😇🏗️😈 Heaven + Hell Level Design Jam

😇🏗️😈 Heaven + Hell Level Design Jam

Time for a new thing!

Slingblade's first "Level Design Jam" 🏗️

Here how it works:
You have until the end of this Friday, October 9th, 11:59PM EST (4:59AM GMT) to design a map based on the community voted theme:

😇😈 "Heaven + Hell" 😇😈

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Then next week, we'll play them all and use the in-game star rating system to score the maps.

The top 5 rated maps at the end of will get added to the "Featured" list, and the authors will receive hefty gem rewards.

Tip: Use any tricks or techniques you like, but keep in mind that shorter beginner-friendly levels are often rated higher. Ideally, these should all be finishable in under 1 minute.

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⚠️ More Rules/Requirements:

  • Level Title: For your submissions, please title them ending with "[Jam1]". For example: "My Cool Level [Jam1]"
  • One Submission: You're welcome to submit early (please do!), but please only one submission per player. If you submit more than one level to the jam, only your most recent submission will be considered.
  • Due: Submissions due by Friday, October 9th, 11:59PM EST (4:59AM GMT). Late submissions will be ignored.
  • Honor: Targeted down-rating of other's levels is dishonorable! I'll be watching 👀

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Reward Chart:

🏅 Place 🏅 💎 Reward 💎
1st 250 gems + Level Featured
2nd 150 gems + Level Featured
3rd 100 gems + Level Featured
4th 75 gems + Level Featured
5th 50 gems + Level Featured

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Good luck, slingers!

💛 Fermenter

u/FermenterGames — 10 days ago

October 5th Update! - 🤿📝 Diving + Archiving

Howdy Slingbladers,

Keep sharing Slingblade with your friends and let's keep growing this game!

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😇😈 Heaven + Hell Level Design Jam

💎 Gem Shop Sale!

  • If you want to support me and the development of Slingblade, buying gems with Reddit Gold is a great way to do so!
  • Right now any Gem Shop purchase gives DOUBLE GEMS!
  • I'm testing out a new feature where the Gem Shop can periodically go on sale.

🤿 Water Enhancement

  • You can now dive/sink by holding aim for ~1 second while underwater
  • Fixed a few inconsistencies when moving into water from a spring/moving platform.

📝 Level Editor "Archiving"

  • In the "Drafts" menu, you can now move levels in your list to the "Archive" which will let you better organize your level creation workflow.
  • As I launch the first Level Design jam, I want to keep making it easier to use the editor. Let me know if you have any other ideas!

🐛 Bug fixes + Etc

  • Lots more consistency with gem rewards and quest completion - let me know if you have any other occurrences where gems go missing!
  • Tutorial streamlined for new players
  • Fixed a weird graphics issue where the bouncy blocks would draw white stripes behind. Agh!
  • Fixed a sign bug I can't even remember what the issue was now lol
  • Probably more stuff that I forgor. Does anybody even read this? 🤓

💬 Discord - Want a more focused place to chat with your fellow Slingbladers + me (the dev)?

Join the discord here: https://discord.gg/bTVgEwhEVQ

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That's all for now ~ Please send me all your feedback and ideas, I'm all ears!

Cheeeeers,
💛 Fermenter

reddit.com
u/FermenterGames — 10 days ago

September 22nd Micro-update! - 🌊 Water Enhancement

Super super short update for you!

  • Water now renders on a layer BEHIND walls (this looks better than the odd floating water)
  • Trajectory line is now accurate while in water + wind + gravity Zones
  • (Hopefully) more consistent gem rewards, still need to test this more

Told ya it was a short one! More to come, stay tuned.

💛 Fermenter

reddit.com
u/FermenterGames — 23 days ago

September 9th Update! - 🪚🪧 Saws + Signs

Howdy Slingbladers,

It's been a busy couple weeks for me, but I'm back at it making Slingblade better and better. Keep sharing Slingblade with your friends and let's keep growing this game!

