▲ 345 r/Tetris

Rotatris - Tetris, but the board rotates when a piece lands.

About a week ago, I released a game called Rotatris. People in other subreddits seem to really like it, so I wanted to bring it over to the experts here and see what you think.

The core mechanic: Whenever a piece falls to the right, the board rotates to the right, and vice versa. If it falls dead center, it stays still.

I was initially inspired by a cool concept from creator Freya Holmér where the board spins, but figuring out how to actually clear the blocks was left as an open challenge. I wanted to turn that idea into a full game, so I designed my own clearing mechanics.

After testing a few concepts, I narrowed it down to these three modes:

  • Avalanche: You clear blocks by filling a specific shape in the center. Once you do, a new puzzle shape appears.
  • Layers: Think of it like classic Tetris, but in a circle. You clear pieces by forming complete rings around the middle.
  • Orbital: Added based on recent player feedback, this plays like Avalanche, but it lets you manually spin the board however you like.

I am still tweaking the UI and polishing the animations to get that perfect game feel, so any feedback from Tetris veterans is super welcome.

You can play it right in your browser at: www.rotatris.com

u/Free_Second_4117 — 6 days ago
▲ 554 r/playmygame+1 crossposts

Rotatris - Tetris, but the board rotates when a piece lands.

Rotation mechanic: when a piece falls to the right, the board rotates to the right, and vice versa. If it falls to the center, it will not rotate.

I saw a cool concept by the creator Freya Holmér where the board spins, but figuring out how to clear the blocks was left open. I wanted to turn that idea into a full game, so I designed my own way to make the pieces disappear.

After testing a few concepts, I narrowed it down to these three modes:

  • Avalanche: You clear blocks by filling a specific shape in the center. Once you do, a new puzzle shape appears.
  • Layers: Think of it like classic Tetris, but in a circle. You clear pieces by forming complete rings around the middle.
  • Orbital: Added based on feedback, this plays like Avalanche, but it lets you manually spin the board however you like.

I am still improving the animations, any feedback is welcome. You can play the game at: www.rotatris.com

u/Free_Second_4117 — 13 days ago
▲ 18 r/Tetris+2 crossposts

Rotatris - Tetris, but the board rotates and clears in layers instead of lines.

How the game works: when a piece lands and locks into place, the game calculates its horizontal Center of Mass and rotates to that direction.

This game was inspired by a post from creator Freya Holmér. However, her original concept didn't have a clear strategy for clearing blocks. That's why I wanted to implement my own way of handling this new rotational environment.

I came up with multiple ideas, but the ones I liked the most were:

  1. Avalanche mode: The goal is to completely fill a specific shape in the center of the board. Once filled, it clears out and transforms into a new shape for you to complete.
  2. Layers mode: Instead of filling a target shape, you just have to form complete square rings of any size around the center, and they will collapse like classic Tetris lines.

While making the game, I ran into an interesting problem: clearing a layer and having everything fall to the center is not as easy as it seems. Because outer rings are physically larger, when an inner ring is cleared (let's say Ring 1), Ring 2 has to shrink into the smaller space of Ring 1. At first glance, you could just say "leave the extra pieces behind if there's no space", but doing that makes pieces accumulate at the edges, which feels very unsatisfying. In the end, I came up with a solution that you can see in action by playing the game yourself!

I would love to hear your feedback:

  • What do you think about the game and the mechanics?
  • Which mode do you like the most?
  • Is there anything you would improve?
  • I've tried to add classic Tetris T-Spin mechanics, but I'm quite bad at pulling them off to test them properly. If there are any advanced Tetris players out there, I would love to hear if the T-Spins feel correctly implemented!

Thanks for reading! This is my first web game, so I'm not sure if it will meet your expectations, but I hope you enjoy it.

rotatris.com
u/Free_Second_4117 — 20 days ago