

Next Smash game gonna look awful weird
I dunno how Smash 6 is gonna look with these new redesigns. At this rate, the Original 12 might be unrecognizable.


I dunno how Smash 6 is gonna look with these new redesigns. At this rate, the Original 12 might be unrecognizable.
I also just realized that this world doesn't yet have a name. Any suggestions?
Edit: For some reason, the image may have gotten Thanos snapped out of reality. There's a picture of the world in the comments
Animals in WorldBox don't usually last long, with most species except for rats going extinct after civilizations take over the map. I think this is mostly because animals keep spreading out over the entire map, preventing them from reproducing as well as allowing them to be picked off one by one by hunting humans and such. In fact, if you spawn humans around a large map without the ability to form kingdoms, even they will eventually all die due to starvation. WorldBox is called just that, WORLDBox, and part of a world is the animals and ecosystems that live in it, not just countries and cities and stuff, and I wish a larger focus was put on preserving animals.
I think a good fix for this would be forcing animals to stay in close proximity to whatever biome they spawned in. This would allow them to stay close enough together so that sexual reproduction can take place, and stop weird stuff like finding ostriches in my world's equivalent to northern Canada or seeing bears living in an infernal wasteland. It would also give every ecosystem its own distinctive feel, with different animals being found in different locations. This also applies to animals spawned by the player, so if you want a species of, for example, werewolves which only live in the Cursed Forest, then they will stay there. This could be used to make certain regions of a map more "monster filled" than others. If a player wants a certain species to be able live anywhere, a new subspecies trait called "Universal Habitat" could be applied so that they aren't restricted.
The Red Cap River, named after the distinctive scarlet-topped mushrooms found growing on its shores, flows down from the heights of Jötundra and Skorchskull Peaks toward the southern ocean, expanding into the full Morel Marsh. Cutting through the Emerald Wilds, jungle beasts of all shapes and sizes stop to lap up the water here, unwittingly ingesting the spores found in the almost-too-perfect blue. It's been said that the animals around the river are even more feral than usual, seeming almost rabid, and reports of corrupted fauna with crimson mushroom caps for heads darting between the trees keep streaming in. They seem to be multiplying...
I added this river cause I thought the jungle was a little bland, as it was just a mass of trees and dense foliage. I've also started on the water texturing, as you can see around the island of Sucra.
What do you think?
Non-hostile animals such as sheep, cows, goats, alpacas, etc can be herded by shepherds, a job that citizens of a city can take on. The shepherd will leave their village and any friendly animals of the variety that I listed will begin to follow them, similar to how Skeletons follow Necromancers around. Shepherds will wander around their village, allowing the animals following them to graze. They will also defend their animals from hostile entities such as bears, wolves, and other creatures. If the village the shepherd is a part of is in need of meat, the shepherd will kill one of the animals who are following him and bring their meat back to their village.
Hopefully this helps keep animal species alive, cause all animals are often wiped out after civilizations start taking over the map. It would also help primarily carnivorous sapient species get consistent access to meat so they don't starve to death.
For example, a group of lemon-snails is apparently called a caravan, and a group of flower creatures is called a platoon. Neat!
And got any suggestions for a name for the place?
I think this would be funny way of giving the "Modern Update" crowd what they want, while retaining some of that magical flair.
The King or Village Leader performing the rite will summon an Atomic Bomb onto a city of their enemies. The one civ species who has this religion trait by default would be the Navy Seals.
Using this trait, people who want to simulate more recent warfare can give this trait to human religions, so they can technically (albeit magically) drop nuclear bombs onto foes.
What do you think?
There are a lot of achievements in WorldBox. But I thought there are a lot of ideas that could be used but weren't put in, so here are some achievements I came up with I think would fit in the game.
Save The World - Use the Save Button to save a world to a save slot.
Let My People Go - Kill the firstborn son of a king with the Life Eraser.
Careful Whisper - Use the Smooth Jazz power 5 times.
Knight In Shining Armor - Possess an unedited creature and use it to kill a Dragon.
The Messiah - Possess a creature and get 12 other creatures to follow you
One to Rule Them All - Use the equipment editor to make an Eternal, Cursed, legendary ring, and kill the wearer by throwing them into a volcano.
Public Nuisance - Possess a citizen of a city and destroy the Town Hall of the city.
Spectator Sport - Spectate a creature from when it is 1 year old until it dies.
'Twas the Night Before Boxmas - Summon Robot Santa on an Elf city during the ages of Dark, Moon, or Despair
Happy New Year! - Detonate fireworks in the first month of a year, Crabuary.
What do you think?
Valiant Rulers is a Culture trait which automatically makes the king of a kingdom the general of his capital city's army. This would make it so when war is declared, the king leaves his city and commands his soldiers directly from the frontlines. This could apply to village leaders too, although if too many of the king's clan die then it could lead to instability in his kingdom.
This trait would be pretty nice for worldbuilding and cinematic wars, and if two kingdoms which both have the trait go to war, we could have epic king vs. king showdowns.
Some creatures who would have this trait by default could be Orcs, Demons, Grranths, Buffolons, Armorocs, Reptiloids, and of course, Navy Seals.
I think this trait is simple and easy to implement, but could make for some really cool moments in your world's history. What do you think?
I'm thinking a large number of islands, but I'm open to suggestion.
Kings (and maybe village leaders) will be able to receive titles depending on notable actions they've done or the status of their kingdom/village during their reign.
For example, if a kingdom took over a great amount of villages from another while winning a war, the king of that kingdom will gain the title "- The Conquerer" or "- The Great" at the end of their name. If a kingdom had a lot of starving people during a king's reign, they might have "- The Terrible" at the end of their name. And if a king acquired a high number of kills, they might receive the title "- The Bloody".
There can be loads more, based on stuff like a king's different stats such as intelligence, diplomacy, stewardship, warfare, etc, as well as notable traits they have. Something like this could help with worldbuilding and give kingdoms more history.
What do you think?