I want the Thunder Cloud to return.

I want the Thunder Cloud to return.

https://preview.redd.it/px00lt1ip4kh1.png?width=681&format=png&auto=webp&s=0d4002e69a510e821e1214d125a5dd4940df225b

But here's the catch: Not as an item, but as an obstacle.

How it works: It randomly spawns along routes/intermissions, where it latches on to a player that gets too close, even if they don't go directly beneath it. The player then has to try and send it to another racer via bumping into them. When the cloud goes off, the racer is shrunk. Don't think you can just go down the opposite side of the road, it will chase you down, even if you manage to take a shortcut. Make sure to bring a Star, as it can protect you from this thing. Don't even bother with the Super Horn, it's not solid enough for the horn to affect it. Mushrooms and their variants don't work either. Mega Mushroom still works, though.

Where it's found: It's found on any intermission that takes place at night or during a storm. You won't find this on a sunny day.

It definitely works way better as an obstacle than as an item, don't you agree?

reddit.com
u/Drifter_Lucas — 2 days ago

I've got an insane Idea for the next Star Fox Game: Under-lava trekking!

(Images courtesy of Arwingpedia)

Essentially, the whole level would be if Aquas and Solar f***ed and had a baby.

I actually had this idea after watching a couple of Videos about the Solar Mission in Star Fox 2026, and then I thought about potentially having another lava stage in a later Star Fox game, and then I remembered Sweatmore Peak from Wario: Master of Disguise, which was explored during Episode 7: Fouling up the Whole Works, as well as Special Episode Part 4. Wario had to find a pair of Sweatmore Hotpants in order to swim in the lava, as well as find an upgrade for his Captain Disguise in order to operate a mini submarine and fire torpedoes to destroy a stone blockade and further advance. Later on, he finds an upgraded version of the Hotpants called the Sweatmore Superhotpants that allow him to trek through hotter lava. He also has to avoid pink robotic fish called Snackerals that attempt to eat his Hotpants.

As to how this would work in a later game, the Aparoids (Or whoever) would achieve the impossible and establish a base deep within Solar, close to the core in fact. Fortunately, Slippy's got it covered. He's been making a modified version of the Blue-Marine called the Hot-Marine, equipped with lava-proof torpedoes, heat shields, lava vision, and a really dense build. Plus, it has plenty of room inside for the crew to fit in, so only one has to be built. It's also bigger and denser than the Blue-Marine, It's colored differently than the Blue-Marine, the white parts are now black, and the blue parts are now orange.

I'mma be completely honest, I just want an excuse to go under-lava in a game again after so long.

u/Drifter_Lucas — 3 days ago
▲ 13 r/starfox

I like the idea of Wolf having his own version of the Landmaster.

(Image courtesy of Smashpedia)

Super Smash Bros. Brawl introduced the concept of Final Smashes as you are all aware of by this point. For those who have been living off the grid, Final Smashes are an ultimate attack every fighter has, obtained by destroying the Smash Ball or charging up a meter if it's turned on. Most fighters have their own distinct attacks, though some of them are shared between fighters. Fox and Falco have the Landmaster Tank, which can hover, shoot, and is invulnerable to enemy attacks. Wolf also had his own version which was in the Wolfen colors, but more importantly was more powerful, though could be used less as a trade off.

Obviously this is a case of HAL making something up for the game, but it would be epic if they could incorporate something like this into the actual games. After all, Meta Knight's Galaxia Darkness was incorporated into the actual Kirby Games after that day.

The gist is that the Tank would appear as a boss in some of the Landmaster Levels, where Wolf would name it the Groundlord. The first appearance is in a level that is a reverse of the Macbeth Level, where you have to defend a train full of pop stars and their fans on the way to a concert. Wolf would be piloting the Groundlord, and you would have to use the Landmaster Mk. 2 to intercept his ambush attempts, before dueling in a boss fight against him in an open area.

The backstory ties into Star Wolf's new members. After Pigma was fired and Andrew resigned to take his late uncle's place in the new army, Wolf and Leon Hired two new members to take their places: Panther, as seen in Assault, and Algy from the un-cancelled Star Fox 2. Algy would essentially be the engineer of the team. Algy was originally going to be a spaceship engineer, until he got kicked out and rejected from every university in the Lylat System after it was discovered that he was a plagiarist who stole other people's work and claimed them as his own. Algy would later steal Slippy's designs for the Landmaster MK. 2, modify them to be more powerful, and then give them to Wolf, who colored them in Wolfen Colors.