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🪚 Saws

  • Saws can now be set to "Moving" in their props panel - moving saws follow a set path just like moving platforms
  • Additionally, "Saw Spawners" are now placeable in the Level Editor
    • These create saws that continue moving in one direction instead of turning around at the end of their path
    • Set these to spawn every few seconds to make an ongoing stream of saws
  • Saws can now be 0.25 - 2 scale, and every 0.25 in between

🪧 Signs

  • Leave your mark on any level! Players can now place signs on any level, and they become readable by other players
  • Only one sign placeable per level
  • Cost 25 gems to place
  • Readers can reply + optionally tip the sign author
  • This also sends comments to the level's post on Reddit, allowing further discussion

📹 Cam-lock Zone

  • Added a new zone type placeable in the level editor: "Cam-lock Zone"
  • When the player is within the zone, the zone overrides the normal game camera, allowing you to zoom in/out, follow the player on just one axis, or keep the view frozen to frame a room.
  • This one is a bit complicated, let me know if you have any questions or suggestions!

🐛 Bug fixes + Etc

  • New subreddit icon!
  • Player's trajectory preview now shows horizontal floor scooting
  • Editor:
    • Zones/Finish/Treadmills can now be resized in editor with corner handles
    • Treadmills no longer randomly disappear while pinch/pan/zoom in editor
    • Fixed 0:00.000 timer issue during first validation run
    • Validation endscreen now shows run's stats
    • One-way floors now behave identically in editor test + play mode
  • Treadmills
    • Treadmills properly keep momentum through one-ways and when adjacent walls
    • Treadmill timing resets properly on respawn
    • "Momentum Retainer" treadmills fling player in the right direction when exiting now
  • Moving platforms now carry player through one-way floors
  • Mobile scrolling buttons added to leaderboard/browser from splash
  • First-time players may see a simplified splash screen
  • Probably more stuff that I forgor. Does anybody even read this? 🤓

💬 Discord - Want a more focused place to chat with your fellow Slingbladers + me (the dev)?

Join the discord here: https://discord.gg/bTVgEwhEVQ

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That's all for now ~ Please send me all your feedback and ideas, I'm all ears!

Cheeeeers,
💛 Fermenter

u/FermenterGames — 1 month ago

September 1st Update! - 🔊🏗️ Sound + Spawners

Howdy Slingbladers,

It's been a busy couple weeks for me, but I'm back at it making Slingblade better and better. Keep sharing Slingblade with your friends and let's keep growing this game!

Excitingly, but not quite ready yet, I'm working on ENEMIES! Crawlers, Flyers, Dashers, Turrets, +more! You'll see! It's going to take some time for me to get them right, but hopefully I'll have something to share very soon.

Until then, here's some new stuff!

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🏗️➡️ Moving Platform Spawners

  • Here's an example level showing these off: https://www.reddit.com/r/SlingbladeGame/comments/1w4qqky/spawn_shop/
  • Place "Moving Spawners" in the Level Editor
    • These create moving walls just like normal, but these continue moving in one direction instead of turning around at the end of their path.
    • Set these to spawn every few seconds to make an ongoing stream of platforms.
    • Configure the platforms just like before, except now you can set when the platform will disappear.
    • I'm excited to see what y'all build with these.

🔊 Sound! (insert airhorn.wav)

  • There are now sound effects for most interactions in the game - slinging, checkpoints, bouncing, dying, etc.
  • Let me know if I missed anything, or if anything feels out of place!
  • Toggle this off in the settings if you want :)

⚙️ 30fps Mode (EXPERIMENTAL!)

  • If the game still running a bit slow even after using the recommended settings, try 30fps mode!
  • This changes the entire game to run at 30fps while keeping the physics/speeds/timing consistent with the 60fps setting.
  • This feature needs lots of testing across the game, so please let me know if you run into any issues or inconsistencies!

