I have every monster at least at level 40 now

I have every monster at least at level 40 now

Most of oni’s levels past 40 were due to mini oni playtime lol

The monster I had the most fun with was probably Brutum/vapor due to their power based playstyle and how active their rounds are.

The monster I had the least fun with was probably pal Percy due to how static and easy most rounds were, and due to having to rely on the ai of the Terros to get anything done.

u/ERROR1010101010 — 1 day ago
▲ 572 r/Silksong

While I understand that this happened due to budget cuts during development, I still think it was lazy of Team Cherry to make Sea of Sorrow a copy of Pharloom but blue.

u/ERROR1010101010 — 7 days ago

Quick spitball idea to potentially make the game more unique, monster can choose a different kit to use which slightly change the playstyle of the monster, giving more diversity per round. (Image for example).

Some additional information

-In order to unlock other kits you must server wipe at least once with base kit (to convey the basics of the monster to the player).

-Survivors are informed of what kit the monster is using at the start of the round.

- The aim of kits is to give more chances for a monsters playstyle to click with a player, and potentially make grinding a monster less boring.

-Kits arent meant to be upgrades of a monsters base kit, but more sidegrades better in certain situations but worse in others.

Criticisms are welcome, this is more of an idea I had randomly so it could potentially be a really bad idea and I’ve just not realized it yet lol.

u/ERROR1010101010 — 9 days ago

How I imagine the seal half is going to act like once Yuru goes there

Note: Haven’t read the manga yet so I have no idea if this has actually happened yet. This was based on the random line a few episodes ago about the last seal twin not coming back, bro did NOT answer the riddles three😭

u/ERROR1010101010 — 10 days ago
▲ 1.9k r/Deltarune

Did you know Rudy also has a stray yellow pixel on him in chapter one? Potentially hinting that he’s the knight.

u/ERROR1010101010 — 19 days ago

In Ratatouille (2007) the critic Anton Ego literally kills a man by giving his restaurant a bad review. He goes back to the same restaurant a while later because he figures he can get a kill streak going at this rate.

u/ERROR1010101010 — 20 days ago

Had a dream that Kenjacku from Jujutsu kaisen instead of having the brain thing, had 3 mice (with different hairstyles) in his head controlling the bodies every move

u/ERROR1010101010 — 20 days ago

I deeply apologize timeshifter mains, I was not familiar with your game

Gonna use this post to glaze timeshifter for a bit

If you want a quick explanation on why I like it so much, then just read this following sentence. As timeshifter, YOU are in control of the chase, not the monster.

Timeshifter abilities are all about planing ahead, as timeshifter you need to be incredibly aware of the current state of the match, the monster player, and yourself. As monster during a chase you usually have to think of a few main things.

Your stamina and the players stamina

Your abilities and the survivors pushes (if they have an offensive class)

And the most important one for this discussion, the path you and the survivor are on, and which path you want to force the survivor on for a more likely kill. Though, with timeshifter you have to constantly think about if the survivor will time shift. Gain ground using your abilities? Well the survivor can just hit the funny button and now they are just behind you and you’ve got low stamina. Stay back to anticipate the shift? Well, the survivor can just wait to use the timeshifter, wasting a HUGE amount of your limited time.

Time shifter requires a bunch of planning ahead, at every interval you’ve gotta think “would this be a good spot to go back to in a chase?”, you not only have to worry about your current actions but you’ve also gotta worry about your future AND past actions. It takes a good amount of game sense to be able to use it most effectively, but that’s what I like about it. It’s a lot more of an active class than a lot of the other classes which provide more one and done benefits.

To end this off I’ll also mention the push, it’s decent and the speed boost is nice. Though, I think the best time to use it is when an another survivor is in a chase. You can pop in, and then push the monster back while being able to hightail it out of there with the increased speed. Which makes it more useful to the team than a certain OTHER class… (Vanisher)

u/ERROR1010101010 — 1 month ago

“The pasts of the pawns of the devil do not matter, as they all end with the same.” (Another gmod scene, originally started off as just rosemary but I wanted to play with the shadows more)

u/ERROR1010101010 — 1 month ago

“From one inferno to the next” (remake of the vapor backstory scene I made in gmod yesterday since I didn’t like how it turned out)

u/ERROR1010101010 — 1 month ago

Was bored so I decided to make vapor’s backstory in gmod

Made it based on the vapor entry in the book, Looks like garbage but I’m kinda proud of it

u/ERROR1010101010 — 1 month ago

76 dmg combo with Vapor

M1 ➡️tap of scorching grip➡️M1

This combo is very good for catching unaware survivors (those doing tasks mostly), the third hit will only work if the survivor is running towards you when you hit them with scorching grip. Full health (assuming they have 100 base) will be brought down to 24 hp by the end of the combo. 90% of the time after landing the combo you can set up a cage, this will make it so the survivor that’s already in a daze have to deal with even more. This will get you a kill a good 85% of the time, and then the skulls will likely finish them off if you have any.

u/ERROR1010101010 — 1 month ago

Trying to make a level for when my friends play that’s the og donkey Kong, but I can’t find a way to make the barrels like the original without getting in the way?

I’ve tried multiple solutions but many get in the way of the gameplay loop of the level

u/ERROR1010101010 — 1 month ago