The Groundlord is more powerful and has thicker armor, but it's also slower than the Landmaster and it can't aim as fast

So yeah, do you like what Sakurai did? Or is this just stupid?

u/Drifter_Lucas — 6 days ago

Hot take, but if Nintendo ever makes Super Mario Maker 3, I don't want the Mystery Mushroom/Costume Mario to return.

To sum it up real quick, the Mystery Mushroom was a power-up in Super Mario Maker (1) on the Wii U, exclusive to the Super Mario Bros (1) Game Style. It allowed Mario to take on a form of an item or another character, whether it be another Super Mario character, a character from another Nintendo Franchise, or heck, even a character from another company in some instances. Mystery Mushroom Costumes were unlocked by scanning Amiibo, completing the 100 Mario Challenge on a set difficulty, or by completing specific event courses. You could either set the costume to be completely random or to change Mario to a specific costume.

Now that I've summed it up, it's arguably my least favorite power-up in the Super Mario Maker Sub Series. First of all, it's a style power up exclusive to the SMB1 style, which is very limited compared to other styles, and I don't really see Nintendo making costumes for every game style. That's only scratching the surface...

My main issue with the power-up is that at its core, it's just a mushroom that leaves your character one block tall. Oh sure, you can do a "pose", but that does absolutely nothing gameplay wise. Heck, some of the poses aren't even all that great, especially the Pokemon, which just turn to face the camera, nothing else. You have all of these characters but get none of their abilities. You can't swing a sword as Link, inhale foes as Kirby, Fly in the Sky Pop, Swim like Frog Mario, etc. It's all purely cosmetic, and it's not like you're actually playing as the character, just Mario in a costume. Clearly, Nintendo was focusing on quantity over quality with these costumes, which just absolutely sucks. Plus, if you pick up another Power-Up, you become Mario again, meaning that Luigi fans, including me, will get upset over having to not be Luigi in order to use the Fire Flower. And I know you're about to tell me that it changes the Invincibility music and Level Goal Music, but again, that adds and changes nothing gameplay wise.

The worst part is the fact that Mario's Builder Outfit is a Mystery Mushroom Costume, meaning that it's exclusive to the SMB1 Style and can't be used anywhere else, which sucks because it's the outfit Mario wears as the face of the game.

Plus, you can't wear helmets while using it, which makes no sense.

Come Super Mario Maker 2, and instead of Costume Mario, we have 4 playable characters that can be used in all 5 styles, rather than just Super Mario Bros. Sure, they don't have any special abilities, but it's worth being able to use them in all 5 Styles rather than just SMB1. Not only that, but a power-up exclusive to the SMB1 Style, the Master Sword, actually transforms the player into Link and gives him a handful of his abilities, including 3 methods of the sword, bombs, bow and arrow, and even a shield. Sure, you can't directly break bricks while playing as Link, but you can still do many other things. I much prefer this over the Mystery Mushroom, as I'd rather have one fleshed out character than hundreds of bare bones characters. The SMB2 Mushroom is also cool, as it gives the player abilities from the actual Super Mario Bros 2. Plus, both had unique level music and sound effects too, not just invincibility and goal themes.

Plus, we also got the actual Frog Suit this time instead of just a costume that was in the completely wrong Game Style. If only we could get the Tanooki Suit as well, but that's a topic for another day.

Besides, would you really want to play the 100 Mario Challenge hundreds of times just for tons of useless costumes that do nothing unique?

reddit.com
u/Drifter_Lucas — 14 days ago

[FLASH][Unknown] Russian (I think) truck driving game.

It was a flash game set in an isometric view where you drive a truck and then a large snowmobile down a road. If you go too fast, you get a ticket, if you run out of gas or crash, an ambulance shows up to assist. It was definitely in Europe somewhere, not sure if it was Russia, though.

reddit.com
u/Drifter_Lucas — 14 days ago

From a Flash Game Called "Turbo Trucks"

Sorry if it's poorly cropped. Anyways, it seems to be in German or something, but I'm not entirely sure. There were no credits listed anywhere.

u/Drifter_Lucas — 21 days ago

I have a genius idea for the Next Mario Party game.

The theme? *Power-ups!*

Mario sure loves his power-ups. In fact, he loves them so much he decides to theme the next party fest after power-ups.

The Board items will all be various power ups from the main games, and the character actually transforms to use the power ups. Imagine a bee Goomba or a fire Ninji. That would be awesome.

