

Champions

Ambessa

  • Q1 bonus AD Ratio: 60% -> 45%
  • Q2 bonus AD Ratio: 90% -> 70%

Gragas

  • P Heal Ratio reverted to SR: 3.5% max Health -> 5.5% max Health
  • E Base Damage reverted to SR: 80/115/150/185/220 -> 80/125/170/215/260

Heimerdinger

  • Turret Beam Damage reverted to SR: 30/45/60/75/90 (+45% AP) -> 20/40/50/80/100 (+55% AP)

Illaoi

  • Q Tentacle Damage Amp reverted to SR: 4/8/12/16/20% -> 10/15/20/25/30%

Kled

  • Re-Mount Cooldown: 15 seconds -> 12 seconds

Locke

  • Q Cooldown: 10/9/8/7/6 seconds -> 8.5/7.5/6.5/5.5/4.5
  • E AP Ratio: 40% -> 65%
  • E Cooldown: 10 seconds- > 8 seconds
  • R Cooldown: 120/100/80 seconds -> 90/75/60 seconds

Quinn

  • P Mark Cooldown: 7-2.56 seconds -> 5-1.83 seconds
  • E Cooldown: 12/11/10/9/8 seconds -> 10/9/8/7/6 seconds

Rakan

  • Q Base Damage: 70/115/160/205/250 -> 95/140/185/230/275

Samira

  • R Base Damage per Bullet: 10/20/30 -> 15/30/45

Skarner

  • E Post Grab Distance: 675 units -> 1000 units
  • R Base DamagE: 250/350/450 -> 350/450/550
  • R Bonus Speed: 40% -> 60%

Swain

  • R Demonic Energy Decay: 10 per second -> 15 per second
    • After 5 seconds in combat: 15 per second -> 20 per second
  • R Demonic Energy Drain: 20 per second -> 25 per second

Yorick

  • Q Missing Health Damage reverted to SR: 3/4/5/6/7% -> 4/5/6/7/8%
  • R Maiden Health Modifier: 70% -> 100%

Zoe

  • P AP Ratio: 35% -> 40%
  • Q AP Ratio: 60% -> 70%
  • W Bolt Base Damage: 5/8.33/11.67/15/18.33 -> 6.67/11.67/16.67/21.67/26.67
    • Total Base Damage: 15/25/35/45/55 -> 20/35/50/65/80
  • R Cooldown: 11/8/5 seconds -> 8/5/2 seconds

Items

Kraken Slayer

  • Attack Speed: 35% -> 40%

Navori Flickerblades

  • Attack Speed: 35% -> 40%

Phantom Dancer

  • Attack Speed: 60% -> 65%
  • Move Speed: 8% -> 10%

Rapid Firecannon

  • Attack Speed: 30% -> 35%

Rite of Ruin

  • Shield tracker removed.
reddit.com
u/Downtown_Hedgehog660 — 1 month ago
▲ 1 r/tea

LMT Panda white

Just finished my bag of this, and it was fantastic. I had it both western style and gong fu and both were excellent. It tasted deeply of honey with some nice woody notes, and changed to more of a sweet buttered popcorn flavor over steeps. A deeply flavorful tea with zero bitterness. And the steep temp is perfect for immediate enjoyment:)

I also really enjoyed LMT’s Chun Mee if you want a good green tea to try, which was naturally very sweet/tart like plum, and turned a bit grassy with a longer steep.

u/Downtown_Hedgehog660 — 2 months ago

How does it feel to play against Senna?

Yo! I enjoy playing senna. Since she currently is quite strong especially in the adc role, and lots of senna players are bracing for a nerf, im curious how yall feel subjectively going up against her vs other champions that get a lot of hate. How does a meta where she’s strong feel? Curious to hear your thoughts.

reddit.com
u/Downtown_Hedgehog660 — 2 months ago

You gain one pokemon move

As the title says, you can gain the power to use any single pokemon move of your choosing. It is limited by base PP, accuracy, in-game effects, etc. and recharges after significant rest (typically after a nightly sleep.) Yes, the moves can affect other people.

Choose wisely!

reddit.com
u/Downtown_Hedgehog660 — 2 months ago
▲ 4 r/Janna

Is janna high agency?

Ive seen the sentiment floating around that Janna is particularly high agency compared to other enchanters. Do you agree? Why or why not?

reddit.com
u/Downtown_Hedgehog660 — 2 months ago
▲ 3 r/tea

Lower temp puerh?

I live at elevation, and my water boils at like 198-202, before I can get to temps that really let puerh’s flavor come out in my experience. Other teas come out just fine. Are there any that come out well at lower temperatures? I want to drink puerh, preferably shou, for the fermentation health benefits.

reddit.com
u/Downtown_Hedgehog660 — 3 months ago