▲ 18 r/godot

Help Improving the grass

I'm working on the grass for my game Over the Blackboard, but I can't get it right. It's nice, but I don't think it's good. How can i improve it? Also, if you look through the grass to the ground, its get blury, i think it's because i set its normal shader to be from the top, so it will get this effect and color style. How can i fix it and make the grass awesome?

u/GilaDDD — 11 hours ago

Teacher perspective on learn through play

Hi!

I’m building an educational 3D adventure game that helps children practice various subjects (like math \ read, write \ problem-solving and spatial reasoning) through gameplay systems, and I’m looking for teacher (and parents) input on whether these ideas are actually effective in practice.

I’m trying to build a game where practice happens through systems and consequences, not instructions.

The player learns by:

  • making decisions
  • seeing results immediately
  • adjusting their strategy over time

🧮 Examples:

Fuel system (math + decision making)

One of the systems in the game is a fuel mechanic used for navigation and planning.

The player drives a vehicle between locations on a map, but:

  • Fuel is limited
  • Different routes require different amounts of fuel
  • If you miscalculate, you can run out before reaching your destination
  • If you overfill or waste fuel, you lose resources that matter later

So instead of doing math on a worksheet, the player is constantly asking:

  • “Do I have enough fuel for this route?”
  • “Is there a shorter path I should take?”
  • “What happens if I choose the risky option?”

The goal is to make basic arithmetic and estimation feel like part of survival and planning, not a separate task.

Navigation with a simple paper map

Instead of using GPS-style guidance, learners must:

  • read a basic map with landmarks
  • figure out their own position
  • plan a route manually
  • rely on spatial reasoning instead of automated direction

My question:

From your experience as educators:

  • Do these kinds of systems actually support learning?
  • Where is the line between “productive struggle” and “unnecessary confusion”?
  • Are there subjects where this approach works better or worse?
  • What types of thinking skills do you feel games are good at teaching vs not suitable for?
  • What more "games" could I use to help kids practice

I’m genuinely trying to understand the teaching perspective here, so any insights or critique would be really helpful.

Here is a short POC video of the game, just for undestand what im talking about:
https://youtu.be/mmOAX7MnVF4

u/GilaDDD — 13 hours ago
▲ 1 r/Arttips+1 crossposts

How can I bridge the gap between my render and this concept image?

Hi everyone!

I'm creating the opening cinematic for my educational adventure game, and this classroom is one of the main environments. I'd love to get some feedback from experienced environment artists.

The first image is my current Blender render, and the second is an AI-generated image that I'm using purely as a visual reference for the mood and atmosphere I'm aiming for.

I'm not trying to recreate it exactly. Instead, I'm trying to understand what makes it feel richer and more cinematic, and how I can achieve a similar quality using Blender.

I'd especially appreciate feedback on:

  • Lighting and color (I feel like my lighting is currently the weakest part, but I’m not sure how to push it further in a good direction)
  • Materials and textures
  • Composition
  • Props and environmental storytelling
  • Camera and framing
  • Anything else that stands out

If this were your scene, what would be the first things you'd change to push it to the next level?

Thanks! I'd really appreciate any honest critique.

u/GilaDDD — 15 hours ago