Image 1 — I accidentally stumbled across a whole new art style because I got stuck finishing my oil paintings
Image 2 — I accidentally stumbled across a whole new art style because I got stuck finishing my oil paintings
Image 3 — I accidentally stumbled across a whole new art style because I got stuck finishing my oil paintings
Image 4 — I accidentally stumbled across a whole new art style because I got stuck finishing my oil paintings
▲ 5 r/DigitalPainting+1 crossposts

I accidentally stumbled across a whole new art style because I got stuck finishing my oil paintings

I hit a wall recently with 3 traditional oil paintings I’ve been working on for quite a while. They weren’t bad exactly, but I could feel myself overthinking every decision and slowly draining the life out of them trying to “resolve” them properly.

So instead of forcing them, I decided to do a little digital painting exercise just to loosen up mentally.

The challenge was basically:

- work fast

- stop aiming for perfection

- embrace abstraction and instinct

- use colour palettes I normally wouldn’t choose

- and let the paintings evolve naturally rather than planning every inch

I started with orchids and florals because they gave me enough structure to hold onto while still allowing freedom with mark making, line work, colour and composition.

Somewhere during the process, something clicked.

The work suddenly started feeling lighter, more energetic and more emotionally honest than what I’d been forcing in my oils.

What’s wild is that this “little exercise” somehow turned into my most productive week in ages and I ended up finishing TEN digital paintings.

The really interesting part is that I can now see exactly how elements of this new style can flow back INTO my traditional paintings:

- the geological line work

- the looseness

- the imperfect abstraction

- the brighter but softer palettes

- the layered mark making

- the freedom to leave breathing space

It feels like I accidentally stopped trying to paint “correctly” and started painting intuitively again.

Anyway, I thought I’d share because I’m curious whether anyone else has had moments where a side experiment unexpectedly shifted your entire artistic direction.e been stuck recently with how to

u/GemmaTeeFineArt333 — 15 days ago

Professional artist exploring a possible rethink of digital art undo systems — curious whether this workflow problem already has technical solutions

Hi everyone,

I’m a professional mixed-media artist with zero coding background who has recently started exploring a workflow frustration I keep running into in layer-based creative apps like Procreate and similar software.

The issue is essentially this:

Most undo systems appear to function linearly across the entire canvas rather than independently per layer.

So for example:

\- I work on Layer 1

\- Then continue onto Layers 3 and 4

\- Later realise I need to erase or revert part of Layer 1

At that point, editing backwards becomes destructive, awkward, or risks affecting later work.

As an artist, it feels unintuitive because creative thinking rarely happens linearly.

I’ve started conceptualising an artist-first workflow idea called Echo, centred around something I’m currently calling “Echo Layers” — essentially exploring whether independent layer memory / non-destructive layer timelines could exist in a more fluid way for digital art workflows.

I’m absolutely not pretending to understand the technical complexity here (I don’t!), so I’m genuinely curious from a developer perspective:

\- Is this technically feasible?

\- Are there rendering or memory limitations that make this difficult?

\- Have similar systems already been explored?

\- Does this problem interest anyone else working in graphics or creative software?

I’d genuinely love to hear thoughts from people who work closer to the engineering side of things.

reddit.com
u/GemmaTeeFineArt333 — 15 days ago

Is linear undo actually a UX/UI limitation for creative software?

​

I’m a professional mixed-media artist (not a developer/designer) and I’ve recently become fascinated by what feels like a surprisingly unintuitive UX limitation in many layer-based creative apps.

Most undo systems seem to function linearly across the entire canvas history rather than independently per layer.

So for example:

- an artist works on Layer 1

- continues building several layers above it

- later wants to erase or revert part of the original layer

At that point, editing backwards often becomes destructive or awkward because the workflow prioritises chronological history over contextual/layer-specific history.

As an artist, this feels strange because creative thinking is rarely linear. We constantly revisit earlier decisions while continuing to build forwards.

It’s made me wonder whether current undo paradigms in creative software are more technically inherited than genuinely artist-centric from a UX perspective.

I’d genuinely love to hear thoughts from UX designers or developers who work in interaction design, creative software, or complex editing systems:

- Is linear undo considered a UX UI compromise?

- Have non-linear or contextual undo systems been explored successfully?

- Are there usability reasons why most creative apps still work this way?

- Does “per-layer history” introduce more confusion than benefit from a UX standpoint?

I’m finding the intersection between creative cognition and interface design really fascinating.

reddit.com
u/GemmaTeeFineArt333 — 15 days ago

I’m a professional mixed-media artist (not a developer/designer) and I’ve recently become fascinated by what feels like a surprisingly unintuitive UX limitation in many layer-based creative apps. Most undo systems seem to function linearly across the entire canvas history rather than indepen

reddit.com
u/GemmaTeeFineArt333 — 15 days ago

Professional artist exploring a non-destructive layer workflow concept for digital art apps — looking for r/AppIdeas perspectives

Hi — I’m a professional mixed-media artist exploring a digital art app concept called Echo, centred around a non-destructive workflow system called “Echo Layers”. The idea came entirely from real frustrations with current layer-based creative software, particularly the inability to revisit earlier layer decisions without risking later work.

I’m interested in connecting with Android developers who enjoy graphics architecture, rendering systems, stylus workflows, creative tools, or experimental UX ideas for digital artists. I come from the artist side rather than a coding background, so I’m especially interested in hearing from people who find the workflow problem itself intriguing.

reddit.com
u/GemmaTeeFineArt333 — 15 days ago

Professional artist exploring a non-destructive layer workflow concept for digital art apps — looking for Android dev perspectives

Hi — I’m a professional mixed-media artist exploring a digital art app concept called Echo, centred around a non-destructive workflow system called “Echo Layers”. The idea came entirely from real frustrations with current layer-based creative software, particularly the inability to revisit earlier layer decisions without risking later work.

I’m interested in connecting with Android developers who enjoy graphics architecture, rendering systems, stylus workflows, creative tools, or experimental UX ideas for digital artists. I come from the artist side rather than a coding background, so I’m especially interested in hearing from people who find the workflow problem itself intriguing.

reddit.com
u/GemmaTeeFineArt333 — 15 days ago