u/Educational-Gap-1798

How do you keep shadow work from just going in circles?

When I started shadow work, I kept hitting the same loops — find something, sit with it, feel something, end up back where I started.

What actually made it productive for you? Is there something that forces you to look at the gap between what you say you believe and what you actually do?

Genuinely curious what structure, if any, made the difference.

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u/Educational-Gap-1798 — 3 days ago

Looking for feedback on a paper system for formal self-investigation — kind of like a court file for your decisions

Bullet journals handle collection, tracking, and reflection. I'm working on something adjacent — but more formal.

It's a paper-based system structured like a court file. You file a case on a decision or belief. You run a structured investigation — both sides. You render a verdict. You execute the outcome.

The difference from standard reflection: it's adversarial. You have to argue against yourself before you reach a conclusion. Evidence-based, not feeling-based.

17 forms. Tabbed binder structure. Designed to survive repeated use across seasons of your life.

If you use your BuJo for something deeper than habit tracking — or if you've wanted to — would a system like this fit your practice? What would it need to feel right?

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u/Educational-Gap-1798 — 3 days ago

I built a system that makes you argue both sides of your own argument before you decide anything

Most self-reflection tools ask you to explore how you feel.

I built something that makes you examine what you actually believe — then forces you to argue both sides before you reach a conclusion.

It's a paper-based system structured like a court file. You file a case on something you're convinced is true. You investigate both sides. You render a verdict based on evidence, not feeling. Then you live it.

17 forms. A full worked example. One rule: emotions aren't evidence — your words are.

Curious if this resonates with anyone or if I'm off base here.

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u/Educational-Gap-1798 — 3 days ago

I built a paper based self investigation system - file cases on your beliefs, investigate both sides, and render a verdict. Curious to see if this resonates with anyone or if im way off.

Most self-reflection tools ask you to explore how you feel.

I built something that makes you examine what you actually believe — then forces you to argue the other side before you reach a conclusion.

It's a paper-based system structured like a court file. You file a case on something you're convinced is true. You investigate both sides. You render a verdict based on evidence, not feeling. Then you live it.

17 forms. A full worked example. One rule: emotions aren't evidence — your words are. Curious to see if this resonates with anyone or if I'm off base here.

reddit.com
u/Educational-Gap-1798 — 3 days ago
▲ 1 r/TTRPG

How would you design a tabletop system where players investigate their own decisions like a court case?

I’m working on a system idea and wanted design input. Imagine a TTRPG mechanic where a player has to ‘prosecute’ and ‘defend’ their own in‑game decisions. No emotions, no backstory monologues — just evidence, contradictions, and a final verdict they have to act on. How would you structure something like that? Would you use phases? Roles? A discovery mechanic? Curious how others would build a self‑investigation loop into a game.

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u/Educational-Gap-1798 — 5 days ago