Mech Battles:  Highlander vs Atlas

Mech Battles: Highlander vs Atlas

With the Marauder taking the biased cake the other day with 83.5% of comments in favor of its victory over the walking airplane known as the Champion. Here's a new one. One where bias can't be a factor... well, much... much of a factor. Fans gonna fan.

In the left corner, weighing in at 90 Star League tons. The gravedigger, a legend of the goddamn Blackwatch - THE HIGHLANDER!!!

In the other corner, weighting in at a Star League fuck ton. The face of BattleTech, and Kerensky's only child to be worth its weight - THE ATLAS!!!

LETS GET READY TO... huh... copyrighted? I can't even say it in a dumb Reddit post? Really?! Oh. Oh?! Okay, thanks for warning me.

LET THE AWESOME ROBOT FIGHT COMMENCE!!! (And commenters can fight in the comments too.)

*Give a fair imagination for a fight to your best ability. Or use math from any form of the games. Or just use bias, I can't really stop you, and I'll count it anyway*

u/GamerGriffin548 — 14 days ago

Late Night Dumb Stuff + Evil Dervish

Up late tonight to bring you some awful shit to see in the morning.

I finally found a use for the Dervish. One of my least favorite mechs might just be viable to me now. MRMs are evil, more evil than Clan SRMs. So combine that with some clan LRMs and you get this monstrosity.

Next is a mech I always wanted to get working right. Pirate Shadow Hawk with big pokey stick. I slammed every bit of something into it just give it that pirate feeling.

You guys like chem? Of course you like chem. Only an idiot doesn't like chem.

Chem on meth'd up Banshee. Why chem? Because its a little hot without it. I'd put clan small lasers, but I ran out on my save. This is a good holdover for now.

Ever wanted to know a large chems maximum range? There it is. Near same range as a stock ER large laser. This is my Saint Ives Chem-pact. I built this... for just the pun. And because chem is cool. Get it? Another pun. Lol

Hope your done laughing because look what I did to Grinner. Its now - the Chemmer! Ha ha

Okay, I'll stop now. Hope this ruined your day. Get rekt mech nerds. :]

u/GamerGriffin548 — 1 month ago

Zero Hour

Finally, after all this time, I got my claws on a King Crab. Over 500 hours of gameplay on this save and I'm finding one just now.

I had this desire to make a King Crab with RAC5s for like three years. In my head, its to have dual Arrow IV launchers on the back, but maybe that's a tad bit unreal since the weight would be too much. So I'll settle for this.

King Crab is the best assault mech ever made. I love 'em! :D

u/GamerGriffin548 — 2 months ago

All In A Hard Day's Work (BTA)

  1. Scrapped Gausszilla

  2. Built Gausszilla

  3. Unoptimized Gausszilla

  4. Optimized Gausszilla

  5. Royal Von - Holy shit...

  6. Funny Elemental

  7. Fucked Up Sidewinder

Raiding Wolf with Dark Caste was very fun. Had a very good day.

u/GamerGriffin548 — 2 months ago

And we we're doing so well...

Taking my friend through SoK, this is the mission you have to wait seven minutes for allies to arrive. Everything is going well. Burnette is getting a little fucked up, but I saved his ass while my friend covered me and took fire.

Right at the end a Dire Wolf in the last drop comes. Nick has the bright idea of going melee range with it and before he gets a swing the Dire Wolf blows his face inward.

Nick... you were with us from the start and you bite the dust to Clanner scum. RIP you legend. o7

u/GamerGriffin548 — 2 months ago
▲ 390 r/HumansInMyHouse+1 crossposts

Bear vs apparently a human statue

Someone sent this to me and Im a little confused on why the guy just stands there.

u/GamerGriffin548 — 3 months ago

Possibly the dumbest Flea/Trooper build ever in the history of the world.

Heavy armor Trooper that walks faster than it sprints.

u/GamerGriffin548 — 3 months ago

I need opinions on my Clan builds, please be honest

I will start crying if anyone hurts my feelings in the comments. So be nice or I'll tell my dad and you'll be in big trouble.

u/GamerGriffin548 — 3 months ago

Ideas for MechWarrior 6 (Part 1.5)

My last post didn't really convey the ideas I have properly. So Imma gonna do it again. Simplified... but expanded. :3

Apparently my ideas are too "spreadsheet-like" and overboard. My ideas fit more to BattleTech (the Hairbrained Schemes game from 2018), as thats more its realm, where as, MechWarrior is about quickly getting into a fight and being on the frontlines blowing shit up.

