Heralds of the Ruinstorm
All hail the Heralds of the Ruinstorm. Nowwwww I have all the Khorne heralds finally - with Skulltaker being the leader of the trio. Hehehe. Nice little mean squad of death! Not sure which is my favorite either!
All hail the Heralds of the Ruinstorm. Nowwwww I have all the Khorne heralds finally - with Skulltaker being the leader of the trio. Hehehe. Nice little mean squad of death! Not sure which is my favorite either!
Basically, I already own the original Games Workshop soul grinder, I have the plague hulk soul grinder from Forge world, so I just needed a third nurgle themed one 😂
Enter Sir Flabbidus - who controls this nurgle soul grinder from the top of his throne - inside which is chained the soul of a great unclean one
From the video today:
- Insane bravery still exists, but can't be used on already Bshocked units because of timing
- Battle-shock is now "at or below half"
- Deathwatch remains functioning as-is, no new detachments
- Swarms can go through walls
- Vehicles can't get cover from being in terrain features, but remain able to get it by being partially obscured
- Terrain/mission layouts are designed so units on objectives are more shootable now
- Points changes will be coming at the start of 11e (already suspected but confirmed)
- Current datasheets and rules will remain mostly the same, just changed to work with the new rules. Meaningful changes will be in the codexes
- Subterranean Assault remains as a detachment
- Hazardous fails on a 1 or 2, but it's only 1MW for each fail
- Disembarking from transports into combat doesn't count as a charge move
- Healing now natively works like necrons for all factions (you can bring models back if you would have excess healing)
- Indirect fire can still target hidden units (as hidden gives "not visible"). Indirect hits on 6s by default unless another unit from your army can see the target
- Aircraft start in reserve, enter through Ingress moves, remove end of the opponent's turn (unclear if hover remains)
- Wargear points return, but only for primary weapons (example given: riptide main guns)
- You only choose detachments from your primary army, not allies
- Psychic weapons ignore hit *and* wound modifiers
*Unpainted Terrain will also be sold alongside the pre-painted stuff.
*No Change to Legends Support but when the Codexes release, they will get a Legends section in the App.
*All of the Launch box models will get a solo release but only some will be upgraded Multipart versions.
*Deathwatch are basically Dead. No Detachments of their own, they use C:SM detachments or Imperial Agents
*Combi may become more specific. Kombi Rokkit/Melta could get Anti Vehicle, instead of Anti Infantry for Plasma etc
*There will be an 11th BatRep in May.
*Fast moving Infantry likely going up in points, artillery going down, based on what is less/more effective under the new rules.
*Ignore Cover not changing. Torrent weapons will be reworked but not until the new Codexes.
*Stealth is just 'cover in the open'. It doesn't stack
*Ork Boyz are still able to take special weapons (Rokkits, Big Shootas) despite the launch box not having these options.
*Everything in the box (Rulebook/Chapter Approved deck) will be available separately except the lore book.
*Lance is still +1 to wound, the reroll wounds in the article was a typo.
*Uppy Downy will not be become an official rules term (tragic) 😄
*No plans to 'League of Votanned' any current ranges
*Detachments are cumulative. Most detachment builds will have an average of 6-9 strategems
*Game time should be quicker, less cagey play. The slowest part initially will be 'working out the mission' based on army disposition.
*Objective based rules (Votann, RR) will be more effective as entire terrain pieces will count
*No new Detachments for Imperial Agents
*Core 40k game rules will be free online/app. NO this doesn't mean the codexes will be.
*Launch Box contents are roughly worked out at 750 points each.
*Once the box is sold out, it's gone.
*Knights can still use HH models (Lancer)
*Allies continue as they did in 10th, not going back to Soup.
*Detachment rules do merge so a unit with multiple keywords can get multiple benefits
*No benefit for not using Detachment Points
*Cost is "A little bit more than Leviathan, but a little bit less than Saturnine"
For that last one, it's somewhere between £150 and £195 at full GW retail before FLGS discount.
Seen in unboxing video released today. Damon stonks ⬆️
Thicc boi finished - look at how CUUUUTEEEE he is
Murderous little ball of death
Sagittare 10X