

Today I build a 9 x 5 Floorless Twister exceeding 9 Excitement
You can think of this as a more intense variant of this coaster I posted a while ago. It uses a simple exploit you can use in any RCT version (more below). You need tons of floating path and 2 floating (unused) entrances to reach stats this high, but it's a lot prettier than the old design. The corkscrew the Floorless Coaster version has allows for much better pathing and 4 (instead of 2) outside tiles that provide extra stats when occupied by stalls. The old Hyper Twister version has lower but more gentle stats. Both coasters are highly profitable and attract tons of guests so you need to optimize your pathing to prevent overcrowding.
You can download this design (or any other one I posted) from this Google Drive.
Read this if you're interested in how the exploit works in detail:
>!If you delete station pieces, the game automatically scales down the train count and/or size to the new maximum. But the same goes for the opposite. If you then add back those pieces, the game will automatically restore your original settings. This automatic setting rollback does not touch the lap count. So you can build a long station and set it to use 2 trains, then delete stations to force the game to make it only have 1 train, then set lap count to 2+ and then restore the station to its original length. This restores the extra train, but keeps the lap count intact. So you can have multi-lap coasters with more than 1 train. You can also use this method to use multiple laps with multiple stations. You just design a track with multiple stations, then delete all but the first, set the lap count, then rebuild the stations. The game hides the lap count in the UI, but it does not reset it. You can also use both to have multiple trains, multiple stations and multiple laps. Multiple stations with multiple laps have interesting interactions. If a track has 2 laps and 2 stations, it will drive through the 2nd station without stopping and double each inversion and drop for stat calculation.!<