How strong is an electric field of 10^40 N/C?

While doing a physics homework problem the other day I got that the strength of the electric field is 10^40 N/C. I am 99% sure I made a mistake somewhere because that number sounds way higher than the other answers I've found in the past. But that got me thinking, how strong would an electric field with a mangitude of 10^40 N/C be in reality?

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u/ElegantPoet3386 — 3 days ago

I think this is the closest a make haste run can get to failing

(First image kind of sucks, but if you don't recognize it, this is barely inside the elevator right when the cutscene starts)

u/ElegantPoet3386 — 7 days ago
▲ 8 r/Nanoha

Anyone know how to get unbanned from the midchilda server?

My discord account recently got hacked and when I woke up I found it sent a bunch of mrbeast crypto scams to all my servers and friends. I managed to get my account back under control but I'm no longer in the midchilda server as I'm assuming they banned me for posting scams, and I can't rejoin the server as the search server function doesn't pull up the server. Anyone know of a way to get unbanned?

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u/ElegantPoet3386 — 2 months ago

A "brief" writeup on unknown locations

Why did I decide to write this? Uhhhhhhh good question

Note this writeup is excluding the deadly events modifier in custom mode because I don't feel like writing on it

Part 1: The Mechanics

Whenever you enter a ? node, the game decides what you'll see behind it. It can be a treasure chest, shop, hallway fight, or if none of the 3 were rolled, an event.

The base probabilities are 10% hallway fight, 2% treasure, 3% shop. To find the base chance of an event, simply do 100 - 10 - 2 -3 = 85%.

Whatever option that gets rolled, the odds of the next ? node being that same option gets reset to the base probability, and the other 2 options that didn't get rolled(excluding event since it doesn't technically have a setprobability, just it only spawns when none of the 3 are rolled) have their probability increased by their base amount.

For example, let's say I take a ? node. I roll a treasure chest because I'm just so damn lucky. The probabilities of the next ? node are 10 + 10% monster, 3 + 3% shop, 2% treasure, and 100 - 20 - 6 - 2 or 72% for events. Now, let's say I go to another ? node and I get another treasure chest. I should go put in a lottery ticket. The probabilites of the next ? node are now 20 + 10%, 6 + 3% shop, 2% treasure, and 100 - 30 - 9 - 2 or 59% for an event.

Once you enter a new act, all probabilites go back to their bases.

Additionally, a ? node can't become a shop if the previous node was a shop, or if every possible future path after the ? node is a shop.

Part 2: Interactions with Relics and Cards

If you have juzu bracelet, the base probability for a hallway fight is set to 0%. This also means no future ? nodes can be hallway fights since 0 + 0 is still 0. Shocking, I know.

Golden compass forces all ? nodes in act 2 to become events. No treasures, shops, or hallway fights.

Planisphere heals you 5 HP regardless of what's in the ? node

Lantern Key forces the first ? node in act 3 to become an event, and more specifically the War Historian event. Additionally, it will not change any of the ? node probabilites, so the next ? node will use all base probabilites.

Meal ticket will still trigger on ? nodes that become shops

Part 3: Simulation for averages

All this info is cool and all, but let's try to simulate the odds to find the average amount of hallway fights, treasures, events, and shops we can exepct from a certain amount of ? nodes. You probably can find the true average deterministically, but I felt like running a simulation of the odds because it takes a lot less time to code and it's a lot easier to code too.

Note that this simulation isn't a "true" simulation in that I didn't literally run sts 2 1 billion times to get these averages. Rather, I plugged the base probabilites and mechanics into python and had it print out the averages it got.

We'll make the following assumptions in the simulation:

You do not have juzu bracelet, lantern key, or golden compass

Neither of the 2 conditions that prevent a ? node from turning into a shop are relevant

If you would like to see the code I used to perform the simulation, please read the appendix at the end of this post.

The results below should be read as followed: 0 combats: 0.30229 under the 4 ? nodes section means from 4 ? nodes in an act, there's a 30.229% chance you'll get no combats(hallway fights) whatsoever from the 4 ? nodes. If a probabilty is 0.000000 that does NOT mean it's 0. It just means it's so unlikely that for rounding to 6 decimal places, it gets rounded to 0.

Averages from 3 ? nodes:

  • 0 combats: 0.504180
  • 1 combats: 0.449939
  • 2 combats: 0.044887
  • 3 combats: 0.000994
  • 0 events: 0.009133
  • 1 events: 0.144106
  • 2 events: 0.519310
  • 3 events: 0.327451
  • 0 treasures: 0.884344
  • 1 treasures: 0.113720
  • 2 treasures: 0.001928
  • 3 treasures: 0.000008
  • 0 shops: 0.829752
  • 1 shops: 0.165897
  • 2 shops: 0.004325
  • 3 shops: 0.000027

Averages from 4 ? nodes:

  • 0 combats: 0.302280
  • 1 combats: 0.576125
  • 2 combats: 0.115209
  • 3 combats: 0.006286
  • 4 combats: 0.000100
  • 0 events: 0.002688
  • 1 events: 0.055363
  • 2 events: 0.312835
  • 3 events: 0.498187
  • 4 events: 0.130928
  • 0 treasures: 0.813591
  • 1 treasures: 0.180676
  • 2 treasures: 0.005681
  • 3 treasures: 0.000052
  • 4 treasures: 0.000000
  • 0 shops: 0.730132
  • 1 shops: 0.257215
  • 2 shops: 0.012475
  • 3 shops: 0.000178
  • 4 shops: 0.000001

Averages from 5 ? nodes:

  • 0 combats: 0.151245
  • 1 combats: 0.608999
  • 2 combats: 0.217150
  • 3 combats: 0.021782
  • 4 combats: 0.000815
  • 5 combats: 0.000008
  • 0 events: 0.000864
  • 1 events: 0.021184
  • 2 events: 0.163908
  • 3 events: 0.439195
  • 4 events: 0.342098
  • 5 events: 0.032752
  • 0 treasures: 0.732414
  • 1 treasures: 0.254575
  • 2 treasures: 0.012797
  • 3 treasures: 0.000213
  • 4 treasures: 0.000002
  • 5 treasures: 0.000000
  • 0 shops: 0.620537
  • 1 shops: 0.351146
  • 2 shops: 0.027600
  • 3 shops: 0.000708
  • 4 shops: 0.000008
  • 5 shops: 0.000000

Averages from 6 ? nodes (what the fuck are you doing if you're taking this many):

  • 0 combats: 0.060466
  • 1 combats: 0.550519
  • 2 combats: 0.331259
  • 3 combats: 0.054119
  • 4 combats: 0.003534
  • 5 combats: 0.000102
  • 6 combats: 0.000001
  • 0 events: 0.000280
  • 1 events: 0.008045
  • 2 events: 0.079410
  • 3 events: 0.307340
  • 4 events: 0.434427
  • 5 events: 0.167211
  • 6 events: 0.003287
  • 0 treasures: 0.644321
  • 1 treasures: 0.330665
  • 2 treasures: 0.024386
  • 3 treasures: 0.000622
  • 4 treasures: 0.000006
  • 5 treasures: 0.000000
  • 6 treasures: 0.000000
  • 0 shops: 0.508996
  • 1 shops: 0.437849
  • 2 shops: 0.051092
  • 3 shops: 0.002028
  • 4 shops: 0.000034
  • 5 shops: 0.000000
  • 6 shops: 0.000000

Part 4: Conclusion

This should be fairly obvious, but never go into a series of ? nodes expecting all of them to be events. Even in the case of just 3 ? nodes, the odds all 3 are events is still less than 1/3. Granted, you probably will be happy if you get a treasure instead of an event...

There is another useful conclusion though from the results. Most of the time if you're going to a ? node, you likely don't want a hallway fight. Unfortunately, the odds of getting 0 hallway fights is not in your favor. In the case of 3 ? nodes which is a bit low on the average ? nodes per act in my experience, you're still flipping a coin basically as to whether you get 0 hallway fights or at least 1. And once you start doing 4 ? nodes which is my average ? nodes per act, you have over a 2/3 chance of getting at least 1 combat. So, if you're going through a series of ? nodes, you should be prepared for at least 1 hallway fight.

Something else worth noting, you should basically never expect a treasure chest from ? nodes. It's nice if it happens, and it will happen sometimes. But, even for 6 ? nodes which is way too many for 1 act, you barely have over 1/3 of a chance of getting at least 1 treasure chest. Those are not reliable odds.

Part 5: Appendix

Link to where I got most of my info from: https://slaythespire.wiki.gg/wiki/Slay_the_Spire_2:Unknown_Location

Code for my simulation (yes it's in python. No, I will not write it in a different langauge just because you hate python):

import random
import statistics


base_monster = 0.1
base_treasure = 0.02
base_shop = 0.03


p_monster = base_monster
p_treasure = base_treasure
p_shop = base_shop
sim_counter = 1000000000


treasure_list = []
shop_list = []
combat_list = []
event_list = []
nodes = 4


def is_combat(combat_count):
    global p_monster,p_treasure,p_shop
    p_monster = base_monster
    p_treasure += base_treasure
    p_shop+=base_shop
    return combat_count+1


def is_treasure(treasure_count):
    global p_monster,p_treasure,p_shop
    p_monster+=base_monster
    p_shop +=base_shop
    p_treasure = base_treasure
    return treasure_count+1


def is_shop(shop_count):
    global p_monster,p_treasure,p_shop
    p_monster+=base_monster
    p_shop = base_shop
    p_treasure+=base_treasure
    return shop_count+1


def is_event(event_count):
    global p_monster,p_treasure,p_shop
    p_monster+=base_monster
    p_shop+=base_shop
    p_treasure+=base_treasure
    return event_count+1


