Just finished Memories in Orbit and WOW

I thought MIO was going to be a solid metroidvania. Bought this game based on visuals alone lol. It looked so unique and gorgeous that I figured that would make it worth it even if the game itself was just okay. And sure enough, it may be the most beautiful 2D game I've seen. But I ended up getting way more than I expected.

The music is amazing. This doesn't sound like an indie game. A lot of love went into every single song, from the main menu all the way to the ending, and they all perfectly convey what's shown on screen.

The world itself is so varied. So many settings full of color and themes. The world feels lived in, it feels alive.

The gameplay is exactly what one would expect for a metroidvania. Nothing revolutionary but solid.

But what really caught me off guard is the story. These kinds of games always have minimalistic, somewhat ambiguous but serviceable stories. However few strike the right balance of a minimalistic story that is also rich and enjoyable to figure out. There’s so much interesting lore, so many memorable characters that reveal little bits of information, so much environmental storytelling. The highlight are of course the voices. Despite barely showing up, their dialogue and body language is so full of personality, and you can feel their impact throughout the game. It was a delight to slowly understand everyone's motivations and events that led to this situation.

The themes of physical and mental decay, mortality and clinging on to lost causes are excellently portrayed.

And that end sequence (both of them) is one of the most beautiful I've ever seen. It's simultaneously so full of despair and hope, and it perfectly shows how dire the situation is and what is at stake.

Easily one of the best games I've played in years.

reddit.com
u/Furan_ring — 10 days ago

Just finished the game and WOW

I thought MIO was going to be a solid metroidvania. Bought this game based on visuals alone lol. It looked so unique and gorgeous that I figured that would make it worth it even if the game itself was just okay. And sure enough, it may be the most beautiful 2D game I've seen. But I ended up getting way more than I expected.

The music is amazing. This doesn't sound like an indie game. A lot of love went into every single song, from the main menu all the way to the ending, and they all perfectly convey what's shown on screen.

The world itself is so varied. So many settings full of color and themes. The world feels lived in, it feels alive.

The gameplay is exactly what one would expect for a metroidvania. Nothing revolutionary but solid.

But what really caught me off guard is the story. These kinds of games always have minimalistic, somewhat ambiguous but serviceable stories. However few strike the right balance of a minimalistic story that is also rich and enjoyable to figure out. There’s so much interesting lore, so many memorable characters that reveal little bits of information, so much environmental storytelling. The highlight are of course the voices. Despite barely showing up, their dialogue and body language is so full of personality, and you can feel their impact throughout the game. It was a delight to slowly understand everyone's motivations and events that led to this situation.

The themes of physical and mental decay, mortality and clinging on to lost causes are excellently portrayed.

And that end sequence (both of them) is one of the most beautiful I've ever seen. It's simultaneously so full of despair and hope, and it perfectly shows how dire the situation is and what is at stake.

Easily one of the best games I've played in years.

reddit.com
u/Furan_ring — 11 days ago

Who else felt this way about Grace and Emily?

I just finished the game a couple of days ago and can't stop thinking about it, feeling that sadness that comes with the aftermath.

I initially didn't care about Emily because I assumed she would become a monster the moment she left her cell. But then she got kidnapped and I got surprisingly invested. I don't know, among all the awful things happening in the game, you got this kid that is completely innocent and defenseless. The way she and Grace interact is so heartwarming, and carrying her around added an extra layer to the gameplay that I wish lasted longer. You can't help but feel the need to protect her.

I hated having to kill her, and almost stopped playing because of how awful I felt. And yeah, that whole "I didn't shoot her vitals" is some of the dumbest dialogue these games have ever come up with. But fuck it! I was so happy she survived. It didn't make sense that she turned back to normal and the whole thing was handled very clumsily, but it doesn't matter.

I have my issues with this game, just like so may other people. But this specific aspect, the way this mother daughter relationship was forged was fantastic. And that last scene, with Grace adopting her and having a happy ending? I couldn't ask for something better.

When I got back to the main menu, I actually got emotional listening to the new theme and looking at the new background. Grace had a mother that adopted her and did her best to give her a happy life, and now she's doing the same for Emily.

u/Furan_ring — 2 months ago