

Sunil Calder of Team FUSC (Fuchsia)
Thank you again for all the support for Usami and Serafino earlier this week, I appreciate it. Here’s the third member of FUSC and arguably my weirdest, Sunil Calder. Art by Eru_shi
Name: Sunil Calder
Age: 17 (First Year) – 21 (Huntsman) ((Original Canon: 18, death)
Birthdate: September 13
Height: 5’10
Hair Color: Brown
Eye Color: Blue
Race: Human
Aura Quantity: Rank F (6 Hours)
Aura Regeneration: Level 8 (8 Hours until fully replenished)
Aura Durability: Low
Aura Control: Above Average
Personality: Sunil is a strait-laced and calculating individual whose chilling demeanor has led to him being compared to a machine. His blunt honesty and emotionless gaze have caused a number of people to avoid him or despise him. This anti-social approach isn’t on purpose, rather he believes being honest and straightforward is the best way to communicate and avoid creating misunderstandings, while being emotionally detached allows him to give proper and unbiased advice.
Due to his mannerisms, Sunil is actually rather socially-inept. He lacks the experience and ability to ‘read the room’ and often does what first comes to mind despite it coming off as rude. Behind his cold demeanor, he’s a rather noble and earnest young man who can actually be viewed as naïve in some ways. He has a strong sense of justice, and will do whatever it takes to see his conviction through. When confronted with what he considers evil, he single-mindedly focuses on taking it out. He has a very romanticized view of super heroes, using the occupation of a huntsman as a stepping stone for himself to become one. He is a very stubborn person, making it difficult to compromise with him. He becomes more accepting of other ideas later on, but he still remains adamant on most of his methods and stances.
He has an unnaturally low aura capacity, so he tries to make up for this with technological ingenuity. He has skills with engineering that he uses to bolster the firepower of his weapons while also making armor that can defend him without his aura.
Likes: Comic books, complicated readings, weapon maintenance and engineering, heroes, justice.
Dislikes: Crime, mistakes, changing plans.
Semblance: Machination, Sunil’s semblance, which embodies unyielding determination to stamp out evil, whatever the cost. By activating this semblance, Sunil gains full control of his mental faculties without limit. This allows him to fully control his mental state, from emotions to perception. Most of the time, he can “turn off” his emotions to allow logic to control his actions. Purging fear makes him able to dive into combat without second thoughts, purging anger gives him full control without getting distracted, it is akin to a berserker state but the user remains in control. His brain also blocks out his ability to feel pain, allowing him to pull off physically destructive maneuvers without hesitation. Combined with his inability to feel fear, anger, distraction or restraint, Sunil’s attacks are reckless but methodical. This semblance also makes him immune to mental attacks caused by semblances or Grimm like the Apathy, by simply turning off the affected parts of his mind. When Machination is active, Sunil’s mind removes the ability to perceive color, leaving him in a world that is “bleeding blue.”
Automation: Sunil’s new semblance that can only manifest after undergoing a Semblance Shift, where his beliefs and sense of self change so drastically that his old Semblance is no longer compatible and must be overhauled. Automation accelerates the process in which the mind reacts to external stimuli: in other words, speeding up his movements and reflexes exponentially. By shortening the distance it takes for signals from his body to reach his brain, Sunil is able to move and react 5 times faster than even most trained Huntsmen, countering by the time they unsheathed their weapons. His reflexes are also greatly enhanced, allowing him to avoid gunfire by predicting where the attack will come from based on sound, then moving accordingly with his enhanced speed. While Sunil is no longer able to turn off his pain receptors or his emotions, he is still immune to mental attacks through different means. Even if Sunil’s mind gets affected by illusions or mental afflictions like the Apathy’s wail, his body will continue operating independent from his mind, making actions according to the situation rather than being impeded by his mental state. So rather than see through illusions or feeling the mental fatigue from the Apathy, his body ignores their effects in the first place. Due to the speed in which Sunil moves with this semblance active, his body requires more energy than what he usually is used to and he had to make changes accordingly, namely taking better care of himself.
Weapon: Arbiter and Enforcer: A pair of customized High Energy Laser Handguns used by Sunil in combat. It’s a chimera of weapon parts based on the design of the Calder Weapon Corporation’s Laser Handguns. The CWC’s laser weapons are exceptional for their low recoil, limitless ammunition and penetrating power against organic and inorganic material, making them the perfect weapon against the Grimm. Their downsides however are also noteworthy as in exchange for their unlimited ammo, they have a rather lengthy cooldown time for their generators alongside their lighter frame. There is also the fact that lasers interact poorly against Aura compared to bullets, dealing very little damage to experienced fighters with control over their aura. Through the use of different parts and modifications to the micro-accelerator, Sunil’s handguns boast a harder frame and slower heating rate. It also has a much higher energy output, able to significantly damage aura unlike the base weapon. It has an even higher cooldown time, but it’s rare for Sunil to overheat his weapons with his disciplined trigger finger. The stronger frame also allows the handguns to be used in melee combat without risk to the weapon’s innards. In addition to laser fire, both pistols have access to dust as an alternative form of ammunition. Arbiter has a much higher energy output while Enforcer has an improved rate of fire.