Now, I want to defend myself first and say, I fucking hate spreadsheet games, but I like options that add depth to my games too, even if it means being a menu or talking to a NPC for just a little longer. It has to be done just right too and present my options cleanly.

So, what I'm originally asking for is more depth to company management, reputation systems, and value of currency. These systems are very underutilized/non-existent and is you just making numbers go up. I have no love for such basic systems like this anymore, as video games have been doing this for 20+ years. What is the harm in getting involved with a system with a personality? Make it feel little more alive and aware. (You don't need a spreadsheet, just memory retention and reading comprehension.)

Example: Want to do a defense/security job for a faction? The game looks at your past missions and sees that the last job like this you did ended with extensive damage and casualties of personnel to the facility. It was the same faction as well. You recieve a diminished contract in return with added objectives that will grant you reputation instead of money.

We can go even further...

Extreme example: Want to do a defense/security job for a faction? The game looks at your past missions and sees that the last job like this you did ended with extensive damage and casualties of personnel to the facility from your own weapons and actions. It was even the same faction as well. Your reputation proceeds YOU to be reckless asshole, and therefore gives you a altered contract that gives you bonus objectives to avoid a certain amount personal damage to the facility. You utterly fuck it, and not only fail your bonus objective but lose the base entirely. The faction is appalled by your work, but your combat performance was good enough that instead of reporting your work to the MRB immediately you are given a near suicidal mission (a raiding mission) to repay your debts and earn your way back into their good graces. You choose not to and bail the system. You have now angered this faction and you get blacklisted by them for the forseeable future. You lose reputation with the MRB, and the game move on to your next terrible adventure.

(Now this isn't as impossible as it sounds, but with the correct types of systems tied to an AI its manageable. Left 4 Dead 1 and 2 has an AI that monitored player status to know what threats or items to throw at them to make it easier or harder at the drop of a hat. That was 2008 and 2009 when they released. Its possible to make AI systems like this again, and all we would need it to do is just monitor player actions in conjuction to what the faction likes and dislikes.)

You don't need spreadsheets, just a well designed system to hide the annoying little numbers. You just might have to read a little more and remember things.

This is all in my head and a fun little thought expirement. Also, I don't care if PGI, to you, is "incapable" to do these types of things. Use your imaginations for what COULD be some good ideas for future titles. Stop being so pessimistic and unleash that inner child that dreams, okay?

Until my next silly post. Peace out, mechwarriors.

reddit.com
u/GamerGriffin548 — 3 months ago

Ideas for MechWarrior 6 (part 1)

Hardly anything is like MechWarrior, a fun mindless game about destroying robots, getting money, getting salvage, making more robots, and then repeating. Simplicity of what a game should do for many - provide an outlet. A time killer.

Though this simplicity stagnates the franchise. It provides gaps to expand, which fracture the formula the franchise relies on. How to fill in gaps without filling it in too much? Easy - expand the formula.

Right now, MW5 is a revolving formula that goes in a neat little circle. This cyclical nature is good, but deviation isn't a bad thing so long as you got into another revolving pattern. A very active formula of revolving devation sounds much better (like little circles all connected to each other).

First change: Let our companies form bonds with in-game entities/factions.

Seeing bars fill up with points and getting near pointless discountes at markets is all rather old school. Give us actual relationships that change the dynamic.

  • Special missions that only a trusted merc units to handle for them.
  • Sign a contract with them and get special access to military procurement yet be forced to do missions they send you on for however long the contract demands.
  • Do wrong by them, and get blacklisted... or get hunted down for a time. Maybe pay them to get back in their good graces.
  • Take part in faction-lead invasions that steal whole systems, that even reshape their borders. Or take your own system world by world for yourself, a spur the faction into dealing with you.

Second change: Manage more than a lance, give me the whole damn company.