Power-ups would also have a presence in the minigames as well, with games themed to Mega Mushrooms, Ice Flowers, Fire Flowers, Rock Mushrooms, Super Leaves, Cape Feathers, Elephant Fruit, Drill Mushrooms, you name it.

Heck, there would even be entire side modes dedicated to power ups! Imagine the Challenge tower from Star Rush, but with a Bee Mushroom! Even the Rhythm Mode and Coinathlon would incorporate the Power-Ups into their games.

Honestly, this would just be an excuse to see the other characters using power-ups, no shame.

reddit.com
u/Drifter_Lucas — 21 days ago

What would you be willing to do to get DK and Pauline more costumes?

Personally, I'd sell give away my kidneys, and my lymph nodes. Better yet, I'd chew that gum from Charlie and the Chocolate factory, swell up into a giant blueberry, pop, and then have my remains used in actual blueberry pies. I genuinely wonder how that would feel, being all filled up with juice and swollen...

Anyways, what would YOU do? Fall into a chocolate river and get sucked up a pipe? Get a bunch of squirrels to throw you into a flaming garbage incinerator? Send yourself by television and wind up tiny? Drink a Fizzy Lifting Drink and get shredded in that fan? Something else? Let me know in the comments below?

(And Reddit, I'm not trying to promote violence, please don't report me.)

reddit.com
u/Drifter_Lucas — 23 days ago
▲ 518 r/superjueves+1 crossposts

I actually wrote another letter to Nintendo before I got the first response back. Here’s the response to that letter.

As you can see, I actually included the items in question this time, and I strategically placed one of them over my personal information so that way I don’t accidentally expose myself again.

Click here for context.

u/Drifter_Lucas — 24 days ago
▲ 191 r/Mario

Hot take, but I actually appreciate the usage of Blue Toad and Yellow Toad as playable characters in the Newer Games.

(Image from Super Mario Wiki)

Toads as a whole often get this bad reputation of being cowardly and useless, often seen as more of a burden than a help. Even then, many people are just tired of them being the same old mushroom heads whom are just NPCs with no character.

And then you have these two. Just a pair of regular toads, just blue and yellow. To many players, it's just a waste of two slots that could have been filled by anyone else. To me, however, it's a case of two members of a species being more brave and bold than the rest. They're there for one purpose: to defy stereotypes. While most toads would be freaking out and running around screaming their heads off, these two line up behind Mario and Luigi and help engage pursuit of the Koopa Airship. They were in the right place at the right time and they're not going to just stand there like all the other toads while the Mario Bros do all the work themselves.

I appreciate them because they're just a regular blue toad and a regular yellow toad. It's like the Red Shy Guy on the excess express in Paper Mario Color Splash. Their story just worked better because they were just a regular red shy guy. They're not anybody uniquely designed, just a basic pair of toads out to defy stereotypes and give the species a better usage beyond just the guys who give out items or lives but are too scared to do any actual fighting.

While these guys weren't the first instance of a braver toad, that goes to the original Toad in the original SMB2, they do have an impact in my eyes, to where it pays off by them returning in NSMBU, NSLU, NSMBUD (Though sadly not at the same time), and SMB Wonder.

Also, they're the only characters I know of whom are only playable in mainline games but not spinoffs.

u/Drifter_Lucas — 26 days ago
▲ 13 r/Mario

I finally 100%'d the Original Super Mario Bros Wonder content.

All I'm gonna say is that I have a huge respect for Yellow Toad now.

I mainly beat the final Badge Marathon because of the help of this Japanese player right here; He set up Standees to help revive me so I could keep going, and he even waited for me to catch up before we moved on. I'm just grateful to have gotten the golden flag and all three Flower Coins on the first go. If it wasn't for him, I would have been stuck a lot, lot longer.

The most satisfying part was when we cleared the course together, like you can see in this first image.

(And no, I do not have a capture card, I just took these with the Switch 2's Built-In Screenshot function and then uploaded them to the Switch app and then to my iCloud.)

u/Drifter_Lucas — 28 days ago
▲ 116 r/mariokart

One thing I noticed about the Large Class in Mario Kart Wii.

(Credit to ProsafiaGaming on Youtube)

Alright, you see this roster, no? Full of Nice and naughty folks, huh? I noticed that very well, to the point of noticing the ratio of "good" to "mean"/"evil" characters.

