I'd love a full size burger version of the Hawaiian sliders.

I tried them on the Ultimate sampler last week. And loved them. But unfortunately, they don't make them as a full sized burger. I'm just posting this hoping the idea is at least considered.

reddit.com
u/Evassivestagga — 14 days ago

How are Tank players feeling about sunfire after the buffs?

Now that we have had a few weeks to let the sunfire changes sit. I'd like to hear what tank players think of it now compared to where it was before.

Speaking personally, I don't feel like it offers much of a difference compared to where it was. Many games I'd rather build any other armor item and get hollowed radiance later.

But that's just my opinion. And I would like to hear if anyone else feels differently or the same.

reddit.com
u/Evassivestagga — 1 month ago

Sunfire is never going to be preferred over Hollow Radience the way it's going.

.5% increased scaling based on max hp? Depending on game time that's a 5 to 15 damage per tick increase. Which is nothing.

Hollow radiance is still better at wave clear, gives 50 more hp and 100% increased health regen. Why would you ever want sunfire? It's better to build unending despair if you want a armor item with passive damage.

Sunfire needs either get a regen bead added to it's recipe with 50 extra hp (if you feel the need to, reduce the armor to 40.) OR it's effective Imolate range should be increased maybe 50 units as a start. Make it more consistent to apply the damage. (You can keep the health scaling at 1% instead of the suggested 1.5% change.)

Edit1: please note I said "or" On the two suggested changes. Both would obviously be busted.

Edit 2: on the extended range change, if you want to add a condition then imolate has to damage a enemy champion first to get +50 range. Add a duration if need be.

Edit 3: I am firmly against stacking or on-hit mechanics. Hollow radiance works because it's simple and does 2 basic things. Sunfire doesn't need a cool mechanjc to be popular again, it just needs better consistency when bought.

reddit.com
u/Evassivestagga — 2 months ago
▲ 38 r/CashApp

Your payment was missed because we couldn't be bothered to wait a few hours for you to get your check.

Seriously, I turn off auto pay because it takes money out too damn soon and put me in the negative. Then it just says oh you didn't pay us at 8am. So we'll lump that payment to the one next week.

This is really stupid how impatient this app is.

reddit.com
u/Evassivestagga — 3 months ago

I would love to choose what time on the due date to pay it back.

When I borrow. I understand the due date, I honestly don't have a problem with the day. My issue is the time they choose to pull the money out.

8 a.m.?! There are many people who still get paid with checks and need to get to the bank to deposit them. At least wait till noon before you start pulling money out and over drafting people unnecessarily.

reddit.com
u/Evassivestagga — 3 months ago

Not getting Atlas bucks from other games.

So on eatventure over the weekend I grinned out getting to Mexico city which would have been worth 107 ab. However that was achieved Saturday. And I have yet to be granted the milestone.

​

I have never had to wait this long for the arcade to pay up.

reddit.com
u/Evassivestagga — 4 months ago

I'm begging you. Show me a gossip harbor ad, show me a temu ad. Just please stop showing rips by triumph.

I can't stand to watch these ads. Weather it be Johnny Football or that dude in a pink room with tattoos all over his body. Or the fact that the product or service itself reeks of a word I'm not allowed to say on this sub.

It's so annoying to get every ad boost be that damned rips every time.

reddit.com
u/Evassivestagga — 5 months ago

Before I go I to it, I do realize that Riot has said they don't want previous items to be strong. This is just. For fun idea I had. Would love to hear your thoughts.

  1. Mortal reminder - Auto attacks against targets affected by grevious wounds take 5% of their missing health as bonus physical damage.

2.chemtech chainsword - Dealing physcial to a target affected by grevious wounds inflicts a bleed that deals 5 (+10 bonus ad) over 3 seconds. Reduced to 1 second if damage came from a aoe or dot ability.

  1. Thornmail - after being damaged by a enemy champion unless a wave that travels towards the source. Dealing (150% of this items damage). 8 second cd.

  2. Morellocon - Dealing magic damage to a enemy champion already inflicted with grevious wounds increases damage they take by 5% for 3 seconds.

Again, I'm not asking for changes, just throwing ideas out. Let me know what you think.

reddit.com
u/Evassivestagga — 6 months ago