Did Soefire get banned…?
I think it’s time to lose my marbles. This is NOT soefire!
I think it’s time to lose my marbles. This is NOT soefire!
I don’t care if you all agree or disagree, I’ve seen a lot of activity with Hashira tier lists and it has gotten me curious.
I will be starting from 9 and begin ascending to 1.
For this post I’ll start by saying that I don’t automatically put marked slayers above non marked slayers and instead go by their feats. The Hashira are also not “blitz tiers” above one another.
While I’m busy with behind the scenes SfS work I’ll begin my work of scaling since I don’t do it often.
Wanted to give a bit of background of myself as a listener before listing the order of songs for those who might not be able to read the text on the image. I first discovered Don Toliver through "No Idea" and "Lemonade" in 2021. I didn't really pay much attention to him as an artist until I listened to JackBoys 2 last year where he had several features and January this year when he dropped Octane. I listened to the entire album and claimed it as a 10/10. Then I went back and listened to Donny Womack, Heaven or Hell, and two other albums, and now we're here.
I wanna clarify that these are songs I manually added to my playlist, and like every song that I ranked, if a song is low in your opinion then I just liked other songs more than that one. Now for the 78 songs/4 hours and 2 minutes of music ranking:
That concludes my post.
Ts is NOT flashy 💔
Why do my favorite people always disappear? Not only was he one of my favorite members but he also inspired the style that SfS S2 follows. He was also my Tanjiro… I think I’m gonna lose it…
Following the death of both The Beast Hashira, Driver, and the Upper Moon Three, Mounim, demon sightings have dropped significantly.
Wise sat down with the master, who knew that he had family in the Yoshiwara District. Word has spread that one of the oiran were kidnapping and killing small children and unsuspecting wanderers.
Wise's face dimmed at the thought, a demon taking advantage of the people likely looking for sex and good entertainment was disgraceful.
The master assigned Wise the mission of investigating the Entertainment District and descended back to their ways of mystique, or rather just talked to the crows.
Wise took the lone journey to Yoshiwara, the safety of Entertainment District's people in mind as he finally reaches his initial destination.
After wandering and chatting with differing folk, that definitely weren't majority his relatives, he makes his way through the district's streets, a group of oiran turn up, wearing kimonos of varying color.
Wise decides against confronting them outright, and instead focusing on blending in.
A bit after changing his attire to something more environment friendly, he steps back into the streets. To his surprise, the streets are flooded with people as a new event kicks off.
Something feels off, there didn't use to be such an aura the last time he visited.
He continues forward, shimmying through the crowd as the search for the oiran is put into action.
After searching the alley ways for a few minutes, he spots a lone oiran scurrying down the alley, suspiciously looking over her shoulders to ensure nobody is paying attention.
Wise nods to himself as he walks into the alley after her, peeking out from the wall as a conversation ensued just 6 meters away.
"Yes, he's married to a woman named Riku. I can lure him out and then we-"
The sound of something slamming against wood quietly echoed through the space as a taller man began to speak maliciously to the oiran.
"I've told you the last four times that I'm tired of posing their deaths as falling onto kitchen equipment. We are going to start doing things my way or I'll kill you and everyone else living here."
The oiran gives the man a defiant glare and turns her back to him with a huff. "I have said before that your threats don't matter to me. I won't help you kill anyone else after tonight, so you'll be the one operating on my terms until the night is over, you wretched demon! I should have never continued doing business with you."
The man, finally having enough, snatches a nichirin katana from his back and violently swings it at her neck with the intent to kill her.
Wise swoops in, quickly closing the distance and grabbing the oiran out of harms way.
The man groans in annoyance, but then pauses at the sight of Wise.
Before another moment can pass, the oiran sceams out in pain, blood gushing from the lower left side of her neck.
Wise stands up and turns around, sprinting off into the distance with the oiran while trying to find help.
The demon(plskillmeplsdoit), slinks back into the darkness, and then indirectly follows the second Beast Hashira's path.
He stops when he feels that he's far enough, laying the woman on the ground as other people gather around him, looking for answers.
Wise lets out a heavy breath and shakes his head, looking up into the sky for answers. "I don't know why, but this woman has been working with the demon you all have been speculating of. Now the demon has turned on her and left her with this wound. Please get her help and evacuate the citizens while I take care of it."
Wise then zooms off, darting towards the house where his twin nichirins reside (he didn't want to make himself stand out by carrying them in the open.)
While making his way into the block that he is staying in, he's kicked through a wall by the same demon that attacked the oiran earler.
Pls points his sword at Wise, a menacing expression written across his face as he spoke.
"You're no random man, that level of speed is unachievable by anyone other than a hashira. I heard your little conversation over there, too. Now that I've caught you without your precious nichirin swords, I'll finally have my way!"
Wise got up immediately and armed himself with a nearby chair, focusing intensely on Pls, his eyes reflecting the number six.
'May Driver lend me the strength to put down this demon tonight... us Beast Hashira sure have been getting put in situations where we encounter Upper Moons lately, huh?' Wise thought
The second modern Hashira vs Upper Moon fight was seconds away from beginning...
I don’t do the “for the mods” because I could care less but I wanna do one today. Today’s ftm is relevance>Gyokko(with fih upscale)
I’ve seen a lot of people complaining about the new ceo lately, what happened to the old one?? I also do agree that the new chat styles are not it after chatting with a few bots recently.
