Kingmaker Rebuild
I’ve been working on a complete high-fidelity overhaul of Kingmaker, I'm rebuilding the classes, the graphics, and anything else I can think of to try and make it as compelling a game to me as Wrath is. I am using AI as a force multiplier, as it's otherwise a project far beyond what I could do alone. The visual work includes upscaled and reworked environment, ground, stone, building, character, and portrait assets; region-specific aesthetics; a redesigned interface inspired by Wrath but with its own identity; and a smoother, more cohesive visual pipeline.
I’ve also been reworking classes and archetypes, using Pathfinder's sourcebooks. I started with Occultist and Psychic, and am almost finished now with all the full casters and martial classes. I'm also designing new weapons, an armory, buildings, and eventually a custom-asset system.
The dialogue is being rewritten through a dedicated HD dialogue framework, with the goal of making the game deeper, more serious, and more atmospheric without losing its personality. On the story side, I’m developing four recruitable drake companions, a region sized Darklands map, a larger First World/Hell expansion, and additional world-map and quest systems.
The long-term goal is still a Creator Kit mod that makes this kind of work easier to build and extend. I’m treating the entire project as an experiment in how far one person can push a heavily modified game with AI-assisted development.