Paragon: By combining Enforcer and Arbiter, they are able to form a High Energy Laser Rifle that improves the performance of both weapons. Depending on which gun is the base, Paragon becomes an assault rifle or a sniper rifle. With Arbiter, Paragon becomes a sniper rifle capable of firing accurately over a distance of 900 meters. With Enforcer, it becomes an assault rifle with an even higher rate of fire and damage output. Paragon can be charged up to fire an extremely powerful laser ray with enough energy to pierce through even reflective objects that ordinarily repel lasers, melting through mirrors and metals with ease. Using this instantly overheats the weapon, making it unusable for at least a minute.
Other Gear: In order to make up for his lack of defensive options due to his weak aura, Sunil makes use of a variety of handmade tools in order to maintain superiority when he can. These tools include:
- Justified: Sunil’s jacket, heavily modified to suit his defensive needs in the absence of his fragile Aura. The jacket itself is lined with kevlar padding and cut-resistant thread to make it bullet and blade proof. By donning the hood, he is able to put on a collapsible mask that covers his face which guards against any stray attacks. The mask has several other uses, providing Sunil with a heads up display that provides him with environmental information, a database connected to his scroll, and a targeting system with various thermal, x-ray and night vision instruments.
- Hardlight Dust Projectors: Built into Sunil’s jacket are the hardlight dust projectors that he mainly uses in combat. While the jacket is a passive defense, the hardlight projectors allow Sunil to form constructs that aid him in active defense and mobility at the cost of the very expensive Hardlight Dust. The projectors can form four basic constructs; Shield, Binds, Grapple and Blade. The Shield construct envelops Sunil in a temporary defensive wall that can repel bullet fire and melee attacks, though can only withstand so much punishment before shattering. Sunil can focus the dust to fortify the shield, but it minimizes his flank defenses and leaves other areas wide open. Binds can be separated from Sunil’s projector to wrap around foes to detain them, or deplete their aura with its constriction. Grapple allows Sunil to extend a line of hardlight dust that can attach to any surface, allowing him to zip anywhere from 10 to 20 meters away. Blade grants Sunil a disposable hardlight wristblade, primarily used to cut through heavy objects and act as a back up weapon in case Sunil is ever disarmed.
- Mirror Devices: A set of pocket-sized, floating mirrors controlled by Sunil’s helmet. He is able to strategically position these mirrors in order to see enemies around corners and accurately shoot at them thanks to the properties of his laser weapons, ricocheting the projectiles into enemy targets.
- Scatter Cards: Silicon cards that are able to scatter the lasers Sunil shoots, effectively turning them into projectiles similar to a shotgun blast. Each card scatters Sunil’s lasers into about 15 weaker, but dangerous rays of light. Unlike the mirror devices, these cards are a one-time use.
- Gravity Boots: A nifty piece of gear Sunil made which allows him to run up walls through the attractive nature of gravity dust. In midair, he can activate them to hover in the air in a slow descent for a better vantage point in combat.
- Utility Belt: A belt that carries most of Sunil’s tools. In addition to the mirror devices and scatter cards, it carries dust grenades, dust ammunition, a repair kit, some medical supplies and a survival knife. It’s also where his holsters for his guns are located.
Unique Abilities:
Indomitable Will: Sunil is able to withstand any physical, mental or emotional pain to the point that most effects in RWBY that target the psyche are largely ineffective against him. He is willing to sacrifice any part of himself in order to achieve his goals. He is one of the few characters who can continue fighting even after his aura completely shatters.
Adoptive Muscle Memory: Sunil’s able to replicate any physical action he’s seen at least once, including acrobatics, martial arts or physical stunts with ease. This allows him to be flexible in combat despite only using dual pistols as his main weapons. His muscle memory also allows him to fight even while unconscious.
Genius Engineer: A skillful engineer who can create useful tools and inventions through his own ingenuity and creativity, despite being self-taught. He utilizes this talent to cover up his weak aura.
Adaptive Fighter: Considered the most dangerous of his team, Sunil is able to use his arsenal and quick thinking to circumvent most counter tactics against him with ease. He can change his fighting style to ok suit the opposition, from stealth to guns blazing to even close quarters combat. The rule of thumb is that if Sunil is the opponent, he should be taken out with the first hit.