How often do you actually buy skins

I have 4 Luna skins 2 epics I got one of them with a costume coin saved up units for the other and got her mirae 2099 with units from the first year anniversary only skin that I ever bought was the formula r one for 10 dollars and will be buying the new one but do you buy selectively or collect

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u/Front-Profession-238 — 14 days ago

Invisiblility not working

So recently I have been noticing that 50% of the time when I double jump I don't go invisible and my passive straight up doesn't work no matter how long I stay out of combat is it just me

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u/Front-Profession-238 — 1 month ago
▲ 1 r/StrategistMainsMR+1 crossposts

I want a third game mode in the game

So basically I want a third mode we can call it warm up matches where you get the structure of ranked games of 2 rounds but no divisions or rank up system and most importantly no bots at all so this way quick play warriors like me can continue practicing without the stress of playing ranked and quick play can go back to being a more casual environments.

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u/Front-Profession-238 — 2 months ago

Ultron rework concept to make him viable in 2 2 2 and hopefully kill triple support

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Ultron Rework Concept: Lean Into the Virus and Repair Side of His Lore

I think the biggest problem with Ultron in triple support isn't one individual mechanic. It's the combination of high damage, passive sustain, damage amplification, and shielding all stacking together.

Rather than adding a blanket penalty to triple support, I'd rather redistribute Ultron's power so he remains a strong Strategist while no longer functioning as a second DPS with massive sustain.

  1. Replace the Drone Healing

Instead of Ultron's drones simply healing allies over time, I'd lean into his virus/repair theme.

The drones would still have limited range, but I'd slightly increase their range from around 30m to 35m.

The drones would allow Ultron to manipulate an ally's health state by converting a percentage of damage taken into over shields rather than simply providing passive healing.

  1. Rework Firewall

Instead of Firewall simply stacking another layer of protection on top of existing healing and shields, it would convert an ally's over health into health on use.

The important part is that this would replace health rather than simply adding another defensive layer on top of everything else.

Firewall would also affect any ally within the drone aura, rather than only the allies directly assigned a drone.

However, there would be two levels of effectiveness:

- Dedicated drone targets: Receive the stronger over shield-to-health conversion.

- Allies only within the aura: Receive a weaker conversion.

This gives Ultron a reason to strategically assign his drones while still allowing nearby teammates to benefit from his presence.

Because Firewall would become a more important part of his sustain, I'd give it a somewhat shorter cooldown so it can be used regularly.

  1. Change the Team-Up

Ultron has a team-up that applies drones across the entire team.

Instead of simply giving everyone additional passive healing, I'd make the team-up use the same health-to-overshield conversion mechanic as the redesigned Firewall.

That keeps the team-up consistent with Ultron's new identity rather than creating another separate source of passive sustain.

  1. Reduce His Damage

Ultron should not be able to replace a dedicated DPS.

I'd therefore reduce his damage significantly and compensate him with around 275 HP (if he isn't already) for additional personal survivability.

However, I don't want his primary fire to become boring or underwhelming, so I'd give it another function.

  1. Virus Mode

Ultron could have a mode where his attacks don't deal their normal direct damage.

Instead, he would infect enemies with a different virus.

The infection would convert a portion of an enemy's health into a special red health resource.

That resource could then be transferred to a nearby injured ally as healing.

The transfer would require the ally to be within the relevant range, preventing Ultron from sitting in the backline and generating healing for someone across the map.

There would also need to be a strict limit preventing this red health conversion from stacking with Ultron's blue shields in a way that makes brawl compositions effectively immortal.

  1. Keep His Core Gameplay

The goal isn't to turn Ultron into a passive healer.

I actually want to preserve his existing gameplay loop:

Hover → attack → reposition → pressure enemies → support the team.

The difference is that his offensive actions would now have a more meaningful purpose.

Instead of simply dealing high damage while simultaneously providing passive sustain and damage amplification, Ultron would be actively manipulating health states and generating resources for his team.

That also fits his character much better.