The dust and residual flesh of the Lower Rank One scatter while the sky hues a solid grey, the night sky reflecting the void-like mystery of the Mugen train ordeal.
The young slayers, exhausted from their fight, take their respective places on the ground to rest. The Beast Hashira, dscdrivercpm-fr(Rengoku) stands ahead of the squad as their battle dismisses, the passengers are all alive and the train is still mostly intact.
Catching a horrific scent, Historical\_Stable423(Tanjiro)springs to his feet, catching the attention of the Hashira.
Then, out of nowhere a demon(mounim\_hdj9) appears stepping out of the trees.
The Beast Hashia clutches their Nichirin, staring into the eyes of the demon which reflect the number three.
The slayer squad are shaken to their cores at this revelation, and Historical can barely breathe as the scent grows stronger.
The Beast Hashira sways their arm outward, signaling for the kids to stay back.
“Remain where you are, young ones. This is a very dangerous demon that has stumbled upon us.”
Seeing the Hashira take a defensive stance, the Upper Rank withdraws a sword of his own, a thunder Nichirin.
“We aren’t much different, you and I.” Mounim began, his eyes closing in on Historical with a cold analytical glare. “You’re the kid that our lord has mentioned. Looks like I’m right where I want to be after all”
With a swing of the nichirin, the Upper Rank releases a flying blood blade right at Historical.
The Beast Hashira surges into action, slashing the blood blade in half and rendering it ineffective.
A big fight is about to break out… the first Hashira and Upper Moon battle in ages…
The mighty Beast Hashira, Driver, opens up with the Seventh Fang of Beast Breathing, kneeling with both hands spread out to try gauging any information about their opponent.
This causes confusion in Mounim, so much that he covers his hands with blood to try blocking the form.
The tension grows louder with each passing moment… The hashira’s face is conflicted, they don’t know if it’s because they haven’t mastered the Seventh Fang or the demon is simply just unreadable. Either way, the threat at hand is way too big to stay in the same position.
Driver suddenly darts towards the demon to perform the Sixth Fang using another nichirin to close in on the demon’s neck.
“Beast Breathing, Sixth Fang: Palisade Bite!”
Before Driver’s blades could close in on Mounim’s neck, he swiftly steps backwards and evades the attack, swiftly capitalizing on this moment and releasing two blood blades right at Driver.
Driver steadies their twin nichirin and firmly clutches them in a wide-armed stance as they charge forward, wasting no time to continue pursuing the threat.
“Beast Breathing, Fifth Fang: Crazy Cutting!”
Driver jumps into the air, spinning and creating 12 multidirectional slashes that destroy the blood blades and nick Mounim twice as he evades backwards, sliding back into a kneeling position as blood trickles down his body from wounds on chest and shoulder.
“That was quite the attack, huh? I’ve never seen a Beast Breathing demon slayer before.” Mounim said with an almost unsettling curiosity, gripping his thunder nichirin.
Without speaking again, Mounim throws himself right at Driver, swinging his nichirin in a downward curved arc. His previous wounds close up and the bleeding stops.
Driver makes a quick move to remove themselves from the line of attack, rolling sideways and stopping on their knees.
“I need to close in for an attack! I’ll get there with Explosive Rush!”
In a rapid surge, Driver rushes toward using the Eighth Fang, almost immediately closing the distance with a great fury. They bring both Nichirin in an X pattern, aiming for the demon’s chest.
“Beast Breathing, Second Form: Slice.”
The cuts go through this time, and an X shaped cut sprays blood from the Mounim’s chest.
Mounim infuses his blade with his blood to amplify its power, staggering backward from the cuts inflicted on him. He uses his gushing wound to send out 4 blades.
Driver hurries to block the slashes with the Second Fang, dismissing them as they splatter onto the ground.
Mounim loses a leg from being hit by one of the two slashes, retrieving backward to regenerate.
Seizing the opportunity, Driver goes for another Second Fang to sever more of Mounim’s limbs.
Being cornered, Mounim stabs his Nichirin into the ground, sending spikes and slashes flying up from the ground.
Driver attempts to evade, but is scratched by one of the spikes.
In an attempt to regain balance, Driver firmly plants their feet onto the ground. A moment after a large throb echoes through their entire body, causing them to slightly tremble.
Mounim smirks at this new discovery, gripping his thunder Nichirin with a sadistic smile spreading across his cheeks.
“Was that… It can’t be, right?” He says ambiguously.
With a yell, Mounim charges at Driver head on to attack them with the Nichirin once more.
Driver dodges out of the way, furrowing their eyebrows at what Mounim’s words could have meant.
Mounim begins cackling before explaining. “I see now… You were hit! You’re going to die from the poison of my blood blades soon!”
Driver takes a brief look past Mounim’s head, seeing that the grey night sky has begun to hue a yellow streak, they rush at Mounim with the Third Fang.
“Beast Breathing, Third Fang: Devour!”
The blades fly towards Mounim’s neck, quickly closing in. ‘I haven’t mastered this form, but I have to last until sunrise! I have to move!’ Driver thought. Before they could make contact, he began his Blood Demon Art: Flying Blood Sickles to produce 9 blood blades at Driver.
