u/Fembyte-dev

Image 1 — I find it so funny to compare how my drawings start vs how they actually end up.
Image 2 — I find it so funny to compare how my drawings start vs how they actually end up.

I find it so funny to compare how my drawings start vs how they actually end up.

u/Fembyte-dev — 6 days ago

OPENCODE

Hi, I'm fembyteDev, I'm a TikToker, not very well known, just 50k. I'm mentioning this because of whatever you comment here: I'm going to use it for a video, so that's why I want your consent to use it.

​Context (you can skip it)

​I am a professional programmer, I have about 8 years of experience in this field. I work for two consulting firms and I often receive something I call "code contaminated by videocoding". Long before AI existed, these bad practices of mixed architectures, duplicated components, and lots of spaghetti code have always been around. But now, AI causes these errors to duplicate; I'm talking about projects having more than 25 thousand lines contaminated with bad architecture, bad structure, and duplication. I don't blame AI for this, rather it's a bad practice by the consulting firms hiring people without much experience with AI subscriptions to save costs. And when the code is already a disaster, they send me a ticket to fix it while paying a misery; seriously, I barely make anything (11 to 35 dollars per ticket). But this isn't for venting.

​How I use AI as a programmer

​In general, I only use cheap Chinese models, mostly DeepSeek v4 flash and once in a while Qwen 3.6. I have multiple skills depending on the stack and structure of the project, which I wrote based on my experience and work methodology; several times I have to adapt them based on the project they hand over to me. And I have two main agents: one agent, what it does is create a markdown that structures the opencode plan into atomic commits, and at the same time creates a simple mapping of the change I will make and what I will affect. And another agent, what it does is it takes that plan, takes a commit, tells me what it will modify, what files it will affect, and what code it will use; based on that, I make comments, corrections, and it rethinks what it will do, questions me, determines the best path, and tells me the same thing again: what files it will affect now, what it will modify, and what code it will use. And that's how I keep iterating until I'm satisfied. Once what it will do meets my quality criteria, I approve the change, it makes the change, and we move on to the next commit. A lot of people tell me I don't know how to use AI because using agents is supposed to be about automating, but for me, that workflow works and boosts my productivity a lot without affecting the quality of my code.

​I'm asking for your help

​Of course, there is no human who knows everything, we are learning all the time and my use of AI agents is very simple. That's why I'm asking you to share how you do it. I've watched many videos and blogs on the internet trying to find the best workflows, but so far, all I see is snake oil, and they are just hooks to sell courses. If you want to share your methods, I will be trying them out and putting them to the test. Like I already told you, I will use them to make content for my social media, so if you are going to share, keep that in mind. And also include who I should give credit to for the comment.

reddit.com
u/Fembyte-dev — 7 days ago
▲ 88 r/itchio

Where do indie developers get time and money from?

I am finishing my website to promote my games as well as my social media, but that plus content creation for my TikTok, continuing development on my secondary game, Kany, and my main one, Lumi, and the fact that I have to go to work for 8 hours... while I draw on public transport, I am working 16 hours. And let's not even talk about money, I'm about to eat my cat

u/Fembyte-dev — 14 days ago
▲ 3 r/itchio

Apologies for the poor editing... turns out composing and video editing are two things I'm just not good at! lol

u/Fembyte-dev — 19 days ago
▲ 30 r/itchio

Today I also started writing the music for the game; I’m planning on composing about 12 tracks for the whole visual novel.

I’m also finishing up the programming for my translation system in Godot. I designed a plugin that lets me handle multiple translations using only JSON. Plus, it allows you to set up context so that when you pass it to a translator inside the editor I still need to program they can see keywords and context. I'm thinking about releasing it as a public plugin, but I don't know if something similar already exists; I just did it for fun.

It’s been a long time since I've been able to program a personal project.

u/Fembyte-dev — 23 days ago
▲ 134 r/itchio

If anyone can give advice on how to work on the IT platform, I would really appreciate it. I'm not very good with social media.

u/Fembyte-dev — 26 days ago