

Looking for feedback on my free CC0 PBR texture library
Hey everyone,
I run a free CC0 PBR texture library called Polyscann, which some people here may already know.
This is my first time asking directly because people download the textures, but I don’t really know how well they work in real projects.
If you have used any Polyscann textures before, I’d love to know:
Are the textures useful in your workflow?
Is the quality good enough for Blender, Unreal, Unity, 3ds Max, etc.?
Is the download process easy?
Is there anything you think I should improve?
What type of textures should I upload more?
Polyscann is free and CC0, so you can use the textures in personal or commercial projects.
Website: https://www.polyscann.com
Thanks! I’m trying to improve the library and make it more useful for 3D artists.