The difficulties system fucking sucks and it's part of the reason of the reason why the game isn't hard at the "highest difficulty"

Diffs 1-2-3 are nothing, like you're genuinely not actually playing HELLDIVERS 2® at those difficulties (no elitism btw, just nothing spawns and the main objective is like destroying a propaganda tower), the only people there either just bought the game 4 minutes ago or farming credits

Diffs 8-9-10 feel so similar I can't tell the difference when I go from 8 to 9 and from 9 to 10 besides mega bases appearing

The lower diffs where the game actually happens are so inconsistent too, I've seen people playing at diff 5 getting stupid levels of crusher spawns

Difficulties just need a big rework because as it stands the difficulties (generally) are:

Diffs 1-2-3: "nothing"

Diffs 4-5-6: "easy"

Diff 7: "medium" for average players

Diff 8>: "medium+" for half-decent players

I thought the point of having a TEN whole difficulties is to let people choose the exact level of intensity they want and to me it just fails at that

This is how you get people wanting to "chill" at the highest difficulty available

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u/Gemoman111 — 1 month ago

AH please give us a CEASE FIRE command for SEAFs, the MG specialist is just a little too bloodthirsty sometimes

u/Gemoman111 — 2 months ago

I'm kinda disappointed about the squid update and it's NOT because of cultists

To preface, I don't hate what we got in this update, I like crushers and wretches, the missions (though sadly exclusive to the void) are cool and the biomes are alright.

But my problem is the moment you leave the void the illuminate returns to the same repetitive, half-finished faction of varying enemy quality, I was really hoping the base illuminate experience would finally be fleshed out but it didn't really happen.

The mission variety outside is still very weak, and the best ones are relegated to events like Exostorms and void planets, side-objectives are also basically non-existent; you get "blow up cognitive disruptor", "kill overseers" and the last one is locked to the void.

The standard enemy roster is still pathetically small and gets extremely repetitive, I assume the mix-and-match subfactions are trying to remedy this but it's still not great.

On D10 there's STILL no megabase like Fortresses and Meganests :(

When are squids going to be brought up to at least close to the level of the other 2 factions? it's been nearly 2 years since they were added...

u/Gemoman111 — 2 months ago
▲ 81 r/WholesomeHelldivers+1 crossposts

PSA: Melta Mines are HIGHLY EFFECTIVE against harvesters

These have to be the best grenade for harvesters atp, gigas take 2, thermites like to bounce off and pyrotechs are a gamble, but these always KILL

u/Gemoman111 — 2 months ago

Making D10 feel like D3: the enemy

Love when the bug breach spawns 3 of these guys at a time who proceed to do their artillery animation and then get stuck uselessly forever

u/Gemoman111 — 3 months ago

I wish the bastion had smoke launchers

These would be huge on bots where being exposed is death and the awkward maneuvering gets in the way

u/Gemoman111 — 3 months ago
🔥 Hot ▲ 13.0k r/MoroccoFootball+1 crossposts

More football shenanigans

Ironically Senegal was punished for the game while Morocco got into the WC

u/Gemoman111 — 3 months ago

Eagle Cluster Bombs are so underrated, I get there's a TK risk but just look at it

u/Gemoman111 — 3 months ago
▲ 2.2k r/Warframe

Couldn't play this week so I have to wait 2 months for the new incarnons, awesome system

Nevermind the fact that if I want all the incarnons of that week I need to wait SIX GOD-DAMNED MONTHS TOTAL

u/Gemoman111 — 4 months ago