u/GautamaSiddhartha666

▲ 1 r/INTP

More than one type?

I wanted to know if there are other people like me. I function as an INTP, but I also use traits from ISTJ. My INTP mind creates philosophical and scientific theories, and I use the S and J to test them with my knowledge of physics and logic. My INTP is the planner, and my ISTJ is the architect. Do you all think abstract scientific concepts and stress test them with accepted science?

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u/GautamaSiddhartha666 — 4 days ago

Help

I finished the Atlas mission and built all the required modules and I have them in my inventory still. I’m not sure whether to just throw them in my storage or keep them with me. Will I ever need them again after finishing the mission?

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u/GautamaSiddhartha666 — 19 days ago
▲ 0 r/NOMANSSKY+1 crossposts

[Concept Update] No Man's Sky: PULSAR VOIDS (A Hardcore Endgame Horror Update) 🌌

I usually never use Exocraft. I designed a "Pulsar Voids" system update concept that makes them mandatory lifelines.
What if NMS had Neutron Stars? Introducing "Pulsar Voids" (Endgame Environment Boss)

I’ve reached the point in NMS where my Traveller is basically invincible, and nothing in the universe scares me anymore. I usually completely ignore Exocrafts because upgrading your jetpack and starship lets you bypass them entirely.
I wanted a reason to actually need my garage, so I designed a hardcore, horror-infused endgame star system concept: Pulsar Voids.
Instead of a generic UI pitch, here is a breakdown styled like a corrupted transmission from a doomed explorer who took the risk:

🛰️** TRANSMISSION RECORDED // DESIGNATION: TRAVELLER #1**6
“Log 4... I should have never warped into the white star system. It looks like a dead star, but the terminal hum... it vibrates inside my skull. It's a heavy, rhythmic thumping that echoes through the planetary crust like a cosmic heartbeat.
The light here is wrong. The star is a pinpoint in the sky, just a dim twilight like the illumination of a moon.I can barely make out the landscape, but what I can see is terrifying. The ground is pure heavy metal, shattered by ravines and deep chasms that drop into an absolute abyss. To the east, a massive ocean glows with a brilliant, self-illuminating neon-violet light—shining like a beacon in the dark.
My Exosuit can't handle irradiated water. Step outside your vehicle for even ten seconds, and the elements will melt your hazard shields to absolute zero. I’ve been forced to navigate entirely in my Roamer.
Without warning, there was a terrifying sound of the air violently ionizing—a harsh, static crackle that made my hair stand on end. Within seconds, a massive Gravity Spike Storm hit. The atmospheric pressure flipped, and my heavy Roamer lost traction, floating helplessly up into the dark sky.
Then came the flash. Blinding, violent sheets of ionized lightning lit up the entire world in a stark neon-violet glow. For a brief moment, the twilight was gone, and I could finally see everything—the massive mountains, the twisting chasms, and the horrific silhouettes miles away. But the cost was fatal. The radiation outside surged to catastrophic levels. Had I been on foot, I would have vaporized instantly. Even inside my Exocraft, the electrical surge began aggressively stripping my shields.
In a panic, I slammed on the new Magnetic Wheels upgrade. A massive metallic CLANG echoed as the electromagnets snapped my tires back down to the heavy metal ground, saving me from drifting into the upper atmosphere. But there is a cruel trade-off. Locked to the surface, my jump jets are useless. To escape, I have to navigate blindly around these massive chasms in the dim light, unable to jump over a single obstacle.
When mining for resources I spotted curious pulsing lights and the explorer in me couldn’t resist inspecting the source. I regret getting closer, as I approached I could finally make out details. What I saw horrified me, it was a massive, matte-black apex predator. It has no eyes, only a glowing, deceptive lure that mimics a rare resource beacon in the dark. It’s violent and untamable; it doesn't care about creature pellets. My Multi-Tool shots hit it, but it doesn't drop anything of value—no rare resources, just irradiated flesh. It is a natural disaster with teeth.
My shields are at 8%. If anyone finds this grave... do not stop for the lights in the dark. Just turn your ship around and—”
[SIGNAL LOST]

🎮 How the "Pulsar Voids" Gameplay Mechanics Work:

🌌 The Star System: A dangerous new class of Neutron Stars that emit a rhythmic, low-frequency sound design.
💡 The Dying Light: Cast in a permanent, eerie "moonlight" twilight where Exocraft exploration is a hard requirement due to hyper-lethal hazards.
🕳️** The Fractured Terrain**: Massive, hidden chasm fractures that shatter the heavy metal landscape.
⛈️** The Ionized Flash Storm**: Blinding storms that briefly illuminate the environment, but at the cost of catastrophic radiation spikes and stripping your Exocraft shields.
🔊 The Gravity Spike Storm: High-hazard global storms with zero UI warnings—players must listen for the sound of the air ionizing before their vehicle is violently pulled up into the sky.
🧲 The Tech Trade-Off: Craft the Magnetic Wheels upgrade to lock your vehicle to the metallic ground. The catch: You lose your vertical jump, making fast driving around hidden chasms incredibly dangerous.
💀 The Deep Dark Horrors: giant , untamable land predatory creatures that use bioluminescent anglerfish-style lures to ambush players. They do catastrophic damage to vehicles and yield zero valuable loot—making survival and escape the only true reward.

What do you guys think? I usually hate using Exocrafts because they feel optional, but I would use them happily if the environment forced my hand like this. Would you dare to explore a Pulsar Void?

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u/GautamaSiddhartha666 — 19 days ago