Pushing against their weakening body, Driver pivots and intercepts the blood blades before they could be hit again, dashes towards Mounim to behead him with the Third Fang
Mounim freezes as Driver quickly closes in on his neck and evolves to a stronger form before their Nichirin blades can make contact with his neck, creating a layer of hardened blood around his body to keep the Nichirin away.
Driver brings both blades to Mounim’s neck and the toughness of the blood layer halts the nichirin immediately.
Driver, thinking of the younger slayers, decides to go as far as possible to eliminate the demon no matter if they lived or died.
Mounim’s eyes twitch and he lets out a weak cackle as Driver’s twin Nichirin struggle against his neck. “Why won’t you just lay down and let the poison kill you?! I’m here for that boy, not you!”
Driver tunes out Mounim’s words and focuses on getting their swords through the blood layer. Despite the pulses of of the poison’s effects, Driver still keeps his hands tightly gripped around the handles of their Nichirin.
‘I’ve accepted the fate that I’ve been handed, but right now… the sun will rise soon and the kids are still vulnerable… One of us will die right here, and I am going to make sure that it isn’t me! CUT THROUGH!’ Driver though, the grip on their swords tightening to the point of numbness.
Mounim’s hardened blood cracks with audible little breaking sounds as heat travels through Driver’s blades.
Mounim’s eyes widen as a red saturation runs up the blade, leaving Mounim stuck in the same position and nullifying any chance of movement.
Shock spreads through Mounim’s face and more fragments of hardened blood break off his neck. “WHAT THE HELL ARE YOU DOING?!” Mounim screams.
Driver furrows their eyebrows and a long animalistic groan radiates through their throat as the desperation grows. “GgrrrrrrrrgG…”
Mounim continues to scream in desperation, trying his hardest to move but failing.
“WHY WON’T YOU JUST DIE!?! YOU’RE BEING BROKEN DOWN BY MY POISON! YOU HUMANS DON’T KNOW WHEN TO GIVE UP AND- GAH!!!”
Driver’s eyes disappear, leaving behind a veiny sclera as they emanate one last yell, their blades both completely tinged red.
“rrrRUUAAAAAAAAAAAAAAAAAAAAAAAAHHH!!!” Driver yells with determination, using all of the remaining strength in their body to tear the blades through Mounim’s neck.
With FLASH and a SHING, the Upper Rank’s head flies off of his shoulders, landing about 8 yards from his body.
With a chilling thump, both Mounim’s head and body hit the ground at the same time. Mounim shrieks at this discovery and yells at the top of his lungs.
“DAMN YOU, STUPID BODY! REGENERATE! WHY CAN’T I REGENERATE?!?”
As Mounim continues to scream, Driver drops to their knees and coughs up blood, the pulses from Mounim’s poison growing stronger.
Historical and Likelysomewhathuman(Inosuke) run towards Driver as their breathing becomes progressively more difficult to control, releasing an agonizingly loud cry as they collapse, dropping both Nichirin.
Historical yells out into the morning sky as Mounim’s body disintegrates, his voice echoing through the air with enough potency to scare the birds.
What happened to slandering no matter the cause? I for several days opened up Reddit, and not even being in the subreddit, saw posts of Tengen slander. Me, not being a part of an agenda myself, just kinda wiggled past it and did my own thing as I do in this sub anyway. But a common theme about Tengen/Shinobu slander is thay it’s usually camp based. Shinobu glazers (as you all would refer) were the main ones taking part in the Tengen slander. And now that it’s Shinobu? A total 180. Slander is fun until it’s your goat ain’t it? I have defended Tengen so badly that you would have thought that I was passed down the Tengen agenda torch.
The funniest thing about this is that I was around for the first Great Bottom Two Hashira War and the same thing happened. Tengen slander was at its peak with Shinobu’s camp pushing it and then it suddenly bit back, sending the opposing side into retreat. I predicted that this was going to happen.
The point of this post is to just slander. That’s what this sub does. We don’t scale (yes I said the S word bite me), we don’t have good debates, we slander. And don’t try to deflect the whole “It’s not slander if it’s true” shit you all were spamming either. We thrive off of slander, so slander until your heart stops.
The dust and residual flesh of the Lower Rank One scatter while the sky hues a solid grey, the night sky reflecting the void-like mystery of the Mugen train ordeal.
The young slayers, exhausted from their fight, take their respective places on the ground to rest. The Beast Hashira, dscdrivercpm-fr(Rengoku) stands ahead of the squad as their battle dismisses, the passengers are all alive and the train is still mostly intact.
Catching a horrific scent, Historical_Stable423(Tanjiro)springs to his feet, catching the attention of the Hashira.
Then, out of nowhere a demon(mounim_hdj9) appears stepping out of the trees.
The Beast Hashia clutches their Nichirin, staring into the eyes of the demon which reflect the number three.
The slayer squad are shaken to their cores at this revelation, and Historical can barely breathe as the scent grows stronger.
The Beast Hashira sways their arm outward, signaling for the kids to stay back.
Seeing the Hashira take a defensive stance, the Upper Rank withdraws a sword of his own, a thunder Nichirin.
Swiping the sword, the Upper Rank releases a flying blood blade right at Historical.
The Beast Hashira surges into action, slashing the blood blade in half and rendering it ineffective.