🐛 Bug fixes + Etc

  • Springs can now be rotated at 22.5 degree intervals (instead of just 45 degree)
  • Editor Drafts are now sortable by date/name (only new saves get this metadata)
  • Recharge pickups now reset timing when player respawns at checkpoint
  • -
  • Fixed sizing issues on tablet sized devices like iPad
  • Fixed some weird interactions with treadmill releasing with no momentum when there are adjacent walls
  • Fixed some rare editor crashes
  • Fixed dimmed onboarding issue
  • Optimized vfx particles even more
  • Probably more stuff that I forgor. Does anybody even read this? 🤓

💬 Discord - Want a more focused place to chat with your fellow Slingbladers + me (the dev)?

Join the discord here: https://discord.gg/bTVgEwhEVQ

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That's all for now ~ Please send me all your feedback and ideas, I'm all ears!

Cheeeeers,
💛 Fermenter

u/FermenterGames — 1 month ago

Hades' Heydays - Contest Winners 🏆

Before I get to the congratulations, a quick aside - I've been a bit MIA from Slingblade, but for a fun reason! I've been working on a silly little side project "1000 Kids in a Trench Coat" for a game jam. Go give it a whirl (and if you can, vote for it on the Jamzo site: https://jamzo.com/games/1000-kids-in-a-trenchcoat)

Congrats to all the winners of last week's contest level! I'm blown away by some of these times... Amazing performances, everybody! (I'll be sending out the shiny shiny gems shortly! 💎💎💎 EDIT: sent!)

Let me know what you thought about this contest + level. I wanna do my best to make it even better for next time, so I'd love your feedback.

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🥇 #1 u/Dry-Emotion7243 0:39.573

🥈 #2 u/Fluffy_Tokero22 0:40.202

🥉 #3 u/SaintsTaints 0:40.211

#4 u/Jeffithink 0:41.857

#5 u/Hopeful-Run-6546 0:43.181

#6 u/Significant-Cod-9555 0:44.338

#7 u/BattleForDreams 0:45.507

#8 u/Cold_Rub_8423 0:49.599

#9 u/RealKnightSeb 0:50.920

#10 u/AtmosphereAny2623 0:52.301

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After I get some rest, I'll be full steam ahead on Slingblade again. Stay tuned!

Cheers y'all,

Fermenter

u/FermenterGames — 2 months ago

August 17th Update! - 🏅 Contest Level + All-time Leaderboard

Howdy Slingbladers,

We reached 10k joined, WOO! Keep sharing Slingblade with your friends and let's keep growing this game!

For today's update, I've got something cool I want to try out:

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🏅 Week-long Contest Level: "Hades' Heydays"

  • This week I'll be running a contest on "Hades' Heydays", a long and fairly difficult level. Play here: https://www.reddit.com/r/SlingbladeGame/comments/1vqxcz4/hades_heyday_contest_level/
  • At the end of the week, the Top 10 leaderboard entries on the Time leaderboard only will win an in-game prize (see prize table below)
  • Leaderboard prize standings will be final at Sunday, August 23rd, 2026, at 11:59PM EST (August 24th at 4:59 AM GMT)
  • ***Note: this level will have the "Spin-Sling" tech disabled to encourage a more interesting exploration of the level.
  • Good luck, Slingers!
🏅 Place 🏅 💎 Reward 💎
1st 200 gems
2nd 120 gems
3rd 80 gems
4th 40 gems
5th 35 gems
6th 30 gems
7th 25 gems
8th 20 gems
9th 15 gems
10th 10 gems

🏆 All-time Leaderboards

  • On the leaderboards, you can now browse several all-time categories. See how you stack up against the community!
  • This is the first step towards a bigger push towards having a "competitive ranking" system. Details TBD!
  • All-time Categories:
    • ⭐ Lvl
    • 🔥 Current Streak
    • 🏅 Best Streak
    • ⏱️ WRs Time
    • ⛳ WRs Slings
    • ✅ Levels Beaten
    • ✏️ Created
    • ✏️💬 Created Karma
    • ✏️👥 Created Players
  • Are there any other categories you'd like to see here?

