My minor improvements for 5.5e Rogue
I intend to increase the power of this class and balance the subclasses through minor changes. New feature/benefit or Revised effects are indicated in bold. Please give me your feedback.
#ROGUE#
[Level 6: Deep Cut]
When you deal Sneak Attack damage, the target takes extra damage of the weapon’s type equal to the number of Sneak Attack damage dice you have.
#ASSASSIN#
[Level 3: Assassinate]
You’re adept at ambushing a target, granting you the following benefits.
Initiative. You have Advantage on Initiative rolls.
Surprising Strikes. During the first round of each combat, you have Advantage on attack rolls against any creature that hasn’t taken a turn. In addition, once per turn when you hit a creature with Sneak Attack and that creature either hasn't taken a turn this combat or can't see you, it takes extra damage of the weapon's type equal to your Rogue level.
#SCION OF THE THREE#
[Level 3: Bloodthirst]
When an enemy you can see within 30 feet of yourself takes damage and is Bloodied after taking that damage but not killed outright, you can take a Reaction and teleport to an unoccupied space you can see within 5 feet of that enemy. You can then make one melee attack. You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. In addition, you can regain all expended uses of this feature when you roll Initiative. If you do so, you can’t do it again until you finish a Long Rest.