A big fight is about to break out… the first Hashira and Upper Moon battle in ages…
This will be the last post before the event begins.
Slashes=5 Dmg, 10 if circular slash. Stabs will count as 3 Dmg. Sawwing does 5 dmg per saw.
Thrusts will combine both 12 damage and lunge and cost 18 Stamina.
Punches=2 Dmg and Kicks=4 Dmg
BDA=10 Dmg, Poison does 60 Damage per moment.
BT=8 Dmg, 50 if Sun Breath/Hinokmi Kagura, 80 if explosive power
Dodge=8 Stamina, 5 if burst build
Lunge=10 Stamina, 3 if burst build
Flip=14 Stamina
Momentum based attacks will have 1 damage added per strike
Speed adds 5 damage to an attack and are counted as lunges
Endurance only applies to techniques that need to be held
Rapid movements cost 20 stamina and delayed cuts add 3 damage
Slayer Mark grants a 3-5x multiplier based on endurance, stamina, and strength. The outcome depends on the combined number. 3=0-44, 4=45-74, 5=75-90
All stats cap at 30 except for Stamina() and Endurance(240).
Any direct neck slashes will discount damage and allow the neck to be cut off.
Water Breathing:
First Form, Water Surface Slash: 1 Slash + Water Breathing + 1 Lunge = 13 Damage/10 Stamina
Second Form, Water Wheel: 1 Circular Slash + Water Breathing + 1 Lunge + 1 Flip = 18 Damage/22 Stamina
Third Form, Flowing Dance: 10 Slash + 6 Lunge + Water Breathing = 130 Damage/60 Stamina
Fourth Form, Striking Tide: 4 Slash + 1 Lunge + Water Breathing = 52 Damage/10 Stamina
Fifth Form, Blessed Rain After the Drought: 1 Slash + 1 Lunge + Water Breathing = 13 Damage/8 Stamina
Sixth Form, Whirlpool: 1 Circular Slash + Water Breathing = 18 Damage
Seventh Form, Drop Ripple Thrust: No damage/Stamina
Eighth Form, Waterfall Basin: 7 Slash + Water Breathing = 91 Damage
Ninth Form Splashing Water Flow, Turbulent: +15 mobility +7 speed
Tenth Form, Constant Flux: 12 Slash + 1 Lunge + 1 Momentum + Water Breathing = 246 Damage/10 Stamina
Eleventh Form, Dead Calm: No damage/20 Stamina, Total nullification
Thunder Breathing:
First Form, Thunderclap and Flash: 1 Slash + Thunder Breathing + Speed = 18 Damage/10 Stamina
(Sixfold=108 Damage/60 Stamina, Eightfold=144 Damage/80 Stamina, Godlike Speed: x5 Speed = 38 Damage/10 Stamina/50 Endurance)
Second Form, Rice Spirit: 5 Slash + Thunder Breathing + 1 Speed + Rapid Movements = 38 Damage/20 Stamina (80 Damage/20 Stamina if BDA)
Third Form, Thunder Swarm: 11 Slash + 1 Speed + Thunder Breathing + rapid movements = 148 Damage/30 Stamina (610 Damage/30 Stamina if BDA)
Fourth Form, Distant Thunder: 7 Slash + 1 Speed + Thunder Breathing = 96 Damage/10 Stamina (110 Damage/10 Stamina if BDA)
Fifth Form, Heat Lightning: 1 Slash + Thunder Breathing + 1 Speed = 18 Damage/10 Stamina (20 Damage/10 Stamina if BDA)
Sixth Form, Rumble and Flash: 17 Slash + Thunder Breathing + Speed = 226 Damage/20 Stamina (260 Damage/20 Stamina)
Seventh Form, God of Fire Thunder: 1 Slash + 10 Speed + Thunder Breathing = 63 Damage
Beast Breathing:
First Fang, Pierce: 2 Stab + Beast Breathing = 22 Damage/10 Stamina
Second Fang, Slice: 2 Slash + 1 Lunge + Beast Breathing = 26 Damage/10 Stamina
Third Fang, Devour: 2 Slash + 1 Lunge + Beast Breathing = 26 Damage/10 Stamina
Fourth Fang, Slice ‘n’ Dice: 6 Slash + 1 Lunge + Beast Breathing = 78 Damage/10 Stamina
Fifth Fang, Crazy Cutting: 12 Slash + 1 Lunge + 3 Flips + Beast Breathing = 156 Damage/52 Stamina
Sixth Fang, Palisade Bite: Sawwing + Beast Breathing = (number of saw + Beast Breathing) Damage/20 Stamina
Seventh Fang, Spatial Awareness: No Damage/No Stamina/Temporary Sensory Boost
Eighth Fang, Explosive Rush: Bro’s just running/20 Stamina/20 Endurance
Ninth Fang, Extending Bendy Slash: 1 Slash + Beast Breathing + Extended Reach = 13 Damage/10 Endurance
Tenth Fang, Whirling Fangs: Circular Slashes/No Damage/Deflection
Eleventh Fang, Sudden Throwing Strike: 2 Circular Slash + Range + Beast Breathing = 36 Damage/5 Stamina
Sun Breathing:
Hinokami Kagura: Dance (1 Slash + 1 Lunge + Sun Breathing) = 55 Damage/10 Stamina