for i in range(sim_counter):
    combat_count = 0
    event_count = 0
    treasure_count = 0
    shop_count = 0
    p_monster = base_monster
    p_treasure = base_treasure
    p_shop = base_shop
    for j in range(nodes):
        r = random.random()
        if(r < p_monster):
            combat_count = is_combat(combat_count)
        elif(r < p_monster + p_treasure):
            treasure_count = is_treasure(treasure_count)
        elif(r < p_monster + p_treasure + p_shop):
            shop_count = is_shop(shop_count)
        else:
            event_count = is_event(event_count)
    combat_list.append(combat_count)
    event_list.append(event_count)
    treasure_list.append(treasure_count)
    shop_list.append(shop_count)



for i in range(nodes+1):
    probability = combat_list.count(i) / sim_counter
    print(f"{i} combats: {probability:.6f}")


for i in range(nodes+1):
    probability = event_list.count(i) / sim_counter
    print(f"{i} events: {probability:.6f}")


for i in range(nodes+1):
    probability = treasure_list.count(i) / sim_counter
    print(f"{i} treasures: {probability:.6f}")


for i in range(nodes+1):
    probability = shop_list.count(i) / sim_counter
    print(f"{i} shops: {probability:.6f}")
u/ElegantPoet3386 — 2 months ago

Recommending one of the most well-written fanfics I think I've seen

Link: https://archiveofourown.org/works/45967789

Major warning, as the archive warning says, a major character dies in this fanfic. Bet you can't guess who.

I think it's really well-written and deals with the subject of Euphie's immortality due to her spirit contract really well.

Go take a read!

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u/ElegantPoet3386 — 2 months ago

Can a limit at the edge of a domain still be continuous?

Edit: There's a typo in my title, replace still be continuous with still exist

Suppose we have f(x) = sqrt(x).

When taking the limit of f as x approaches 0, something interesting happens. The left hand limit doesn't exist since well, the function isn't even defined to the left of x = 0.

The right hand limit of course is 0.

The question now is, what's the limit? If we go by the standard method of checking if the left and right hand limits are equal and assignning the limit value to what the 2 sided limits are equal to if they're both equal, the limit wouldn't exist since DNE doesn't equal 0 (also that doesn't exactly make sense since DNE isn't a number).

Does the limit actually fail to exist though? I know the delta epislon defintion probably has the answer to this but I do not know how to use it well enough.

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u/ElegantPoet3386 — 2 months ago

How do you know when watching a race if your Uma ran out if stamina?

I’ve heard that you can look at their last spurt posture, but I Unfortunately am unable see any difference. It would be helpful if there was something specific in the posture that indicated theyre out of stamina

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u/ElegantPoet3386 — 2 months ago

If the test subject deals a lot of damage while it's intangible, its intent will no longer display and it will prevent the next turn from starting

u/ElegantPoet3386 — 2 months ago

Will 2 objects at different temperatures reach a common temperature when put in contact with each other?

The obvious answer is, well yes.

However, looking at the math behind the temperatures of the 2 objects as a function of time, the temperatures seem to asymptotically approach a common temperature due to being modelled by exponential decay. This means math is saying that they should never be able to reach the same temperature.

I can't think of a reason why the temperatures of 2 objects in contact won't eventually be the same after a finite period of time though. So should I trust what the math is telling me in this case?

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u/ElegantPoet3386 — 2 months ago

Can you reverse the product rule to solve a differential equation?

Suppose we have something like f(x) * dy/dx + f'(x)*y = g(x).

Since the left side is just the product rule, we can rewrite this the LHS as d/dx(f(x)*y) = g(x). I think.

If we then take the integral of both sides, we should(?) get f(x) * y = integral g(x) dx

And then y = integral g(x) dx / f(x).

This seems like a really niche form, but are we allowed to reverse derivative rules to help us solve differential equations? And if so, is there anything stopping us from doing the same thing to the chain rule and power rule?

*Note my calculus knowledge only goes up to Calc 1

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u/ElegantPoet3386 — 2 months ago
▲ 381 r/learnmath

Is this a sufficient proof for why -(-a) equals a?

So, on the final day of my math class, my professor gave us a few simple challenges to think about, and one of them was to try to prove why -(-a) equals a. The key here was prove, not explain, so I can't just say turn yourself around twice.

It got me thinking for a few days as how to do this because it seems so simple so I don't even know where to start. This is what I eventually settled on.

The - symbol in math seems to have 2 main uses. If used between 2 numbers, like a-b, it can be thought of as a + -b. But that brings into question: what does -b mean?

What I eventually settled on was we can think of -b as the number x that satifies the equation b + x = 0. This seems to be a defintion I can't find issues with, but I'm not entirely sure.

Now, what does -(-a) mean? By the previous defintion, -(-a) would be the number x that satifies the equation x + -a = 0. Now, since -a is intended to be the number we add to a to get 0, it should also follow that if we add a to -a, we get 0. Thus, it should follow x is a.

Therefore, -(-a) equals a.

I'm not exactly sure if this counts as a proof, but I had fun thinking about how to prove it so even if this turns out to have holes, I'm happy. If real analysis is like this, I can't wait to take it in like 4 or so years.

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u/ElegantPoet3386 — 2 months ago