Zone of the Enders - PS2 Static Recompilation Announcement
Greetings. I suppose it's finally time to announce this as it is nearing start-to-end fully playable state.
I have been working on a static recompilation of KONAMI's Zone of the Enders for PC using PS2Recomp, running natively on PC with OpenGL GS renderer.
*What works*
• Boot, logos, intro FMV with sound, title screen and menus
• In-engine cutscenes with voice and camera data
• The prologue plays through to the Viola/Neith fight: first battle, Training, the colony section, colony/world map, Tempest battle.
• Battles run at 60 fps with fully working audio (render work runs on its own threads)
• Battle effects: blade trails, hit sparks/fire, explosions, embers, dash field and blur
• Save states working, but still in progress
*Issues (Including, But Not Limited To...)*
• Floor collision: Jehuty can't land or skate on floors yet - lack of collision is major in this game due to effects that require it such as the Bounder subweapon.
• A thin dashed line above some menu/text boxes
• Low quality/resolution subtitles, text, UI elements
• Very short stutters
• Determining alternative play inputs for pressure sensitive controls
I am fairly dedicated to ensuring this project becomes the definitive manner to experience Zone of the Enders, with 1080p to 4k resolution, fully upscaled UI and 2d textures, etc. I will not be posting a github or any files until this project is in a better state, but progress will be periodically updated on the PS2Recomp Discord.
^(Lastly, this project is AI-assisted.)
More to come soon.