🖼️ Level Editor Updates

  • "Allow Spin-Sling" config:
    • Level Authors can now choose to disable the "Spin-Sling" tech in the level config menu
    • Why? Sometimes there are interesting mechanics or level design ideas that are made totally trivial with the use of the Spin-Sling. As cool as the Spin-Sling is, I want to let authors (including myself) have the option to disable it.
    • When disabled, slinging while spinning just cancels the spin.
  • Moving platform:
    • Acceleration easing now works on the "Always Moving" type.
    • Can now hide the moving platform's gears/path/extras for a cleaner look
  • Decor:
    • 7 more shapes (including a perfectly sized 1x1 tile for pixel art)
    • More fine-tuning scale options for shapes, arrows, and lights
  • Big Levels: Maximum level bounds increased to 256x256 from 100x100
  • Multi-edit Enhancement: You can now edit multiple objects of the same type without overwriting ALL properties (ex: adjust the speed of two moving platforms of different sizes)

🐛 Bug fixes + Etc

  • Your Runs + Deaths counters are now shown on Victory endscreen
  • Levels' player counts now track how many players started, not just finishers. (I can't believe I forgot to track this before, whoops! Old levels don't this data, but new levels should reflect this.)
    • This also allows for levels to have a "Completion Percentage" score, viewable at the bottom of the level info / endscreen.
  • Initial loading time should be much faster
  • Adjusted some cosmetic prices
  • "C" key on keyboard now respawns at active checkpoint.
  • Fixed timer issue on first validation run
  • Fixed checkpoint activation on spawn
  • Fixed moving platform momentum reset on respawn
  • Fixed player crush reliability (less phasing through walls!)
  • Fixed visual bug with spikes on one-way floors
  • Probably more stuff that I forgor. Does anybody even read this? 🤓

💬 Discord - Want a more focused place to chat with your fellow Slingbladers + me (the dev)?

Join the discord here: https://discord.gg/bTVgEwhEVQ

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That's all for now ~ Please send me all your feedback and ideas, I'm all ears!

Cheeeeers,
💛 Fermenter

u/FermenterGames — 2 months ago

August 10th Mini-update! - 🚩 Check(points) please!

Howdy Slingbladers,

We're closing in on 10k players joined! What should I do to celebrate?

Share Slingblade with your friends and let's keep growing this game!

For now, here's a little mini update:

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💬 Discord - Want a more focused place to chat with your fellow Slingbladers + me (the dev)?

Join the discord here: https://discord.gg/bTVgEwhEVQ

🚩 Checkpoints are here!

  • Instead of restarting the entire run on death, you now respawn at the last touched checkpoint.
  • This allows for longer levels that are less punishing :)
  • New "🚩" button in top-right to respawn at active checkpoint instead of restarting the run
  • Placeable as a new level editor entity

🖼️ Level Backgrounds

  • Set the background color of your level via swatches in the level config menu
  • More customization coming! Send your suggestions :)

🧢 Lots of new cosmetics

  • I don't wanna spoil all the new additions, but let's just say I respect the winner of the "What face accessory should I add" post 🛻🛻🛻

🐛 Bug fixes + Etc

  • Ceiling physics
    • Navigating while stuck to the ceiling should feel better - less accidental instant resticking
    • Trajectory indicator should be more accurate
  • Lava fixes:
    • Lava walls now unstick player during a wall slide
    • No more lava wall corner bounces
  • Moving platforms now crush player more consistently - less glitchy clipping through walls/floors (hopefully!)
  • Fixed crash when placing treadmill overlapping with moving platform
  • No more zoom issues while in menus
  • Hopefully fixed issue where players could receive a crazy amount of XP, essentially doubling their current level. Whoops! (I may adjust the affected players' levels, stay tuned!)

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That's all for now ~ Please send me all your feedback and ideas, I'm all ears!

Cheeeeers,
💛 Fermenter

reddit.com
u/FermenterGames — 2 months ago