u/FriendlyFireStudios

A Long Survive officially launches on SteamVR on May 21st
▲ 10 r/SteamVR

A Long Survive officially launches on SteamVR on May 21st

SteamVR Soldiers… the wait is finally over. (Alright… YES. This time for real. 😭)

After a really long couple of days fixing Crossplay issues, we finally managed to get SteamVR and Meta Quest fully connected and stable.

Because of that, A Long Survive officially launches on SteamVR on May 21st.

We originally wanted every platform to launch together, including PSVR2. But at this point we didn’t want SteamVR players to keep waiting any longer while we finish the last PSVR2 Crossplay adjustments.

The PSVR2 version is VERY close too, and as soon as Crossplay is fully ready there, we’ll announce the release date immediately. 🎮

So soldiers… are you ready for the battle? 🔥
Fight against massive enemy hordes in this brutal coop VR survival experience where teamwork, strategy, and fast reactions are the key to survival.
Defend the Nexus, build defenses, unlock powerful abilities, and survive increasingly chaotic waves with your squad.

And yes… This new version is a HUGE step forward:
✅ New Horde System
✅ Full Crossplay between SteamVR & Meta Quest
✅ Major Visual & Gameplay Improvements
✅ New Map: Atlas
✅ Tons of balancing & gameplay changes
✅ And much more

We honestly can’t thank you enough for all the support during the delays. Seeing people forming squads, asking for updates, and sticking with us genuinely helped us keep pushing forward. ❤️

And as promised… the launch will also come with discounts.

➡️ Steam Launch Discount
➡️ Meta Quest Discount Code alongside the new update

We’ll share the discount code on launch day!

Wishlist now:
https://store.steampowered.com/app/2366100/A_Long_Survive/

See you on the battlefield.
Will you survive, soldier?

u/FriendlyFireStudios — 3 days ago
▲ 6 r/ALongSurvive+1 crossposts

A Long Survive officially launches on SteamVR on May 21st + New Launch Trailer

SteamVR Soldiers… the wait is finally over. (Alright… YES. This time for real. 😭)

After a really long couple of days fixing Crossplay issues, we finally managed to get SteamVR and Meta Quest fully connected and stable.

Because of that, A Long Survive officially launches on SteamVR on May 21st.

We originally wanted every platform to launch together, including PSVR2. But at this point we didn’t want SteamVR players to keep waiting any longer while we finish the last PSVR2 Crossplay adjustments.

The PSVR2 version is VERY close too, and as soon as Crossplay is fully ready there, we’ll announce the release date immediately. 🎮

So soldiers… are you ready for the battle? 🔥
Fight against massive enemy hordes in this brutal coop VR survival experience where teamwork, strategy, and fast reactions are the key to survival.
Defend the Nexus, build defenses, unlock powerful abilities, and survive increasingly chaotic waves with your squad.

And yes… This new version is a HUGE step forward:
✅ New Horde System
✅ Full Crossplay between SteamVR & Meta Quest
✅ Major Visual & Gameplay Improvements
✅ New Map: Atlas
✅ Tons of balancing & gameplay changes
✅ And much more

We honestly can’t thank you enough for all the support during the delays. Seeing people forming squads, asking for updates, and sticking with us genuinely helped us keep pushing forward. ❤️

And as promised… the launch will also come with discounts.

➡️ Steam Launch Discount
➡️ Meta Quest Discount Code alongside the new update

We’ll share the discount code on launch day!

See you on the battlefield.
Will you survive, soldier?

u/FriendlyFireStudios — 3 days ago
▲ 43 r/ALongSurvive+2 crossposts

Hey, Soldiers!
We wanted to share an important update with you.

After a lot of thought (and not an easy decision), we’ve decided to delay the launch of A Long Survive to May 14th.
We want to sincerely apologize for announcing this delay so close to launch.

Over the past weeks, we’ve been running internal playtests and carefully reviewing feedback. Based on what we experienced, we believe the best move is to take a bit more time to fix some issues that were affecting gameplay and further polish the core systems of the game.

