u/Early_Ad6717

Image 1 — I would really appreciate if we can zoom out more.
Image 2 — I would really appreciate if we can zoom out more.

I would really appreciate if we can zoom out more.

I find the game too much zoomed in, having the option to zoom out more will be very good to have.

u/Early_Ad6717 — 9 days ago

Hey everyone! I’ve been thinking a lot about what could make the Age of franchise even better, and while many players suggest adding a ranked system like League of Legends, I believe a seasonal league structure similar to Path of Exile would be a far better fit.

I’ll use Age of Mythology as the main example, but with small adjustments this system could work across every Age of game.

1. Consistency & Seasonal Structure

The most important element is regular, predictable major updates. Every season would have:

  • A separate seasonal tab where your progress resets each league
  • A standard tab where all completed seasonal content is permanently added after the season ends
  • A 3-4 month cycle, which is the sweet spot for fresh content without burning players out

This creates a rhythm where players can jump in, enjoy new mechanics, and then take a break without feeling left behind.

2. Challenges & Rewards

Challenges should be universal, not tied to a specific pantheon, god, or civilization. That way, players can complete them using any civ they enjoy.

Good challenges should:

· Take about 1 week for experienced players that play a lot

· Take 1 - 2 months for casual players who play irregularly

This creates a healthy loop where players return each season knowing exactly what to expect: new mechanics, new goals, and new rewards ( rewards can be avatars, portraits, new god statues, other cosmetic options).

3. Seasonal Content Ideas

This is where things get exciting. The Gauntlet is already a great foundation - but imagine seasonal variants.

>Seasonal Gauntlet

· Rotating events

· Seasonal maps and biomes (summer themed if the season starts in summer, etc.)

· Few Handcrafted final levels that are difficult but rewarding, will be encountered at random.

Possible challenges:

· Complete X Gauntlet runs

· Encounter and finish a specific handcrafted final level

· Unlock all the legends

The possibilities here are huge.

>World Map Conquest Mode

A large-scale mode where you conquer a world map divided into grid-based skirmish nodes.

· Each pantheon starts in its historical homeland

· Each grid tile represents a skirmish map

· Biomes match real-world geography (Sahara = desert, Mediterranean = Greek biome)

· You choose your pantheon and expand across the
world

Future seasonal upgrades:

· Handcrafted challenge nodes

· Entirely new worlds with mythical flora and fauna

· Enemy modifiers that make pantheons stronger

· Hero encounters and alliances

Possible challenges:

· Conquer the entire world

· Defeat X number of pantheons while they are buffed

· Encounter X special maps

· Recruit or ally with X heroes

This mode alone could support years of seasonal expansions.

>Defense Modes

A tower‑defense - style mode inspired by:

· AoE4’s Crucible

· They Are Billions

· Age of Darkness

Variations could include:

· Attacked only by one pantheon

· Attacked only by human armies

· Attacked only by myth units

Perfect for players who love survival gameplay. Challenges fitting for the mode.

>Seasonal Campaign Variants

Classic campaigns like Fall of the Trident or The New Atlantis could return each season with:

· Slight mission changes

· New objectives

· Seasonal modifiers

This keeps beloved content fresh without needing to build entirely new campaigns every time. Challenges fitting for the mode.

>Co‑op Seasonal Content

A mode focused on Co-op content with
matchmaking system for:

· Random co‑op partners

· Premade teams

· Seasonal co‑op challenges

This would massively increase
replayability and community engagement.

Additional Mode Ideas

We already have roguelike, conquest, defense, and campaign variants - but why stop there?

· A Vampire Survivors-style horde mode

· More handcrafted mini‑campaigns

· Mythic boss rushes

· Seasonal puzzle or micro‑challenge modes

There’s so much room to experiment. And every mode can have upgrades. One year can be - Conquer the world, Changed campaign, Defense/Survive and Gauntlet. The other year can have different modes or just changes to already existing modes or a mix of both.

A seasonal league system would keep the community engaged far more effectively than ranked ladder similar to League of Legends.

