How Puzzle Piecey/Modular Are PTBA Systems?
Hello, everyone! I hope you’re having a wonderful day. Recently I’ve begun getting ready to run my first ever PbTA game, having not even known what it was until I began preparing to run it. And I’ve become aware that it seems to be a framework upon which countless different games have been made.
Given that fact, how easy would it be to pull aspects from one game and use them in another? If the exact game I’m running lacks something I think another game does really well, can I just yoink the mechanic and seamlessly place it inside like a puzzle, or do I have to fine tune on a case by case basis?