(:3_ヽ)_I finally got the core concept of the combat system working, and it seems to look pretty cool!?
What do you guys think of this style?
Dropping a wishlist link here, by the way!
What do you guys think of this style?
Dropping a wishlist link here, by the way!
However the explosion effect after defeating the target seems a bit gory , but I actually kind of want to keep this feeling. What do you guys think?
If you like it, here is whishlist!
Dropping a wishlist link here, by the way!
I’ve been working on adding shooting mechanics to my game in unity, mainly taking inspiration from Call of Duty and The Division. Since I don’t have any real life shooting experience, I can only tune everything based on the games I’ve played and my own understanding of what good gunplay should feel like. What do you all think of it so far?
Otherwise, GHCP's current pricing is the biggest joke in history an astronomical rate 100 to 1,000 times higher than any other model provider, yet you are restricted to using weaker models. The official team is even so desperate that they are replying to posts on Reddit, pretending to listen to feedback.
For example, if I use the reset one day before my 20x plan ends, how is my allowance calculated after that? Has anyone tried this?
You can find the GitHub repo and download link for Codex Pro Launcher right here:
https://github.com/FcsVorfeed/Codex-Pro-Launcher
As for the core features, it lets you monitor your context usage in real time, along with your 5hour and weekly quota limits. You can also see the exact input, output, and cache stats for every single conversation. It lets you check individual file modifications too, and you can just middle click to pull up an external diff tool. On top of that, it has advanced drag and drop support so you can toss conversations or files straight into the chatbox. I also added custom mouse gestures and a super cute rotating background image feature!
Would love for you guys to try it out!!!
I wanted to try making the dodge animations not too exaggerated and give them a bit of a realistic feel to see how it plays! Wishlist on Steam : Angel Zero
Unity's default ACES has a ridiculously bad color shift issue. It has been broken for at least five years without any official fix, so I built this tool (ACES Gamut Compress for Unity URP) to use in my own game. The second pic shows my render results after applying it.
I figured I would share it here for anyone else who might need it. If you find it helpful, dropping a wishlist on my game (Angel Zero) would be a massive help, thanks!
Right now, Copilot is the most expensive and least cost effective option globally. Its actual usage cost is dozens of times that of other providers. Give me one good reason to keep using it.