▲ 949 r/IndieDev+1 crossposts

I tested playing the hit animation, and it feels a bit better than expected!

u/FcsVorfeed_Dev — 1 month ago
▲ 119 r/Unity3D

Because I’m from a place where guns are banned, I’d love to get some feedback from people who actually know what shooting feels like!

I’ve been working on adding shooting mechanics to my game in unity, mainly taking inspiration from Call of Duty and The Division. Since I don’t have any real life shooting experience, I can only tune everything based on the games I’ve played and my own understanding of what good gunplay should feel like. What do you all think of it so far?

u/FcsVorfeed_Dev — 1 month ago

​Currently, the only possible reason that would keep people using GHCP is if it directly supports Codex or Claude subscriptions rather than just using an API.

Otherwise, GHCP's current pricing is the biggest joke in history an astronomical rate 100 to 1,000 times higher than any other model provider, yet you are restricted to using weaker models. The official team is even so desperate that they are replying to posts on Reddit, pretending to listen to feedback.

reddit.com
u/FcsVorfeed_Dev — 2 months ago
▲ 3 r/codex

I’m on the 20x plan right now, but switching to 5x next month. If I hit reset near the end of the month, which plan does my usage count under?

For example, if I use the reset one day before my 20x plan ends, how is my allowance calculated after that? Has anyone tried this?

u/FcsVorfeed_Dev — 2 months ago
▲ 6 r/codex

If you want to track your context and token usage in real time, you should definitely check out my Codex Pro Launcher!

You can find the GitHub repo and download link for Codex Pro Launcher right here:
https://github.com/FcsVorfeed/Codex-Pro-Launcher

As for the core features, it lets you monitor your context usage in real time, along with your 5hour and weekly quota limits. You can also see the exact input, output, and cache stats for every single conversation. It lets you check individual file modifications too, and you can just middle click to pull up an external diff tool. On top of that, it has advanced drag and drop support so you can toss conversations or files straight into the chatbox. I also added custom mouse gestures and a super cute rotating background image feature!

Would love for you guys to try it out!!!

u/FcsVorfeed_Dev — 2 months ago
▲ 51 r/indiegames+1 crossposts

Just added some new dodge cancel animations , what do you guys think?

I wanted to try making the dodge animations not too exaggerated and give them a bit of a realistic feel to see how it plays! Wishlist on Steam : Angel Zero

u/FcsVorfeed_Dev — 3 months ago
▲ 123 r/Unity3D

I made a tool to fix the awful color shift in Unity's default ACES

Unity's default ACES has a ridiculously bad color shift issue. It has been broken for at least five years without any official fix, so I built this tool (ACES Gamut Compress for Unity URP) to use in my own game. The second pic shows my render results after applying it.

I figured I would share it here for anyone else who might need it. If you find it helpful, dropping a wishlist on my game (Angel Zero) would be a massive help, thanks!

u/FcsVorfeed_Dev — 3 months ago

Why should I pick Copilot's $200 plan ($400 actual value) over Claude's $200 plan ($5,000 actual value)? Give me one good reason.

Right now, Copilot is the most expensive and least cost effective option globally. Its actual usage cost is dozens of times that of other providers. Give me one good reason to keep using it.

reddit.com
u/FcsVorfeed_Dev — 3 months ago
▲ 103 r/Unity3D

I found this skybox, tossed it into the game just to see how it looks, and I'm honestly completely blown away!

u/FcsVorfeed_Dev — 3 months ago