Having fun working on a creature raising game inspired by the Chao Garden in Godot
I've been having a lot of fun working on this chao inspired side project in Godot recently and wanted to share.
I spent a decent amount of time getting the creatures (to be named) to look cute enough and to give them some basic AI to wander around the topical heavenly island.
Still very barebones, want to eventually have a decently polished vertical slice to build on top of.