Minor improvements for Fighting Style feats
I want to improve these feats so that they perform well. Revised effects are indicated in bold. Please give me your feedback.
#Great Weapon Fighting
When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. In addition, once per turn when you score a Critical Hit with the weapon, you can replace one of the weapon's damage dice with its maximum value. The weapon must have the Two-Handed or Versatile property to gain this benefit.
#Interception
When a creature you can see hits another creature within 5 feet of you with an attack roll, you can take a Reaction to reduce the damage dealt to the target by 1d10 plus your Proficiency Bonus and your Strength or Dexterity modifier. You must be holding a Shield or a Simple or Martial weapon to use this Reaction.
#Unarmed Fighting
When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to 1d6 plus your Strength modifier instead of the normal damage of an Unarmed Strike. If you aren’t holding any weapons or a Shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal Bludgeoning damage to one creature Grappled by you equal to your Proficiency Bonus. While you are Grappling a creature, the distance you are pushed or pulled by enemy is halved.
Edit) Interception: damage reduction is now 1d6 × PB