Ultron isn't a traditional healer. He's an AI manipulating, infecting, repairing, and controlling other beings to accomplish his goals.

This would make him feel much more like a Strategist Ultron rather than a DPS with healing attached.

The Goal

The goal of this rework isn't to make Ultron weak.

It's to redistribute his power:

Less:

- Raw damage

- Passive sustain

- Stacking defensive effects

- Damage amplification

More:

- Virus manipulation

- Health conversion

- Strategic drone placement

- Active resource generation

- Repair/protection

This should make triple support a meaningful tradeoff instead of simply giving the team another character who can deal DPS-level damage while stacking even more sustain.

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u/Front-Profession-238 — 2 months ago

My prefectionist I have a solution for the triple support problem

Now for the one I dread Adam warlock so warlock this is going to be a whole revamp since we don't have enough magic in this game let's lean into the magic and soul manipulation aspect so Adam current loop is too similar to maths with damage generate resources and health so instead have Adam shoot his allies with his secondary fire to apply mystical stacks and give him abilities that utilise this resource like dare devils fury where Adam can hit his teammates generating stacks and choosing one of these three effect effect one consume one stack to do 20 healing or hold to use all five stacks to do 80 burst healing effect 2 cost 3 stacks to cleanse negative effects but not cc effect 3 use all five stacks on all allies to use soul bond since its his strongest ability as usual decrease his damage by a significant amount to make it so he can't replace a dedicated DPS increase his flight speed from 10 meters a second to 12.5 or 15 and make him recover stamina or get small healing over time while flying to make sure he has enough survivability as for his ult keep it the same and increase the cost because a team revive is strong or make it so he can only receive teammates with a mystical stacks as for mystical stacks we already said he shoots five clusters so five is the game whether they decay stack by stack overtime or last like 6 seconds idk but what I do know is that he shouldn't be able to renew them before they expire also hitting enemies with clusters should give you stacks of your own to use to heal yourself

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u/Front-Profession-238 — 2 months ago

Idea for mantis rework while killing triple support

Here's what I think should happen so mantis and Ultron both give damage boost sustain through healing over time or over shields and a small movement boost for mantis she works through her leaves a leaf can damage boost or heal so in order to keep her game loop intact of hitting head shots and healing we should remove the mechanic that creates the problem we should replace the damage and movement boost with a new ability that preferably gives her self sustain since her only form of Sustainability is the damage boost so if mantis played the same hit shots get leafs heal repeatedly without damage boosting we would need to increase her healing to something like 20 hp on apply and 25 HP's for 4 seconds and we need to make it so she gets half a leaf instead of a full one per headshot increase her leaf count to 5 and either make a new passive where doing damage now converts to leaf so that hitting shots in general is enough to generate leafs to make the hero more accessible as for her new ability let's go with a simply movement ability that creates a healing aura for a few seconds on like 15 or 12 seconds cool down also we need to decrease her damage so she can't replace the offensive pressure of a DPS to further discouraging triple support

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u/Front-Profession-238 — 2 months ago

Free team rotation not working

I have been losing my mind the last week building luuks team my sanhua has 2047 attack 75 crit rate 213 crit damage 131 energy regen my verina has 1300 attack 208 crit damage 47 crit rate 250 energy regen problem is

With the first rotation when I quick swap into verina and then intro into sanhua my luuk intro isn't ready and I can't do the echo skill and my damage instantly drops form 130k to 180k down to 50k on the slam I always get so close to cleaning but short of the first rotation damage my theory is that because my sanhua skills are low level specifically intro skill she doesn't generate the concerto needed also my Verina is level 50 and I am using luuks signature with a very high 76 crit rate 269 crit damage and emerald genesis and shore keeper signature for verina pls help

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u/Front-Profession-238 — 3 months ago
▲ 29 r/StrategistMainsMR+1 crossposts

Ranked this season has been stressful

Is it just me or has the damage this season outpaced healing to the point where you as a strategist have to heal at every second or your team falls over it's super stressful

u/Front-Profession-238 — 3 months ago