



Hear me out. He could have a very interesting moveset, using ninja moves and weapons like the Vicious Sickle, Demon Carver, and Windcleaver. He could also have a gimmick where he can power up his base specials using Zonai constructs. For instance, he can use a short-ranged Sheik-style teleport as his up special, but as he fights, he charges up a battery in his HUD. When the battery is full, he can spend it on a Zonai ability to replace one of his special moves, such as changing his up special to use a powered Zonai Wing instead, which would go a much farther distance and wouldn't put him into freefall afterwards (although he wouldn't be able to use either of his up specials again until he hit the ground). Stuff like that.
I'd love to see him fight the other Legend of Zelda characters, especially Ganon. Plus, Smash could always use a few more joke characters.
What do you think?
Stuff like carving out pathways through mountains for easier travel, building bridges across bodies of water, creating walls and monuments that take up physical space, etc. Currently, civs don't really affect the land that they live on permanently, and all trace of their existence can vanish if they go extinct. In real life, even structures from ancient humans can still be seen and still affect the world, like the Pyramids, Athens, Machu Picchu, etc. This should carry over into WorldBox too.
For instance, some Dwarves make a pathway through a mountain range so they can get through it. Then, hundreds of years later, after the Dwarves have gone extinct, an Orc army uses the pathway as a passage to attack another kingdom. Could make for some cool lore stuff, and would let civs that have long since faded into history still affect the world.
Of course, if you don't want stuff like this because you're running some kind of experiment where you want a kingdom to be completely surrounded by mountains or water or something, or you just want your map's geography to stay the same forever, it can be turned off in the World Laws, same with stuff like magic. It could be called "World Wonders", and if turned off, would stop the kingdoms from building stuff like this.
What do you think?
My map’s coming along pretty well. Finished the left continent and started doing the desert on the big central one.
It’s 20x8 and made on mobile.
Call me Frieza the way I hate these damn MONKEYS
I hate his playstyle, I hate his recovery, I hate his ledgetraps, I hate his playerbase, I hate playing as him, I hate playing against him. Say what you will about the top tiers, but at least you feel accomplished when you win. Beating a King Dedede feels less like a well-earned win and more like putting down a sick dog that's fighting for its life. And no, the crouch ISN'T funny anymore. It's 2026, get with the times.
It’s called Walos, and it’s 20x8 and made on mobile
Really sums up how each and every one of us feel about the game after a round or two in Lag Simulator 2018
I'd want the Desert Kingdom and Neon factions to make their return, new maps for factions that only have one like Dynasty, Pirate, Renaissance, etc., a campaign for every faction, a way to edit projectiles and particle effects in the UC, more UC weapons like a double-headed axe, a Naginata, a basic whip, and more, and most importantly, bug fixes like patching the Freeze Glitch and units often clipping through the ground, as well as quality of life stuff like optimization.
What would you want?
It's almost impressive how lame this guy is.
It's this one for me. Seeing his reactions to the skeletons, Swordcaster, Vampire, and Reaper is priceless.
Sometimes I like to watch CPUs fight. I find it interesting. But I’ve never seen a CPU do something like this before
I'm making a new 20x8 map, and I've finished outlining the continents. What do you think? And do you have any ideas for other parts of the map?
I mostly want this stage to be legal because Castlevania music ABSOLUTELY SLAPS, top 3 series OSTs in the game, which I would love to listen to while watching a tournament. It also looks really cool and features cameos from various Castlevania monsters like Death, Medusa, the Mummy, the Creature, the Werewolf, and Carmilla.
Unfortunately, it's got visual problems due to the dark filter that comes with the stage, as well as layout problems from the small raised sections on the left and right of the stage along with the staircase. Still a shame though.
It's kinda sad how underutilized custom stages are. They can be used to make some pretty cool stuff!
In the latest Steam post, the devs have stated that they had around 15% of the update left to finish, but it was causing them some difficulty. What do you think it is?
Personally, I think (and hope) it might be an overhaul of trade mechanics. They've been planning to make trade a much bigger thing with its own in-depth menu for forever now, and it would fit quite well with the new Fog of War as well as the kingdom/village controller, both of which we know are coming.
If not that, then another (albeit less realistic) possibility that I think might be the case is that they caught the Monolith civs up with the Classics, giving them their own building tiers like the Humans, Elves, Dwarves, and Orcs. My reasoning is that they showed a Plague Doctor wearing green clothes as a new art piece. Plague Doctors are never green (they don't change colors when they're in a kingdom and you can't even change what color they are in the Subspecies menu), implying that its part of a kingdom. Since the Monolith update, Plague Doctors have shared their building style and flags with Bandits, and it appears that they have decided to fix that in this update. Perhaps they took the opportunity to fix the rest of the new kingdoms too?
What do you think?
I'm having a hard time coming up with ideas for my next map's layout, so can you give me images of interesting geographical locations that I can hopefully try to draw inspiration from? The locations can be real or fictional, just as long as they look interesting.
Thanks! If I use your location as a reference then I'll credit you when the map is finished.