u/Ev1lWays93

Image 1 — A handful of favorite FemV's that I've created.
Image 2 — A handful of favorite FemV's that I've created.
Image 3 — A handful of favorite FemV's that I've created.
Image 4 — A handful of favorite FemV's that I've created.
Image 5 — A handful of favorite FemV's that I've created.

A handful of favorite FemV's that I've created.

And their, what I consider, "iconic" outfits. They're not actually iconic, aside from Johnny's clothes but I think they work for each character and their respective style & flair.

u/Ev1lWays93 — 1 day ago

What happens now?

Sorry if the title is confusing, like the note at the start says, check out the other post for more context. There's a bit of a time skip between the end of the backstory and the start of this story. In-game when you complete all of Regina's gigs she suggests you to take a break.

I tried something new with the dialogue. In-game the subtitles seem to have a subtle glow to them, at least to me, so I tried to recreate it with the dialogue. If it's hard to read, try reading in landscape mode if you're on mobile.

I'm not sure if there'll be a lot of follow up stories if I'm being honest. Maybe 2 more so I don't really know if a custom story flair is needed like some of the others.

u/Ev1lWays93 — 7 days ago

[Maria]

I couldn't think of a cool title that wouldn't sound cringey. Anyways, here's her story.

Maria didn’t start at the top. She grew up in the Badlands, familiar with the scent of ozone, sage, and hot metal. She was part of a small, independent clan, learning early on that family means survival. However, her brilliance in logistics and reading people caught the attention of Arasaka Counter-Intelligence during a trade negotiation. She took the job, thinking she could earn enough eddies to buy her clan a new fleet and get out. Instead, she got trapped in the velvet cage of Arasaka Tower.

Maria quickly rose to become a Senior Strategist in Special Operations, a role that required her to burn bridges and kill careers. She was good, but she kept her nomadic soul hidden, taking long drives to the edge of the city to watch the sunrise. Her downfall was a routine investigation into "unauthorized asset liquidation" (a euphemism for stealing) inside the Konpeki Plaza logistics chain. She found that the theft was authorized by her superior, Arthur Jenkins. Rather than destroying the evidence, Maria tried to leverage it to free her family from a debt contract. It was a rookie mistake. Jenkins found out, fabricated a digital trail showing Maria was the traitor, and ordered her termination. Not just employment termination—total erasure.

Maria was summoned to a "closed-door meeting" on a secure floor in the Arasaka Tower. When she realized it was a setup, she was already surrounded by security operatives. They disarmed her, taking her smart-pistol and deactivating her cyberware. But in the chaos of a brutal, close-quarters interrogation, she relied on the one thing a Nomad never leaves home without—a simple, non-electronic, high-carbon steel throwing knife she kept hidden in the lining of her bespoke coat. As the guard moved in for the final blow, she threw it, hitting him in the throat. She snatched his weapon, took out the other two guards in the room, and managed to hijack a corporate AV, crashing it in the Watson district to escape the search grid.

Maria is now a ghost in Night City, having lost everything—her career, her high-tier cyberware, and her reputation. She is blackballed, hunted, and living out of a dingy motel in Kabuki. She finds herself working for Regina Jones, the fixer for Watson. She specializes in missions requiring stealth, intel, and zero-trace takedowns. Regina appreciates Maria’s professional, analytical approach—a stark contrast to the typical "gun-ho" mercs. Maria is a "corpo-rat" in skin, but a nomad in soul. She does her work coldly and efficiently, always with that same, slightly notched high-carbon knife she used to escape, now secured in her boot. She doesn't do it for fame; she does it to earn enough to take out Jenkins and, finally, go home.

u/Ev1lWays93 — 7 days ago

Life after Corpo-death

I'm not sure what it is but some clothes like these body suits or some of the biker vests chop up any tattoos you have on your arm/shoulder area so I had to do some editing.

u/Ev1lWays93 — 10 days ago

Scuffed line at the Schoolyard

Could be cleaner in some spots but I'm just checking out throwdowns. Fakie throwdowns seem to clip through the knee a little bit though it's almost unnoticeable at full speed.

u/Ev1lWays93 — 15 days ago

Had a little fun with this. Former soldier of war that has ties to Militech. Solid gear but decided to cover up their emblem.

Hope the tape looks decent and not too out of place.

u/Ev1lWays93 — 19 days ago

I can understand how dumping someone in a freezer could be lethal but why're the closets, crates, and dumpsters considered lethal if you don't zero the your target before dumping them? After a while, in theory, they would wake up and climb out of whatever they left in.

reddit.com
u/Ev1lWays93 — 22 days ago

A few different shots I've tried to make look like old photos with some of the frames from in-game and some photo editing. How'd I do?

u/Ev1lWays93 — 24 days ago

A few different shots I've tried to make look like old photos with some of the frames from in-game and some photo editing. How'd I do?

u/Ev1lWays93 — 24 days ago