You don't have to be confined to just you and three bumbling AI and some rather pointless airstrikes. Before you deploy, you can select more support options to buy or use if available. Maybe you'd like some Thunderbolt missiles or Arrow IV launchers to have on hand. Or pay some local talent/faction to send in some supporting mechs, tanks, and/or infantry. Airdrops that provide ammo or repairs, maybe even new mech(s) if you lost any on mission.

There are boundless possibilites when you can command an actual company. Let me have options both on and off the field that I have available to me. Maybe I don't feel like doing the dirty work all the time, and I can command my troops from HQ. Option to send people or entire lances on assignment that can earn passive income, salvage, or reputation.

Third change: Money, salvage, and consquence

I often end up with great sums of money that trivialize the game. Lets change that.

  • You can now own multiple Leopard Dropships and even Union-class Dropships along with the personnel. You have to pay for damages or destruction of any during combat or invasions.
  • You can own bases on planets or even the planet itself. Build up the bases for company support bonuses or make a purpose for that planet to earn income/salvage/reputation off it.
  • Taxes or penalties will be imposed on you per region and faction. Paying or not paying effects reputation and what jobs are available. Pirates will just fight you or take your stuff if you dont give into their demands.
  • You can be sued for destruction of civilian areas, pilots can be arrested while on leave, payoff bounty hunters, turn enemy mercs/pirates to fight for you by outbidding the competition, and pay governments under the table for secrets or turning a blind eye to illegal activities.
reddit.com
u/GamerGriffin548 — 3 months ago

Perfection...

A wonderful display of my mech build mastery. Have you ever seen so much CHEM in one place?

^(Its totally not ragebait, I promise. Please don't downvote or it will hurt my feelings. :3)

Also look at this beautiful salvage haul. Even the RNG salvage was on my side. Praise RNGesus and Blake.

u/GamerGriffin548 — 4 months ago

Bug - Objective failed to spawn in Infiltration

The usual crates to acquire didn't even spawn. I killed every enemy, including reinforcements, and that didn't help. Ran around for a few minutes until I realized there was no Enemy Asset objectives.

Had to use the shameful "Abort Mission" option to escape. I had no faith restarting would help.

I think it is due to either the small map didn't have enough spawn locations left, or unorthodox tile sets has no spawns for those items.

Xbox, all DLC. Maybe devs will see this. :P

u/GamerGriffin548 — 4 months ago

SRM specialist + Hero Trebuchet = Many Dead Things

Clan SRM6s for main weapons, just makes mechs disappear. This monster in the new and improved AI just turn the pilots into protagonist levels of output.

u/GamerGriffin548 — 4 months ago

Dragon's Gambit had some really cool levels

Me and my friend made it to Dragon's Gambit. This map is really cool if take your time to look around. Its big, open city with an even bigger city out in the distance.

Kind of looks like if Tokyo was in Arizona.

u/GamerGriffin548 — 5 months ago

Did I find my good/slightly more socially upstanding twin?

Also, who takes the callsign, "Blobfish"?

Blobfish and RRR commander, Sorcerer, dueled for a bit before a single MG bullet depressurized his cockpit and sucked him out in the atmosphere-free world, which turned his body into a slimey putty mess. Guess it was fitting of a callsign.

There was also an impressive amount of cake stored in a base nearby. RRR's pantries were filled for weeks to much rejoicing... until the cakes dried out and eating them didn't make us feel good about eating it anymore. Somewhere in the void near Tortuga Prime is 49 uneaten cakes floating in space.

Why am I writing this fictional tale? Idk, I'm just bored I guess.

u/GamerGriffin548 — 5 months ago

Despite the success of the machine, the BRRRRTback didn't come out looking so good - BTA

BloodyDoves, my beautiful build needs a facelift. I need the inner beauty to match the outside. Your beautiful gatling guns are my new favorite toy, please dont ever change them.

Btw, four gatling guns at once chef's kiss

Grinds armor down into paste.

u/GamerGriffin548 — 5 months ago

Is this a Swayback or proper Hunchback?

I got enough parts for this Alliance Hunchback... and got an idea. Behold, the BRRRRRRTback^(TM).

It can run! It can fly! IT CAN FIGHT!

u/GamerGriffin548 — 5 months ago