Hinokami Kagura: Clear Blue Sky (1 Circular Slash + 1 Lunge + Sun Breathing) = 60 Damage/10 Stamina
Hinokami Kagura: Raging Sun (2 Slash + Sun Breathing) = 110 Damage
Hinokami Kagura: Burning Bones, Summer Sun (4 Circular Slashes + Sun Breathing) = 240 Damage
Hinokami Kagura: Setting Sun Transformation (1 Slash + 1 Flip + Sun Breathing) = 54 Damage/14 Stamina
Hinokami Kagura: Solar Heat Blaze (1 Slash + 1 Lunge + Sun Breathing) = 54 Damage/10 Stamina
Hinokami Kagura: Beneficent Radiance (1 Circular Slash + 1 Lunge + Sun Breathing) = 60 Damage/10 Stamina
Hinokami Kagura: Sunflower Thrust (1 Thrust + Sun Breathing) = 62 Damage/18 Stamina
Hinokami Kagura: Sun Halo Dragon Head Dance (7 Slash + 6 Lunge + Sun Breathing) 385 Damage/60 Stamina
Hinokami Kagura: Fire Wheel (1 Circular Slash + 1 Flip + Sun Breathing) = 60 Damage/14 Stamina
Hinokami Kagura: Fake Rainbow (No Damage/Absolute Evasion) = 40 Stamina
Hinokami Kagura: Flame Dance (2 Slash + Sun Breathing) = 60 Damage
Sun Breathing, Thirteenth Form: (All Hinokami Kagura in descending order) = 1,200 Damage/186 Stamina
Insect Breathing:
Butterfly Dance, Caprice: 6 Stab + Insect Breathing + Rapid movement = 66 Damage/20
Dance of the Bee Sting, True Flutter: 1 Thrust + 1 Speed + Insect Breathing = 25 Damage/18 Stamina
Dance of the Horsefly, Enticing Slash: 16 Stab + 2 Speed + 3 Rapid Movement + Insect Breathing = 186 Damage/60
Dance of the Dragonfly, Compound Eye Hexagon: 6 Stab + 1 Speed + Rapid Movement + Insect Breathing = 72 Damage/20 Stamina
Dance of the Centipede, Hundred-Legged Zigzag: 100 Thrusts + 100 Momentum + 6 Speed + Insect Breathing = 141 Damage/180 Stamina
Flame Breathing:
First Form, Unknowing Fire: 1 Slash + 1 Lunge + Flame Breathing = 13 Damage/10 Stamina
Second Form, Rising Scorching Sun: 1 Circular Slash + Flame Breathing = 18 Damage
Third Form, Blazing Universe: 1 Slash + Lunge + Flame Breathing = 13 Damage/10 Stamina
Fourth Form, Blooming Flame Undulation: = No Damage/Attack Blocker
Fifth Form, Flame Tiger: 3 Slash + 2 Circular Slash + Lunge + Flame Breathing = 75 Damage/10 Stamina
Ninth Form, Rengoku: 1 Slash + 3 Speed + 3 Explosive Power + Flame Breathing = 268 Damage/30 Stamina/100 Endurance
Sound Breathing:
First Form, Roar: 2 Slash + 1 Explosive Power + Sound Breathing = 106 Damage
Fourth Form, Constant Resounding Slashes: No Damage/Rapid Defense/20 Stamina
Fifth Form, String Performance: 30 Circular Slashes + 1 Lunge + Sound Breathing = 540 Damage/10 Stamina
Mist Breathing:
First Form, Low Clouds, Distant Haze: 1 Thrust + Mist Breathing = 20 Damage/18 Stamina
Second Form, Eight-Layered Mist: 8 Slash + Rapid Movement + Mist Breathing = 48 Damage/20 Stamina
Third Form, Scattering Mist Splash: 2 Circular Slash + Mist Breathing = 28 Damage
Fourth Form, Shifting Flow Slash: 1 Slash + 1 Lunge + Mist Breathing = 13 Damage/10 Stamina
Fifth Form, Sea of Clouds and Haze: 42 Slash + 1 Speed + 1 Lunge + Rapid Movement + Mist Breathing = 341 Damage/30 Stamina
Sixth Form, Lunar Dispersing Mist: 11 Slash + 1 Circular Slash + 1 Lunge + 1 Flip + Mist Breathing + Rapid Movement = 161 Damage/44 Stamina
Seventh Form, Obscuring Clouds: No Damage/Disorientation technique
Love Breathing:
First Form, Shivers of First Love: 1 Slash + 13 Delayed Cuts + Love Breathing + 1 Lunge = 143 Damage/10 Stamina
Second Form, Love Pangs: 1 Slash + 6 Delayed Cuts + Love Breathing + 1 Lunge = 71 Damage/10 Stamina
Third Form, Catlove Shower: 13 Slash + Love Breathing = 169 Damage
Fifth Form, Swaying Love, Wildclaw: 42 Slash + Love Breathing = 546 Damage
Sixth Form, Cat-Legged Winds of Love: 1 Slash + 5 Delayed Cuts + Love Breathing = 64 Damage/Attack Deflection
Wind Breathing:
First Form, Dust Whirlwind Cutter: 1 Slash + 24 Delayed Cuts + 1 Speed + Wind Breathing + Explosive Force = 362 Damage/10 Stamina
Second Form, Claws-Purifying Wind: 5 Slash + Wind Breathing = 75 Damage
Third Form, Clear Storm Wind Tree: 5 Slashes + Wind Breathing = 75 Damage