What do you think and what other seasonal modes or mechanics would you love to see added in the future?

reddit.com
u/Early_Ad6717 — 18 days ago

Hey everyone! I’ve been thinking a lot about what could make the Age of franchise even better, and while many players suggest adding a ranked system like League of Legends, I believe a seasonal league structure similar to Path of Exile would be a far better fit.

I’ll use Age of Mythology as the main example, but with small adjustments this system could work across every Age of game.

1. Consistency & Seasonal Structure

The most important element is regular, predictable major updates. Every season would have:

  • A separate seasonal tab where your progress resets each league
  • A standard tab where all completed seasonal content is permanently added after the season ends
  • A 3-4 month cycle, which is the sweet spot for fresh content without burning players out

This creates a rhythm where players can jump in, enjoy new mechanics, and then take a break without feeling left behind.

2. Challenges & Rewards

Challenges should be universal, not tied to a specific pantheon, god, or civilization. That way, players can complete them using any civ they enjoy.

Good challenges should:

· Take about 1 week for experienced players that play a lot

· Take 1 - 2 months for casual players who play irregularly

This creates a healthy loop where players return each season knowing exactly what to expect: new mechanics, new goals, and new rewards ( rewards can be avatars, portraits, new god statues, other cosmetic options).

3. Seasonal Content Ideas

This is where things get exciting. The Gauntlet is already a great foundation - but imagine seasonal variants.

>Seasonal Gauntlet

· Rotating events

· Seasonal maps and biomes (summer themed if the season starts in summer, etc.)

· Few Handcrafted final levels that are difficult but rewarding, will be encountered at random.

Possible challenges:

· Complete X Gauntlet runs

· Encounter and finish a specific handcrafted final level

· Unlock all the legends

The possibilities here are huge.

>World Map Conquest Mode

A large-scale mode where you conquer a world map divided into grid-based skirmish nodes.

· Each pantheon starts in its historical homeland

· Each grid tile represents a skirmish map

· Biomes match real-world geography (Sahara = desert, Mediterranean = Greek biome)

· You choose your pantheon and expand across the
world

Future seasonal upgrades:

· Handcrafted challenge nodes

· Entirely new worlds with mythical flora and fauna

· Enemy modifiers that make pantheons stronger

· Hero encounters and alliances

Possible challenges:

· Conquer the entire world

· Defeat X number of pantheons while they are buffed

· Encounter X special maps

· Recruit or ally with X heroes

This mode alone could support years of seasonal expansions.

>Defense Modes

A tower‑defense - style mode inspired by:

· AoE4’s Crucible

· They Are Billions

· Age of Darkness

Variations could include:

· Attacked only by one pantheon

· Attacked only by human armies

· Attacked only by myth units

Perfect for players who love survival gameplay. Challenges fitting for the mode.

>Seasonal Campaign Variants

Classic campaigns like Fall of the Trident or The New Atlantis could return each season with:

· Slight mission changes

· New objectives

· Seasonal modifiers

This keeps beloved content fresh without needing to build entirely new campaigns every time. Challenges fitting for the mode.

>Co‑op Seasonal Content

A mode focused on Co-op content with
matchmaking system for:

· Random co‑op partners

· Premade teams

· Seasonal co‑op challenges

This would massively increase
replayability and community engagement.

Additional Mode Ideas

We already have roguelike, conquest, defense, and campaign variants - but why stop there?

· A Vampire Survivors-style horde mode

· More handcrafted mini‑campaigns

· Mythic boss rushes

· Seasonal puzzle or micro‑challenge modes

There’s so much room to experiment. And every mode can have upgrades. One year can be - Conquer the world, Changed campaign, Defense/Survive and Gauntlet. The other year can have different modes or just changes to already existing modes or a mix of both.

A seasonal league system would keep the community engaged far more effectively than ranked ladder similar to League of Legends.

What do you think and what other seasonal modes or mechanics would you love to see added in the future?

reddit.com
u/Early_Ad6717 — 18 days ago

Military barracks minimal change.
Armory,houses, market as well. They can make Mythic age with whiter building or change 3rd age with other textures. As of now, it stand out way too much from the other Pantheons where the textures between the ages is very different.

u/Early_Ad6717 — 25 days ago