I wish Susie's healing improved in CH5...

I really liked that improvement and what it meant for her character. I feel like making her be stuck at this level of healing is a bit sad. Especially because Ralsei now has a spell that does the "HIGH TP HIGH HEALING" spell thing much, much better in addition to being a revive no matter the HP.

Idk. I feel like at some point, Susie should become a better healer than Ralsei. Ralsei still has pacify and even a cool fire spell that will probably be revealed later on. I just hope it comes back for chapter 6 because I really, really want Susie to become a great healer.

I always give her all the magic increasing items and max out her healing in every chapter and uise it in important fights because in my head that will make her more confident even though I know it's not the case

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u/EntertainmentFast522 — 19 days ago
▲ 2.7k r/Deltarune

Why Kriselle Knight sucks narratively.

Kriselle knight's flaws as a theory logically have been dissected endlessly over and over but honestly, I don't care THAT much about the logistics of it. I respect all theories but this one I really, really hate, and it's for narrative and thematic reasons.

I will compare it to geno(something Kriselle knighters LOVE to do) to explain why exactly it falls flat in those departments. If you believe in Kriselle knight that is fine, I just don't personally like it.

Let's begin with the most common answer to a very simple question: "How does Kriselle knight happen if I simply don't do the weird route?" with the answer being "You will be forced to do the weird route." This is the reason why I despise the theory. You should never be forced to do the evil route because it is your choice. That is what makes it impactful. You don't do the genocide because chara made you do it. You wont do the weird route because Gaster made you do it. You do it because you can. And if you can, you HAVE to. This also applies to important information too. Essential, important information besides further explaining a character should be left out of the weird route. Flowey is a wonderful character even without geno, but in geno, we further understand what changed him besides simply not having a SOUL. What kriselle kngihters would want is for geno to be essential to explain who asriel is and for the pacifist ending being us just seeing a random person who wasnt foreshadowed or explained and for the game to be like "you want a good story??? too bad kill all your friends idiot."

We already know what the weird route will being us when it comes to explaining the characters. We already had a "flowey explaining his motives" moment when Noelle had her whole looking through glass speech. This is what we should expect from the weird route when it comes to revealing things about characters. Again, more depth that allows us to see another side of them, not important plot plints that makes the normal story dogshit unless you play the evil route. And I will repeat myself, the evil route shoild be completely unnecessary and something you do because it's your choice to do it. Otherwise why would you ever feel guilty? "Gaster made me do it" being a legitimate excuse you could make would suck in all ways imaginable. There should be no excuse. You just had to ruin the game. You just had to see something new. That is it. No one made you do it. Nothing made you do it. You just chose to, which makes everything in it hit harder because you are directly responsible.

Also I know I said this was only a thematic thing but... Undertale is a 6 hour game. Not only that but geno changes the whoooole game and makes the game even quicker. Weird route would be a ~20 hour task with most things being similar. Being forced to play so much content would suck and not in the thematic geno sense. Especially because under Kriselle knight it would be required to do so to understand the story. It would make the game suck. I suspect Kriselle knighters really just want to not feel guilty about doing the weird route when you feeling guilty is part of the experience.

u/EntertainmentFast522 — 22 days ago

I dont care how fast he is, Jotaro can probably not even hurt a grade 2 sorcerer. Nevermind a heavy hitter.

I have yet to see a single feat that puts Jotaro past small building level and even thta is a wank since it requires multiple punches and some time. I would argue he is closer to wall level.

"But speed of light" - Just because he punches fast does not mean he punches hard. Yes, that is how it WOULD work in real life, but clearly it isn't real life because it would probably destroy the earth if he did. You cant ignore one aspect of real life while using another aspect of real life to upscale his AP. This also applies to time stop. Time stop allows him to hit many more times but does not allow him to actualylly damage sorcerers, like being tickled 5000 times in one spot.

"But he broke diamond" he broke a sledgehammer victim. Diamonds are hard but they are way, way less tough than they are hard. Hard to cut, really easy to shatter.

"But he can just destroy their brains by turning SP intangible!" He has never done that to an enemy and has only done that to heal someon for one reason or another so we know that's not how he fights. Even if it was how he fought he still has that whole innate domain problem that makes it debatable if he would even be able to.

Yuta could stand there for 3 hours while Jotaro uses his FTL combat speed to do nothing. And I like Jotaro but let's be fr Jojo is more grounded and hax based than sheer stats. It's not like he can run away either since his speed is combat speed so he is very vulnerable to a domain expansion(assuming he already got knowledge on what they were). Anyway image 2 is offguard yuji easily tanking a random grade 2 bum who showcased more DC than star platinum did.

u/EntertainmentFast522 — 3 months ago