Swiftplay death timers are way too short
Recently I have been playing a lot of swiftplay to complete challenges.
The mode itself is ok. I do find that mages and casters are much stronger because they start at level 3 immediately.
The main issue is for a mode that is meant to be swift, some times you have every advantage you can have but you still can't end because even 20 minutes in a death timer is like 12 seconds, so you ace the enemy team, you rush their base with baron buffed waves, but they are all already respawned,get movement speed towards the wave and can clear the it.
Many swiftplay games get into this loop of I'm very strong I just killed the entire enemy team, but I can't do anything with this advantage. And then eventually at 30 minutes sudden death starts and both bases become equal. Generally any match that reached sudden death took much longer to end, usually around the 40 minute mark. Because both teams can sit in base and protect against backdoors.
I think if death timers were changed to be longer it would make the gamemode more fun.