Ending Multi-Character Sequences
Most folks find the end sequences of the dpa games cheesy with their fights- '2 v 1 on either the Cargo Hold or Catwalks in Man of Medan'
'John and Angela holding off their demons at the Burnt House in Little Hope'
'6 Minute Eclipse Holdout in House of Ashes'
'The Speedboat Fight against Du'Met in The Devil in Me'
And 'Shuttle Escape in Expedition 8020'
But the spectacle is pretty nice, and one last way to keep you on your toes. That isnt to say like..TDIM for example could have had more if they had enough time to implement scrapped content for that section. And having some past decisions help or hinder you.
Johns QTEs get harder if he has many locked traits, both air support called and radio were fixed making it death-proof (assuming the ancient ones been taken care of), Jamie and Mark can lose their weapons and have no means of defense causing an instant death, Mitchell sacrificing himself in one specific qte, or having an impostor onboard deterring the amalgamation.
I hope we get more elaborate ones in s2 with more punishments and 'rewards' so to speak.
What do you guys think though?