
My first game made $72 in 3 days!
Hey guys!
I recently shared a post saying that I was going to be releasing my game soon!
Well, I did it. 3 days ago I hit the big green button on steam. Since then I've gotten 21 sales which equates to $72 (gross) and $66(net).
I've also gained 100 wishlists in that time frame. I even had a streaker play it with 20 people watching. Not a lot but it felt great to see someone play and enjoy my game :)
I had 1 return which isn't bad imo! It was a return from China. Most likely due to not translating the game. Sryyy.
(What I learned after launch)
You will never fix every single bug.
It's easy for players to get confused.
Don't take things so seriously.
If you have fun with your game. Chances are a good bit of other people will too.
They weren't lying when they said a small percentage of wishlists actually convert.
People really do appreciate it if you have great music.
Sry if the list seems kinda ehhhhh. But I genuinely did realize those things after launch.
I hope this motivates someone to release the game they have dreamt of.
This isn't meant to say I made a lot of money because realistically this isn't much. But, after working on a project for almost 3 years it really starts to feel like it won't make anything at all. Or never even be finished.
I plan to still release a bunch of updates and start my next project!