
u/DraconicSun

[CoD] The actual reason omnimovement sucks (as someone who uses it constantly)
Some background: I've been playing CoD since the first one in 2003, but I only really started playing Multiplayer with MW3 2011.
I put a ton of time into BO6 and BO7, and here is why I think omnimovement is a garbage mechanic that should be scrapped, despite pretty much using it all the time.
The main reason I hate it has nothing to do with it making the game harder for casuals (even though it objectively does).
It has to do with how easy it is to use compared to how much reward you get from it.
On most shooters that include some form of advanced movement, like Tribes: Ascend, Quake, Splitgate, Team Fortress 2, Apex Legends, and Titanfall/Titanfall 2, movement has a clear floor and ceiling. Basic movement helps you mostly run around the map and maybe get a kill or two, but the ceiling for movement in all of those games is nearly infinite. Extremely advanced movement techniques are extremely effective, but require hundreds, if not thousands of hours of practice to effectively master. This means that only the most dedicated players can master movement, so it's relatively rare that you'll run into them.
This is not the case with omnimovement. Omnimovement has no skill floor or skill ceiling, and most of its power is focused on only the slide. You simply mash Circle/B/c and you slide at extreme speeds, completely ignoring whatever previous speed you had to give yourself an insane boost like a jetpack CoD, while ducking low enough that people will miss most of their shots. You can't chain slides or bunny hop like in TF|2 - and to get even REMOTELY close to the speed of the default slide in BO6/BO7, you need to have momentum from chaining wall jumps or bunny hops first. Sliding in BO6/BO7 takes no skill to use it for how much benefit it gives you. It's the definition of a "low risk, high reward" technique that has no downsides, and it makes map knowledge and positioning completely pointless. You could be in the most vulnerable position in the open in the planet, get shot in the back, and somehow survive using omnimovement to bail out of a theoretically unwinnable situation. And I use it in this way constantly - I'll get shot in the back while in the open, slide in a random direction or into cover to throw the shooter's aim off, then repeek and most of the time win the gunfight. I usually don't bother with learning advanced techniques in games I play because I don't find the effort I need to put in to learn those worth my time. But omnimovement is so braindead easy that I have pretty much no excuse to not use it, so I do.
Altho, I will say that my bigger problem with the "speed" of BO6 and BO7 has more to do with how fast you can sprint, rather than omnimovement itself.
I do not think omnimovement is gonna make a comeback in MW4, and I think it would be better for the franchise for it to not come back in the next Treyarch CoD. I kinda do blame streamers for this. Their constant begging for "fluid movement" was the main reason a lot of casuals abandoned CoD, and a clear example of their selfishness because their only reason for wanting movement was so they could hit clips on people and get lots of money and fame from it - it had nothing to do with "raising the skill ceiling" as they claimed. I do not care about their opinions and I do not think they should be listened to.
I do hope however that the devs don't overcorrect in the opposite direction and make a game as slow as (or slower than) MWII 2022, because that game was a slog (but I do blame the map design in that game more than anything else for that). Maybe something like MWIII 2023 movement, but toned down a little bit? I dunno. Tell me what you think.
(Free Run) You are not entitled to completing every challenge.
Ever since that mode got put here there's been a multitude of people complaining it's too hard and that they can't complete it to get the camo.
I'll just get it out of the way quickly: Challenges are supposed to be hard. You are not entitled to having every challenge being easy to complete as a low skilled, low engagement player. Learn the ins and outs of the mode, try multiple times, but keep up the effort until you beat it.
There was a time where completing a hard challenge was an achievement as a player, and those who couldn't simply got over it and let the guys who completed those hard challenges have the glory by showing it off in their profile. Nowadays, everyone seems to feel like they're entitled to unlocking things that they don't have the skill to do, and begging for the ceiling to be lowered so they can feel special for completing it as well. It's also why I hate Nuketown/Faceoff only grinders who optimize every infinitesimal second of their camo grind to "make it easier".
You don't go to the Elden Ring/Dark Souls subreddit and complain the game is too hard. They'll laugh you out of the room. You put on the effort to do it, you die a thousand times if necessary but you grit your teeth through and do it anyways.
If you're struggling with Free Run, try changing your controller layout. You'd be surprised on how much certain layouts have a huge advantage over others (like Bumper Jumper). I think that on keyboard and mouse it's a lot easier too. But don't come here begging and complaining every time that it's too hard in the off chance the devs make it easier for you. Ask for actual advice.
So uh, I've been struggling quite a bit to level up some of my snipers (I want to get to at least prestige master with all primary/secondary weapons excluding specials), and I went to the firing range to try to understand why I always seemed to overshoot enemies. Until I remembered something that should be basic knowledge for an FPS player, especially for someone who's been playing for 24 years: focusing on the opponent instead of the crosshair.
Most people will unconsciously flick in a way where they're trying to guide the crosshair into the enemy. That isn't the correct manner. Your brain needs to process the time your crosshair passing over the enemy to then fire, and that time your brain takes between registering your crosshair is over the enemy and sending the signal to your hands to shoot causes you to overshoot. Some people will compensate for this by making a guess, but at that point you're just gambling.
Instead, focus on the enemy while they're OUTSIDE of your crosshair, and track them as you guide your flick towards them - your brain will have time to process the target acquisition, and then fire at the correct time. This goes for any time you need to switch targets, or flick at all, really. Basically: Don't drag your crosshair to the enemy, drag the enemy to the crosshair.
This indeed DOES sound like something that should be common knowledge, but I do think a lot of people get complacent and forget those tips, turn their brain off and don't actually think about it when they're playing, or just plain don't know! If this does help anyone, I'm glad I mentioned it.