Fourth Form, Rising Dust Storm: 6 Slash + Wind Breathing = 78 Damage
Fifth Form, Cold Mountain Wind: 3 Circular Slash + 1 Lunge + Wind Breathing + 2 Flip = 54 Damage/38 Stamina
Sixth Form, Black Wind Mountain Mist: 1 Lunge + 1 Slash + Wind Breathing = 13 Damage/10 Stamina
Seventh Form, Gale, Sudden Gusts: 1 Flip + 2 Circular Slash + Wind Breathing = 36 Damage/14 Stamina
Eighth Forms, Primary Gale Slash: 2 Slash + 5 Delayed Cuts + 1 Lunge + Wind Breathing 25 Damage/10 Stamina
Ninth Form, Idaten Typhoon: 2 Circular Slash + Wind Breathing + 1 Lunge = 36 Damage/10 Stamina
Serpent Breathing:
First Form, Winding Serpent Slash: 1 Slash + Serpent Breathing + 1 Lunge = 13 Damage/10 Stamina
Second Form, Venom Fangs of the Narrow Road: 1 Slash + Serpent Breathing + 1 Lunge = 13 Damage/10 Stamina
Third Form, Coil Choke: 10 Slash + 1 Lunge + Serpent Breathing = 130 Damage/10 Stamina
Fourth Form, Twin-Headed Reptile: 1 Slash + 1 Lunge + Serpent Breathing = 13 Damage/10 Stamina
Fifth Form, Slithering Serpent: 1 Lunge + 5 Slash + Serpent Breathing = 65 Damage/10 Stamina
Stone Breathing:
First Form, Serpentinite Bipolar: 1 Slash + 1 Explosive Force + Stone Breathing = 93 Damage
Second Form, Upper Smash: 1 Slash + 2 Explosive Force + Stone Breathing = 173 Damage
Third Form, Stone Skin: 5 Circular Slash + 5 Explosive Force + Stone Breathing + 1 Rapid Movement = 458 Damage/20 Stamina
Fourth Form, Volcanic Rock, Rapid Conquest: 1 Slash + 1 Explosive Force + Stone Breathing = 93 Damage
Fifth Form, Arcs of Justice: 1 Slash + 4 Explosive Force + Stone Breathing + Rapid Movement = 333 Damage/20 Stamina
Flower Breathing:
Second Form, Honorable Shadow Plum: 5 Circular Slash + Rapid Movement + Flower Breathing = 58 Damage/20 Stamina
Fourth Form, Crimson Hanagoromo: 1 Lunge + 1 Circular Slash + Flower Breathing = 18 Damage/10 Stamina
Fifth Form, Peonies of Futility: 9 Circular Slash + 1 Lunge + Flower Breathing = 117 Damage/10 Stamina
Sixth Form, Whirling Peach: 1 Circular Slash + Flower Breathing + Evasion = 18 Damage/8 Stamina
Final Form, Equinoctial Vermilion Eye: Kinetic Vision Boost/no damage/-30 Endurance per moment.
Moon Breathing: (Half BT half BDA)
First Form, Dark Moon, Evening Palace: 1 Slash + Moon Breathing + Blood Demon Art + Rapid Movement + 17 Delayed Cuts = 74 Damage/20 Stamina
Second Form, Pearl Flower Moongazing: 3 Slash + 30 Delayed Cuts + Moon Breathing + Blood Demon Art = 699 Damage
Third Form, Loathsome Moon, Chains: 2 Slash + 21 Delayed Cuts + Moon Breathing + Blood Demon Art = 398 Damage
Fifth Form, Moon Spirit Calamitous Eddy: 3 Slash + 45 Delayed Cuts + Moon Breathing + Blood Demon Art = 960 Damage
Sixth Form, Perpetual Night, Lonely Moon - Incessant: 7 Slash + 37 Delayed Cuts + Moon Breathing + Blood Demon Art = 791
Seventh Form, Mirror of Misfortune, Moonlit: 5 Slash + 6 Delayed Cuts + Moon Breathing + Blood Demon Art = 774 Damage (Requires longer katana)
Eighth Form, Moon-Dragon Ringtail: 1 Slash + 20 Delayed Cuts + Moon Breathing + Blood Demon Art = 443 Damage (Requires longer katana)
Ninth Form, Waning Moonswaths: 5 Slash + 25 Delayed Cuts + Moon Breathing + Blood Demon Art = 620 Damage (Requires longer katana)
Tenth Form, Drilling Slashes, Moon Through Bamboo Leaves: 3 Circular Slashes + 30 Delayed Cuts + Moon Breathing + Blood Demon Art = 714 Damage (Requires longer katana)
Fourteenth Form, Catastrophe, Tenman Crescent Moon: 9 Slash + 36 Delayed Cuts + Moon Breathing + Blood Demon Art = 1,485 (Requires longer katana)
Sixteenth Form, Moonbow, Half Moon: 6 Slash + 6 Explosive Force + 24 Delayed Cuts + Moon Breathing + Blood Demon Art = 1,122 Damage (Requires longer katana)
Swamp Domain:
Swamp Domain: No Damage/Pocket Space
Blood Bewitchment:
Scent Of Illusory Blood, Visual Dream: Visual Hallucination
Magical Aroma of Daylight: Truth Serum
Smell of Illusory Blood - Altered Nature: Makes your opponent lose themselves and act like a bufoon.