While the Small and Medium Classes tend to have several "heroic" Characters with a hand-full of "Villainous" Characters (Koopa Troopa and Dry Bones for Light, Bowser Junior and maybe Birdo for Medium), the Large class seems to be the opposite.

As you've probably realized, most of the Large characters are mean-spirited rivals at best (Wario, Waluigi, and Donkey Kong), or villains/antagonists at worst (Bowser, Dry Bowser, and King Boo), with the only two "nice" racers being Rosalina and Funky Kong.

I wonder what that dynamic is supposed to represent. Is it because Nintendo is Japanese, and Japan's a small country with small people? Do they fear how big other countries are and then portray bigness as bad because of it? Is it because those who are "Large and in Charge" are often bullies? Perhaps it's a leftover of how Gamers feel more powerful defeating something several times their size? We may never know...

And yes, I'm aware that these characters were not specifically created for Mario Kart (for the most part, rhyme not intended), I'm asking about the characters in general and why Nintendo prefers to make the larger characters mean or evil with few exceptions.

I mean, just look at other Mario Kart Games, Petey Piranha is a giant-ass plant, and he eats Mario and Co for breakfast. Wiggler is another large character, and it's often portrayed as an enemy! Not always, but pretty often. Yeah, Honey Queen from Galaxy was in 7, but still!

What does Nintendo have against largeness? Do you know?

u/Drifter_Lucas — 1 month ago
▲ 23 r/Mario

It’s always pretty wack to bypass the regular exit and find the secret one.

It felt pretty surreal to completely walk past the regular goal pole and discover a completely alternate exit.

u/Drifter_Lucas — 1 month ago

Welcome to the Cutting Room.

Ok, so we don't really know what the rules of the Gameoverse are yet, since the show hasn't advanced beyond the pilot and that one music video that likely isn't canon, but it's fun to theorize.

Ok, so if the hero wins, the world ends, correct? Well the planet itself is purified, and then the remains are converted to energy for Syntax to absorb. While the world itself is purified, the actual characters, locations, and other elements gotta go somewhere. Even if it's a giant computer program, they don't just stop existing, they gotta be dumped somewhere.

Enter the Cutting Room. Inspired by the Underwhere from Super Paper Mario and named after The Cutting Room Floor, it is essentially the garbage dump and afterlife of the Gameoverse. A dark, dreary place where both Protagonists and NPCs are dumped when their games are over. Characters are unable to leave the place on their own, but they can be pulled out by beings of higher power. You'll also find buildings, objects, and other leftover code from ended games. Kit's Family, Scratch, and Snappers all wound up here. The characters have full memory of their previous lives and their codes are corrupted to be extremely traumatized by the event, turning them into mentally unstable, depressed husks.

This also ties into my previous theory of how Great One and Negative Zero are trying to finish their cancelled game Wizards of Math. They pick and choose elements to remove from the Cutting Room while leaving the unwanted ones to rot. For the former, they tend to rewrite their personalites and alter their memories, often giving them new names and slightly redesigning them to be just different enough but still similar enough to justify not making new characters. And yes, Scratch and Kit's family will be those chosen, where Kit will recognize them while exploring WoM, but they don't recognize her.

Before we go, I want to discuss how the Central Console, a location from the original Gameoverse, will be incorporated. The entrance will be similar to how it looked in the 2009 version, but beyond that will be a vast void filled with code and programming. This is where the Vile. N. Virus is corrupting codes of world to be destroyed after completion. Gravity does not exist in the coding void, and it stretches on forever in every direction.

Is this another hare-brained theory? Yes, definitely. Do you agree with it? Tell me down below! Any personal theories or interpretations? Do tell!

reddit.com
u/Drifter_Lucas — 1 month ago

[Flash][Late 2000's-Early 2010's]SWAT Helicopter 1st Person Shooter.

I think it had these characters called the Tutties or something.

Anyways, it was an aim and click shooter game set during a bank heist and hostage situation, with 4 stages, a regular robbery shooting, a harder version with hostages you're supposed to avoid shooting, shooting the robbers as they escape in their van, and then the van again, but from multiple angles as funky music played.

reddit.com
u/Drifter_Lucas — 1 month ago
▲ 20 r/Mario

Koopa Hunter Yoshi.

I don't remember the video I got this from. I had this screenshot for a while and I thought to upload it to see you guys' reactions.

u/Drifter_Lucas — 2 months ago

Mario Kart World Vehicle DLC Idea.

