
What's a game that has an outdated mechanic you think would be cool to see?
For me it's these old beat em ups like Batman forever and Sub Zero Mythologies. I actually think the system works much better in Batman than it did in Mortal Kombat, but they both have fighting game special moves. In particular I mean games where it's on a 2d plane but you are facing the enemies on both sides and have to turn either automatically or with a shoulder button like MK mythologies.
It was implemented relatively clumsily when i've seen it but I think it genuinely had potential. What I'm thinking is something much more snappy and robust; for example, it should feel like the bonues stages in Street Fighter 2, where there would be bosses you have to get over to the other side of to damage, or a vertical stage moving upwards like the barrel section in SF2, that stage always struck me as having a design that could almost have been it's own game.
Some games use a manual button to turn but I'd prefer it to be automatic.
Maybe this sounds horrendous ha. But what are your examples of oddities from the pas that could use a new implementation? It's better if the ideas weren't done very well first time round but whatever you prefer.