
I finally got my letter back from Nintendo!
I actually wrote this before Elephant Rosalina was revealed, It just took Nintendo a while to respond.

I actually wrote this before Elephant Rosalina was revealed, It just took Nintendo a while to respond.
I'm not going to waste your time explaining why Edward and Henry moved out of Tidmouth during the BWBA era out of universe, because that would be redundant, but I do want to explain the in-universe reason as to why Henry moved to Vicarstown.
We all know why Edward moved to Wellsworth sheds, it's the start of his Branch Line after all, but they never did explain why Henry moved to Vicarstown. It's simple: The Flying Kipper.
You: "What the fuck do you mean he moved to Vicarstown because of the Flying Kipper? He should have moved to Brendam then, you stupid retarded autistic Idiotic overstuffed time wasting soul sucking inside killing RWS, Model and Brenner Hating, Hit, Miller, BWBA and AEG loving bastard!!"
Ok, let me explain. The Flying Kipper is a train from Brendam all the way over to the Mainland. It's a train that runs from late at night into the very, very early morning, so obviously Henry would need to get some rest before starting the next day. Vicarstown is the first station trains coming from the Mainland arrive at after crossing the Rolling Bridge, and Tidmouth is on the dead opposite side of the island from the bridge. Obviously, Henry was tired of traveling all the way across the island from the Mainland after a long run and wanted a shed closer to the Mainland to rest at. The Vicarstown shed was available, and since Vicarstown was the closes station to the Mainland, he considered it the best option and moved there.
It's just my head-canon, but hopefully this can make rewatching the BWBA Era a little less painful.
I remember the joke started back in at least 2017 when someone jokingly used Yoshi Profiles to form the sentence "I committed Tax Fraud." I was already annoyed by the joke when it first formed, but over time, the joke got even more anger inducing, to the point where I wanna lash out at everyone who even references it. Yoshi doesn't even have a job, therefore, he doesn't get taxed!
Why Yoshi, specifically? I could understand Wario or Waluigi, they seem like the kind of people that would do that, but not Yoshi. And no, Irony is not funny. The only reason people even say this crap is because of a throwaway line from Fortune Street about Yoshi wanting to be exempt from taxes if you build a tax office. Let me remind you that Fortune Street isn't canon, and that people need to do a better job at separating fanon from canon.
The worst part is that the joke is still brought up today, as well as the fact that people have started to legitimately believe Yoshi commits tax fraud on a regular basis. It's just like Snapcube's Moon pissing (Which itself is stupid, Click Here as to why): The Joke is dead and it should feel dead. Case Closed.
It's Kinda like Pico Blast: Trouble in the Train Yard, but not.
Essentially, the gist of this game is that you're going through a few different train cars fighting a boss in each one, then you have to fight a recurring enemy, then in order to advance, you have to solve a wire puzzle to disarm a bomb.
The Plot is that you're an action hero boarding a train with bomb on it bound for the city, and you have to stop the train and disarm the bomb. You start on the rear observation deck and the first boss is a man with various weapons, including a grenade launcher. You defeat him, get his launcher, and then he inflates his afro and then rolls around in it. You also defeat a few other enemies and even get a pair of rocket boots at one point. There's only 3 levels (Not counting the tutorial), but it's hard, man.
It's a flash game, so hey, you might know, you might not.
I was Playing Mario's Tennis for the Virtual Boy's NSO Library and saw its small roster of only 7 Characters, when I had a huge realization.
The Last time you booted up 8 Deluxe or World, you likely noticed the overabundance of characters available to play as in those games, and you also likely noticed the sheer amount of clone characters, lazy choices, and obscure pieces of garbage (Shoutouts to Nathaniel Bandy). Did you feel satisfied with your choice of character? If so, that's great! If not, I don't blame you, you probably felt unsatisfied with your one choice over several others, especially if it's a normal character like Mario or Luigi. This is called the Paradox of Choice. Nintendo has ultimately convinced you that you need more characters available in order to be satisfied with the character roster, but in actuality, you just feel more anxiety about your choice and get decision paralysis.
Let's do an example with ice cream. Two parlors in the same area have two extremely different menus. Parlor 1 only offers the three basic flavors (Chocolate, Vanilla, and Strawberry) while Parlor 2 has many flavors. You ultimately convince yourself that you want to go to Parlor 2 since you're ultimately convinced that more choices means more options to find a favorite, but in the end, with so many different flavors, you never feel as if you're making the right choice since you're bothered by the extreme FOMO on the many other options available, and you likely would have been happier at Parlor 1 with only 3 options. It's the same with Mario Kart, by choosing, say, Toadette, you miss out on playing as King Boo, Waluigi, Dry Bones, etc.
Now, let's look at the older games: Super Mario Kart only has 8 options: Mario, Luigi, Peach, Yoshi, Toad, Donkey Kong Jr, Bowser, and Koopa Troopa. 64 and Super Circuit replace DK Jr with Donkey Kong and Koopa Troopa with Wario, but it's still just 8 racers. You know who you want to play as, and the game never tries to pull you in with the Paradox of Choice.
A social experiment was assembled in a grocery store, where customers would have a dollar off if they were to taste test jam before buying it (Read more here). To sum it up, customers were more likely to buy the jam if there were only 6 options than if there were 24.
The first 3 games also had no kart selection, there was only 1 kart, the pipe frame, and you were forced to use it. Double Dash started a case of a choice where it was not needed, and it ends up making people unsure if they're making the right choice of character and kart.
Mario Kart world has the absolute worst case of this, with not only 24 characters and 26 NPC Racers, but also all of the costumes for the 24 regular characters. Even if they were put into submenus, you still would not feel any satisfaction from choosing one costume over another.
In short, I feel that Mario Kart's character roster was better off when it was only 8 characters, no kart selection, and that Nintendo needs to stop with the bloat.
Brain Games Paradox of Choice (Where I got the Ice Cream analogy from): https://www.youtube.com/watch?v=qosYJvMZJFA
(P.S. This is a remake of a post from a few days ago, but that was more about me shaming the later games than actually explaining my point.)