Hiasobi Temari:
Temari Creation: Conjure a temari ball or several.
Kotetsu Arrow:
Invisible Arrows: Create invisible arrows capable of changing direction of attacks or opponents.
Blindfold:
Paper Talismans: Sheets of paper that can mask/reveal the presence of something.
Thread Puppetry:
Control opponents by wrapping threads around their limbs.
Transmutative Poison:
Poison Sputum: Spin venom capable of dissolving anything it touches.
Thread Manipulation:
Cutting Thread Cage: Create a web wall around your opponent to cut them into pieces. 24 Slash + Blood Demon Art = 360 Damage
Murderous Eye Basket: Create a web cage that shrinks and cuts your opponent to pieces.
24 Circular Slash + Blood Demon Art = 480 Damage
Cutting Thread Rotation: A wheel of webs that cut your opponent to pieces. 15 Circular Slash + Blood Demon Art = 300 Damage
Combustible Blood:
Exploding Blood: Expel blood in front of your enemies and set it ablaze into pink fire that can only harm demons, but also can heal humans. 1 Explosive Force + Blood Demon Art = 90 Damage.
Silk Cocoon:
Silk Manipulation: Manipulate threads like silk to form cocoons, then dissolve the opponent with acid once they are caught.
Infinity Castle Manipulation:
Manipulate the Infinity Castle.
Speed Augmentation:
Increase your speed by 3 times.
Sleep Manipulation:
Whispers of Ordained Unconscious Mesmerism: Send an opponent to sleep instantly.
Eyes of Forced Unconscious Sleep: Create dozens of eyes that put opponents to sleep instantly upon making direct eye contact with them.
Destructive Death:
Compass Needle: Manifest a snowflake that allows you to sense fighting spirit and gauge a person’s strength at a glance. You can now automatically strike for vitals as well.
Air Type: Punch the air and create one or three shockwaves. 1 Explosive Force + Blood Demon Art = 90 Damage, stacks with each shockwave.
Disorder: Punch rapidly at the target to create several shockwaves. 7 Explosive Force + Blood Demon Art = 560 Damage.
Annihilation Type: Crouch and lunge forward with two powerful shockwaves. 2 Punch + 1 Lunge = 634 Damage/10 Stamina
Leg Type: Crown Splitter: A backward axe kick that creates a shockwave. 1 Explosive Force + 1 Kick + Blood Demon Art = 94 Damage
Leg Type: Explosive Flurry: 4 Kick + 4 Explosive Force + Blood Demon Art = 346 Damage
Leg Type:Flying Planet Thousand Wheels: 1 Kick + 1 Explosive Force + Blood Demon Art = 94 Damage.
Eight-Layered Demon Core: 8 Punch + 8 Explosive Force + Blood Demon Art = 666 Damage
Crushing Type: Ten Thousand Leaves Flashing Willow: 1 Punch + 3 Explosive Force + Blood Demon Art = 252 Damage
Final Form: Blue Silver Chaotic Afterglow: 100 Punches + Blood Demon Art + 1 Explosive Force = 1,280 Damage
Obi Sash Manipulation:
Eight Layered Obi Slash: Create 8 long ranged obi slashes to slash opponents from afar.
Hemokinesis:
Flying Blood Sickles: Produce multiple blood sickles that you can control remotely. 9 Slash + Poison + Blood Demon Art = 195 Damage
Rampant Arc Rampage: Create a multitude of blood blades to defend yourself.
Rotating Circular Slashes: Flying Blood Scythes: Extend both arms and create several ranges slashes. 10 Slash + Poison + Blood Demon Art = 210 Damage
Emotion Manifestation:
Create up to four clones based on emotions Anger, Sadness, Joy, and Pleasure.
Electricity Generation:
Conduct electricity to your weapon and/or body. 1 Explosive Force + Blood Demon Art = 90 Damage
Wind Blasts:
Swing your weapon downward to release a potent blast of wind. 1 Explosive Force + Blood Demon Art = 90 Damage
Spear Projection:
Weeping Spears: 15 Stab + Blood Demon Art = 195 Damage
Sonic Scream:
Compressed Sound Waves: Release loud oral waves that can knock a hashira level fighter unconscious.
Porcelain Vase Spells:
Thousand Needle Fish Kill: 50 Stab + Blood Demon Art + Immobilization Poison = 220 Damage
Water Prison Pot: Trap your opponent inside of a water pot to drown them. No Damage/Imprisonment Technique.
Octopus Vase Hell: Summon 7 gigantic tentacles to restrain opponents. 7 Explosive Force + Blood Demon Art = 630 Damage
Ten Thousand Gliding Slime-Fish: Summon 10,000 sharp-toothed fish that release poison when cut.
Fish Scale Attacks:
Killer Fish Scales: 19 Circular Slash + Blood Demon Art + 1 Explosive Force = 365 Damage
Wood Manipulation:
Countless Striking Trees: Summon 12 wood dragons to attack your opponent from long range. 90 Damage per tree.
