[PAID] [Part-Time] Seeking VFX artist for 2D shooter with bioelectric creatures
Hey everyone!
I've been developing a 2D arena shooter game with bioelectrical creatures in Unity, for over a year now. I'm targeting a demo release on Steam late December or early January. I'm looking for an artist to help with visual effects (shaders, particles, etc.).
Budget: $32-35 per hour, up to $5,000 total
Game/Work Context
The game features bioelectric creatures, various gun types from energy-beam weapons to shotguns and rocket launchers, electrical shields, dashing + down-thrusting, and enemies that can wander the whole map to chase you.
Here's a few screenshots & brief footage of existing art/VFX in game. I'm happy to share more visuals of the game over private messages.
What I'm looking for:
Much of the core art and gameplay is already implemented. I'm looking for help with improving visuals across various areas of the game, including:
- Polishing effects for 11 weapons (already implemented with recoil): Improving a large beam visual (scrolling texture), adding muzzle fire, explosion particles, etc.
- Adding new ability VFX, including an electric ground pound/slam explosion
- Adding environmental VFX such as embers and smoke on a blown-up bridge, wind, etc.
Required skillset
You should definitely have:
- Experience creating visuals with Shaders, Particle systems, and Lighting.
- Game Engine experience (Unity strongly preferred, but Godot experience welcome too)
- Past-work of game visuals that you're proud of (2D or 3D)
Collaboration
There is an established visual/artistic direction, but I'm happy to give you lots of creative freedom within it.
I'm looking for a long-term collaborator: someone who can average at least 10-12 hours a week, most weeks (exceptions are fine), so we can make steady progress to release the demo.
We would start the first week as a paid test period to see if the collaboration is a good fit for both of us.
Reaching Out
If you're interested in collaborating to help finish the game's demo, feel free to DM me with a link to your past VFX work or games you worked on, and how many hours you can commit consistently most weeks. I'm happy to discuss more details and answer any questions.
You can also message me on Discord
Username: glacionninja
*If you need to be in the same server to message me, I'm in the Discord Server r/gamedev