• Execution Script
—> Cursed Technique:
Execution Script
After observing an opponent's technique the user subconsciously registers the move into a computer shikigamis memory (like Judgeman).
Once that's done they can create a code with those specific conditions: If the opponent performs one of their observed moves within a specific time range (10 sec) the user will receive the cursed energy required for that move. If not, the user must pay the price with their own cursed energy. They can run the code at any time during the battle.
The code could look like this as a visual:
if opponent.use("Technique\\\_X", within=10):
user.energy += cost
else:
user.energy -= cost
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—>Domain Expansion:
Execution Script — Runtime Override
The user manifests a large visual database that includes all of the battles data. While the domain is active they can create a delete command that bans any of the registered techniques. To execute this command the user must pay the price of the techniques cursed energy cost.
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Fight Example: You are unfortunate enough to encounter a bloodlusted Gojo. At first you dodge his attacks and create space. Once you see a pattern in his moves you decide to run the code. Luckily, you predict his hollow purple and afterwards his infinity. Now you have all of the cursed energy that Gojo used for it. You, use it to heal yourself with RCT and when you catch him off guard and summon your domain. You spend some cursed energy to delete his infinity and slime him.