Anybody Remember how Super Smash Bros Handled DLC? They had packs in forms of new fighters, stages, costumes, all in themed Packs.

So my idea is to Make various different packs for new vehicles to be introduced in Mario Kart World. Please note that these will include not just vehicles from past games, but also some new vehicles as well, with a description for the new ones. Also, not all DLC Packs have the same number of vehicles, so some packs will have more vehicles than others.

Also, I will only include vehicles from Double Dash to 8 Deluxe and from Tour, as Live Home Circuit's vehicles are too specifically designed for that game, and not many people are aware of the arcade games.

Anyways, here's the pack Ideas.

Pack 1: Formula Favorites:

  • Sprinter (Mario Kart Wii)
  • Zucchini (Mario Kart 7)
  • Circuit Special (Mario Kart 8)
  • Cucumber (Mario Kart DS)
  • Classic Dragster (Mario Kart Wii)
  • Mach 8 (Mario Kart 8)

Pack 2: Racing Streamers:

  • Streamliner (Mario Kart DS)
  • Wild Wing (Mario Kart Wii)
  • P Wing: (Mario Kart 8)
  • Oval Runner (New; Based on NASCAR Stock Cars, specifically the Camry, as Nintendo and Toyota are both Japanese companies with big US presence.)
  • Blue 7 (Mario Kart 7)

Pack 3: Wacky Wheels:

  • Koopa Clown (Mario Kart 7)
  • Poltergust 4000 (Mario Kart DS)
  • Egg 1 (Mario Kart DS, changes colors for Yoshi's alternate costumes and Birdo)
  • Cact-X (Mario Kart 7)
  • Prancer (Mario Kart 8)
  • Landship (Mario Kart 8)
  • Wild Wiggler (Mario Kart 8)
  • Teddy Buggy (Mario Kart 8)
  • Yoshi Bike (Mario Kart 8)

Pack 4: Animal Autos:

  • Quacker (Mario Kart Wii)
  • Cat Cruiser (Mario Kart 8)
  • Tanooki Kart (Mario Kart 8)
  • Bumble-V (Mario Kart 7)
  • Plessie Plunger (New; A plessie-themed ATV)
  • Rambi Rider (Mario Kart DS)

Pack 5: Cruisers:

  • Badwagon (Mario Kart 8)
  • The Duke (Mario Kart 8)
  • Wario Bike (Mario Kart Wii)
  • Sport Coupe (Mario Kart 8)
  • Honeycoupe (Mario Kart Wii)
  • Tyrant (Mario Kart DS)
  • Wario Car (Mario Kart Double Dash)
  • Royale (Mario Kart DS)
  • Sugarscoot (Mario Kart Wii)
  • Bruiser (Mario Kart 7)

Pack 6: Mundane Marvels:

  • Dragonfly (Mario Kart DS)
  • Gold Mantis (Mario Kart DS)
  • Steel Diver (Mario Kart 8)
  • Dry Bomber (Mario Kart DS)
  • Tiny Tug (Mario Kart 7)
  • Barrel Train (Mario Kart Double Dash)
  • Yellow Taxi (Mario Kart Tour)
  • Double Decker (Mario Kart Tour)
  • Dozer Dasher (Mario Kart Tour)

Pack 7: Pipe Pals:

  • Bolt Buggy (Mario Kart 7)
  • Pipe Buggy (Mario Kart Tour)
  • Piranha Pipes (Mario Kart Double Dash)
  • Varmint (Mario Kart 8)
  • Quad Pipe (New; Bare frame of an ATV)

Pack 8: Super Bikes:

  • Sneakster (Mario Kart Wii)
  • Comet (Mario Kart 8)
  • Bit Bike (Mario Kart Wii)
  • Magikruiser (Mario Kart Wii)
  • Bullet Bike (Mario Kart Wii)
  • Flame Runner (Mario Kart Wii)

Pack 9: Down and Dirty:

  • Off Roader (Mario Kart Wii)
  • Wildlife (Mario Kart DS)
  • Waluigi Racer (Mario Kart Double Dash)
  • Set Down (New; A pickup Truck style vehicle, still surprised Nintendo hasn't done this yet in a mainline game. And yes, the name is an inversion on pickup.)

And that's the list. I didn't include every vehicle simply because there are way too many, but I did try to choose some notable ones while still coming up with my own ideas.

If you have any suggestions, holler!

reddit.com
u/Drifter_Lucas — 2 months ago