We want to be transparent with you, so here are some of the things we’ve been working on:

  • Energy Grid Performance: The grid in the energy zone was using an additive material, which caused performance issues (especially during recordings or streaming due to its transparency, as reported by playtesters who were capturing gameplay). We’re replacing it and also improving the system behind it. Instead of each actor having its own grid, actors now request placement from a single master grid system. This improves the grid system’s efficiency by up to 80%.
  • Enemy Wave Balance: With the new horde system, we managed to push enemy counts much higher, but we noticed some waves felt unbalanced (some were too overwhelming, while others dropped too much in intensity). We’re working on finding the right balance between enemy quantity and difficulty. Elite Enemies Tuning Elite enemies… were sometimes a bit too elite. We’re adjusting them to feel challenging, but fair.
  • Lobby Size Adjustments: Our lobby turned out to be a bit too large. Our testers have been doing a lot of walking 😅. We’re tightening it up to improve flow and comfort.
  • Co-op UX Improvements: We’re adding new icons to improve the online co-op experience. You’ll be able to see which platform each player is on, and who is speaking (or muted) with a speaker icon next to their name.

We believe these changes (especially the performance improvements and wave balancing) are important enough to justify a short delay.

As a thank you for your patience, we’ll be offering:

  • A launch discount on PSVR2 and SteamVR
  • A discount code for new Meta Quest players

*We’ll share more details soon on our social media and Discord Community.

We really hope this delay doesn’t make you lose interest. We’re working hard to make sure the game is worth the wait.

See you on the battlefield on May 14.

Thank you all for your understanding.

u/FriendlyFireStudios — 21 days ago

The Stop Killing Games initiative has been gaining serious traction recently, especially across Europe through the European Citizens' Initiative process, where it has already surpassed the required signature threshold for formal review.

Today, the petition reaches the European Parliament with 1.2 million signatures.

It aims to address a growing issue in our industry: games becoming completely unplayable once publishers shut down their servers.

We wanted to take a moment to talk about it.

From the very beginning, this felt like a genuinely important movement. As players, many of us have been affected by server shutdowns more than once. What used to feel like an unfortunate exception has slowly become something normal (almost expected) due to how fast the market moves.

Personally, the first time I really felt this was with Anthem.
Yeah… I might be one of the few people who actually loved that game. And seeing it fade away like that was honestly painful.

So seeing this initiative gaining visibility is something we truly celebrate.

— Stop Killing Games and our game

From our side as developers, we’ve tried to approach this problem differently.

Our game, A Long Survive, uses a peer-to-peer (P2P) system instead of dedicated servers. Not just because we’re not a competitive game, but because we wanted to ensure that players who buy the game can always access it.

No matter what happens on our end, you can still jump in and play with your friends.

We believe this should be part of the conversation.
Ownership should mean something.

And you? Have you ever lost access to a game you loved? Do you think developers should be required to keep games playable?

Or do you think, like many people, that this will discourage indie developers from adding online features to their games?

u/FriendlyFireStudios — 1 month ago

Prepare for the ultimate VR survival challenge. A Long Survive is the most intense and hardest VR shooter, featuring the largest enemy hordes ever seen in virtual reality, and it arrives on SteamVR and PSVR2 on April 30.

  • Crossplay & Co-op: The game will be available across three platforms: SteamVR, PSVR2, and Meta Quest (where it is already available). Play strategically with your friends no matter the platform, or jump into co-op matches. Teamwork is essential to survive.
  • Biggest VR Hordes: A new horde system allows us to create enemy waves so massive they will fill your entire visor. Get ready for the largest hordes ever seen in VR.
  • Shooter Action: Skill and precision are key to completing missions. If you're looking for an easy and casual experience, this is not your game.
  • Build & Strategy: Manage your resources and build defenses to overcome enemy waves. Without strategic thinking, survival is impossible.
  • Heroes & Progression: Improve with every mission and unlock new abilities. Grow stronger over time. Choose between 4 unique heroes, each with their own abilities and playstyle.
  • Large-Scale Maps: Get ready to find the perfect position across a variety of large maps. Choose where to fortify and prepare your defenses carefully.

Do you think you're ready to survive? Join the Space Corp and fight against the biggest enemy hordes ever seen in VR.

These updates will also be available for Meta Quest on launch day.

All of this will be available on April 30.

Add us to your Wishlist and support the game!

▬ ⭐ GET IT NOW ▬▬▬▬▬▬▬▬▬▬
https://vr.meta.me/s/2gmkw6MB797zOKQ

▬ ⭐ WISHLIST ▬▬▬▬▬▬▬▬▬▬
STEAM: https://store.steampowered.com/app/2366100/A_Long_Survive?utm_source=reddit_post
PSVR2: https://store.playstation.com/es-es/concept/10017972

u/FriendlyFireStudios — 2 months ago