Flesh Seeds:
Conjure 12 seeds that can amass into immobilizing spear-like attacks. 7 Stab + Blood Demon Art = 91 Damage per seed.
Biokinesis:
Black Blood, Brambles: Conjure 9 vine-like vein structures to attack your opponent. 1 Slash + 27 Delayed Cuts + Blood Demon Art = 356 Damage per blood bramble.
Cryokinesis:
Frozen Lotus: 1 Slash + Blood Demon Art = 15 Damage
Barren Hanging Garden: 8 Slash + Blood Demon Art = 120 Damage
Freezing Clouds: Create a large wave of cold wind and use your weapon to scatter them and freeze your opponents.
Lotus Vines: 6 Slash + Blood Demon Art = 90 Damage
Cold White Princesses: Create two humanoid figures to blow freezing winds at your opponents.
Wintry Icicles Spawn in icicles to impale your target. 13 Stab + Blood Demon Art = 169 Damage
Scattering Lotuses: 2 Slash + 45 Delayed Cuts + Blood Demon Art = 615 Damage
Crystalline Divine Child: Create 5 mini ice clones of yourself that require concentration.
Rime — Water Lily Bodhisattva: Create a giant ice buddha.
Vampiric Trees:
Create a tree that restricts movement and blood demon art usage.
Illusion Casting:
Cast Illusions
Umbrakinesis:
Shadow Wolves: Create 6 wolves that can absorb physical attacks.
Warwolf of Horror: Combine all six wolves to create a werewolf form.
Flute Spells:
Nervous System Disruption: Disrupt your opponent’s nervous system. EX: If they try to move one of their feet, their head will move.
Wolf Entities: Summon two black wolves you can command to kill your opponents.
This is the third important post that you can refer to, explaining how this is going to be done. Firstly, I give the intro through narration, then introduce which chars will be present. From there, you guys fight each other. It’s all a call and response. You input, I’ll tell you the output. Then after every arc I’ll recap through storytelling. Spin for Slayer Season Two will officially begin later today, and the first arc will be the Mugen Train.
This will include demon and human biology. Be ready to read because this’ll be lengthy.
First, here is the revelation post that you all can look back on: https://www.reddit.com/r/DemonSlayerScales/s/qlgHEVvPpc
This is not the same as the Frame Base from Season One of Spin for Slayer, where you’d carry on the regeneration of whatever demon you had or so on and so forth. This is simply just your character’s appearance. You gain nothing but their height and weight.
This is a self explanatory section. Whichever character the participants got via randomization in that area will be the character in whose place they take. For example, I (in place of Makism) sit in the role of Muichiro, so I’d only be fighting in spots where Muichiro fought in the story.
HP is an abbreviation for Health Point. I already had set health points for the demons, but for humans, HP is a combination of Strength, Endurance, and Stamina plus the preset HP I put down for their role.
The physical strength of a character. In this setup, Strength adds more damage to sword strikes.
Durability blocks a set amount of damage. The most solid explanation is that anything below a participant’s durability will not hurt them, but will if it surpasses it.
The speed that a person moves on foot.
The speed of which a character can trade blows.
Which weapon(s) you get upon wheel randomization.
Not to be confused with endurance. Stamina translates to how much energy the body uses such as breathing techniques.
Endurance matters in repetitive breathing technique usage. Less Endurance = harder time performing a breathing form.
The five enhanced senses in Demon Slayer Sight-Amplified eyesight
Smell-Read surroundings through the nose Hearing-Hear the faintest sounds of people nearby
Touch-Become hyperaware of your surroundings and dodge attacks before hey hit you.
Taste-Useless to demons but handy to humans. At the cost of consuming a demon, a human can briefly access a Blood Demon Art.
Powers that one gets outside of their breathing techniques.
Transparent World-Make the world move in slow motion at the cost of stamina or HP.
Slayer Mark-Increase all of your stats by five times for a short duration.
Senseless State-A very rare skill that requires a lot of endurance and control, taking 50 Endurance per moment.
Red Blade-Through an extremely firm grip, the blade of one’s sword turns red and halts all regeneration.
The Blood Demon Art and Breathing Technique options that the builds process to conjure their fighting style.
The amount of forms of one’s Blood Demob Art or Breathing Technique that they have access to.
Regeneration-All demons have a regeneration factor that is only unique to them.
Evolution-Also exclusive to demons, they either get a higher form or a stronger attack of their choice upon being nearly being beheaded. Only Stronger Attacks can go off following a decapitation.
Attack Type-Now for human exclusives, humans either can have a better time making quick burst movements(Burst) or play the long game and utilize their power of attrition(Longevity)
I hope that solves anything that you all may not understand, still feel free to ask me any questions if you are still curious. I’ll see you all in tomorrow’s post.
Spin for Slayer Season two begins tomorrow! I will drop a statistics clarification post either later tonight or tomorrow before everything begins. Until then, I'll see you in the next post. Feel free to ask any questions regarding the second season of Spin for Slayer.
I severely underestimated the amount of time I needed to do the builds plus things keep getting in the way I can post the builds today I promise just give me until the end of the day!!!
Someone else shall take this responsibility as OG had done so last time. You know what, my legs too. Let’s throw all appendages into the mix.